osg::Node Class Reference

Base class for all internal nodes in the scene graph. More...

Inheritance diagram for osg::Node:

Inheritance graph
[legend]

List of all members.

Public Types

typedef std::vector
< Group * > 
ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node.
typedef unsigned int NodeMask
typedef std::vector
< std::string > 
DescriptionList
 A vector of std::string's which are used to describe the object.

Public Member Functions

 Node ()
 Construct a node.
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
virtual ObjectcloneType () const
 clone an object of the same type as the node.
virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type.
virtual bool isSameKindAs (const Object *obj) const
 return true if this and obj are of the same kind of object.
virtual const char * libraryName () const
 return the name of the node's library.
virtual const char * className () const
 return the name of the node's class type.
virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0.
virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.
virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.
virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.
virtual void accept (NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.
virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor.
virtual void traverse (NodeVisitor &)
 Traverse downwards : calls children's accept method with NodeVisitor.
const ParentListgetParents () const
 Get the parent list of node.
ParentList getParents ()
 Get the a copy of parent list of node.
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
 Get a single const parent of node.
unsigned int getNumParents () const
 Get the number of parents of node.
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 Get the list of node paths parent paths.
MatrixList getWorldMatrices (osg::Node *haltTraversalAtNode=0) const
 Get the list of matrices that transform this node from local coordinates to world coordinates.
void setUpdateCallback (NodeCallback *nc)
 Set update node callback, called during update traversal.
NodeCallbackgetUpdateCallback ()
 Get update node callback, called during update traversal.
const NodeCallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal.
unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.
void setEventCallback (NodeCallback *nc)
 Set update node callback, called during update traversal.
NodeCallbackgetEventCallback ()
 Get update node callback, called during update traversal.
const NodeCallbackgetEventCallback () const
 Get const update node callback, called during update traversal.
unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.
void setCullCallback (NodeCallback *nc)
 Set cull node callback, called during cull traversal.
NodeCallbackgetCullCallback ()
 Get cull node callback, called during cull traversal.
const NodeCallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal.
void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive.
bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node.
unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled.
bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.
unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's.
bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.
void setNodeMask (NodeMask nm)
 Set the node mask.
NodeMask getNodeMask () const
 Get the node Mask.
void setDescriptions (const DescriptionList &descriptions)
 Set the description list of the node.
DescriptionListgetDescriptions ()
 Get the description list of the node.
const DescriptionListgetDescriptions () const
 Get the const description list of the const node.
const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node.
std::string & getDescription (unsigned int i)
 Get a single description of the node.
unsigned int getNumDescriptions () const
 Get the number of descriptions of the node.
void addDescription (const std::string &desc)
 Add a description string to the node.
void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet.
osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.
osg::StateSetgetStateSet ()
 Return the node's StateSet.
const osg::StateSetgetStateSet () const
 Return the node's const StateSet.
void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the intial bounding volume to use when computing the overall bounding volume.
const BoundingSpheregetInitialBound () const
 Set the intial bounding volume to use when computing the overall bounding volume.
void dirtyBound ()
 Mark this node's bounding sphere dirty.
const BoundingSpheregetBound () const
 Get the bounding sphere of node.
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children.
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound.
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback.
const
ComputeBoundingSphereCallback
getComputeBoundingSphereCallback () const
 Get the const compute bound callback.
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe.
virtual void resizeGLObjectBuffers (unsigned int)
 Resize any per context GLObject buffers to specified size.
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Protected Member Functions

virtual ~Node ()
 Node destructor.
void addParent (osg::Group *node)
void removeParent (osg::Group *node)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)

Protected Attributes

BoundingSphere _initialBound
ref_ptr
< ComputeBoundingSphereCallback
_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< NodeCallback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< NodeCallback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< NodeCallback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
DescriptionList _descriptions
ref_ptr< StateSet_stateset

Friends

class osg::Group
class osg::Drawable
class osg::StateSet

Classes

struct  ComputeBoundingSphereCallback
 Callback to allow users to override the default computation of bounding volume. More...


Detailed Description

Base class for all internal nodes in the scene graph.

Provides interface for most common node operations (Composite Pattern).


Member Typedef Documentation

typedef std::vector<Group*> osg::Node::ParentList

A vector of osg::Group pointers which is used to store the parent(s) of node.

typedef unsigned int osg::Node::NodeMask

typedef std::vector<std::string> osg::Node::DescriptionList

A vector of std::string's which are used to describe the object.


Constructor & Destructor Documentation

osg::Node::Node (  ) 

Construct a node.

Initialize the parent list to empty, node name to "" and bounding sphere dirty flag to true.

osg::Node::Node ( const Node ,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Node::~Node (  )  [protected, virtual]

Node destructor.

Note, is protected so that Nodes cannot be deleted other than by being dereferenced and the reference count being zero (see osg::Referenced), preventing the deletion of nodes which are still in use. This also means that Nodes cannot be created on stack i.e Node node will not compile, forcing all nodes to be created on the heap i.e Node* node = new Node().


Member Function Documentation

virtual Object* osg::Node::cloneType (  )  const [inline, virtual]

clone an object of the same type as the node.

Implements osg::Object.

Reimplemented in osg::AutoTransform, and osgManipulator::AntiSquish.

virtual Object* osg::Node::clone ( const CopyOp copyop  )  const [inline, virtual]

return a clone of a node, with Object* return type.

Implements osg::Object.

Reimplemented in osg::AutoTransform, and osgManipulator::AntiSquish.

virtual bool osg::Node::isSameKindAs ( const Object obj  )  const [inline, virtual]

return true if this and obj are of the same kind of object.

Reimplemented from osg::Object.

Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, osgParticle::PrecipitationEffect, osgParticle::Program, and osgManipulator::AntiSquish.

virtual const char* osg::Node::libraryName (  )  const [inline, virtual]

return the name of the node's library.

Implements osg::Object.

Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, osgParticle::PrecipitationEffect, and osgParticle::Program.

virtual const char* osg::Node::className (  )  const [inline, virtual]

return the name of the node's class type.

Implements osg::Object.

Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, osgParticle::PrecipitationEffect, and osgParticle::Program.

virtual Group* osg::Node::asGroup (  )  [inline, virtual]

convert 'this' into a Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<Group*>(this).

Reimplemented in osg::Group.

virtual const Group* osg::Node::asGroup (  )  const [inline, virtual]

convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.

Equivalent to dynamic_cast<const Group*>(this).

Reimplemented in osg::Group.

virtual Transform* osg::Node::asTransform (  )  [inline, virtual]

Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<Transform*>(this).

Reimplemented in osg::Transform.

virtual const Transform* osg::Node::asTransform (  )  const [inline, virtual]

convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.

Equivalent to dynamic_cast<const Transform*>(this).

Reimplemented in osg::Transform.

virtual void osg::Node::accept ( NodeVisitor nv  )  [virtual]

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented in osg::AutoTransform, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, osgParticle::PrecipitationEffect, and osgParticle::Program.

virtual void osg::Node::ascend ( NodeVisitor nv  )  [virtual]

Traverse upwards : calls parents' accept method with NodeVisitor.

virtual void osg::Node::traverse ( NodeVisitor  )  [inline, virtual]

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented in osg::Group, osg::LOD, osg::PagedLOD, osg::ProxyNode, osg::Sequence, osg::Switch, osgFX::Effect, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, osgParticle::PrecipitationEffect, osgShadow::ShadowedScene, osgSim::DOFTransform, osgSim::Impostor, osgSim::LightPointNode, osgSim::MultiSwitch, osgSim::OverlayNode, osgSim::VisibilityGroup, and osgTerrain::Terrain.

const ParentList& osg::Node::getParents (  )  const [inline]

Get the parent list of node.

ParentList osg::Node::getParents (  )  [inline]

Get the a copy of parent list of node.

A copy is returned to prevent modification of the parent list.

Group* osg::Node::getParent ( unsigned int  i  )  [inline]

const Group* osg::Node::getParent ( unsigned int  i  )  const [inline]

Get a single const parent of node.

Parameters:
i index of the parent to get.
Returns:
the parent i.

unsigned int osg::Node::getNumParents (  )  const [inline]

Get the number of parents of node.

Returns:
the number of parents of this node.

NodePathList osg::Node::getParentalNodePaths ( osg::Node haltTraversalAtNode = 0  )  const

Get the list of node paths parent paths.

The optional Node* haltTraversalAtNode allows the user to prevent traversal beyond a specifed node.

MatrixList osg::Node::getWorldMatrices ( osg::Node haltTraversalAtNode = 0  )  const

Get the list of matrices that transform this node from local coordinates to world coordinates.

The optional Node* haltTraversalAtNode allows the user to prevent traversal beyond a specifed node.

void osg::Node::setUpdateCallback ( NodeCallback nc  ) 

Set update node callback, called during update traversal.

NodeCallback* osg::Node::getUpdateCallback (  )  [inline]

Get update node callback, called during update traversal.

const NodeCallback* osg::Node::getUpdateCallback (  )  const [inline]

Get const update node callback, called during update traversal.

unsigned int osg::Node::getNumChildrenRequiringUpdateTraversal (  )  const [inline]

Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.

void osg::Node::setEventCallback ( NodeCallback nc  ) 

Set update node callback, called during update traversal.

NodeCallback* osg::Node::getEventCallback (  )  [inline]

Get update node callback, called during update traversal.

const NodeCallback* osg::Node::getEventCallback (  )  const [inline]

Get const update node callback, called during update traversal.

unsigned int osg::Node::getNumChildrenRequiringEventTraversal (  )  const [inline]

Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.

void osg::Node::setCullCallback ( NodeCallback nc  )  [inline]

Set cull node callback, called during cull traversal.

NodeCallback* osg::Node::getCullCallback (  )  [inline]

Get cull node callback, called during cull traversal.

const NodeCallback* osg::Node::getCullCallback (  )  const [inline]

Get const cull node callback, called during cull traversal.

void osg::Node::setCullingActive ( bool  active  ) 

Set the view frustum/small feature culling of this node to be active or inactive.

The default value is true for _cullingActive. Used as a guide to the cull traversal.

bool osg::Node::getCullingActive (  )  const [inline]

Get the view frustum/small feature _cullingActive flag for this node.

Used as a guide to the cull traversal.

unsigned int osg::Node::getNumChildrenWithCullingDisabled (  )  const [inline]

Get the number of Children of this node which have culling disabled.

bool osg::Node::isCullingActive (  )  const [inline]

Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.

Note, returns true only if no children have culling disabled, and the local _cullingActive flag is true.

unsigned int osg::Node::getNumChildrenWithOccluderNodes (  )  const [inline]

Get the number of Children of this node which are or have OccluderNode's.

bool osg::Node::containsOccluderNodes (  )  const

return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.

void osg::Node::setNodeMask ( NodeMask  nm  )  [inline]

Set the node mask.

NodeMask osg::Node::getNodeMask (  )  const [inline]

Get the node Mask.

void osg::Node::setDescriptions ( const DescriptionList descriptions  )  [inline]

Set the description list of the node.

DescriptionList& osg::Node::getDescriptions (  )  [inline]

Get the description list of the node.

const DescriptionList& osg::Node::getDescriptions (  )  const [inline]

Get the const description list of the const node.

const std::string& osg::Node::getDescription ( unsigned int  i  )  const [inline]

Get a single const description of the const node.

std::string& osg::Node::getDescription ( unsigned int  i  )  [inline]

Get a single description of the node.

unsigned int osg::Node::getNumDescriptions (  )  const [inline]

Get the number of descriptions of the node.

void osg::Node::addDescription ( const std::string &  desc  )  [inline]

Add a description string to the node.

void osg::Node::setStateSet ( osg::StateSet stateset  ) 

Set the node's StateSet.

osg::StateSet* osg::Node::getOrCreateStateSet (  ) 

return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.

This ensures that a valid StateSet is always returned and can be used directly.

osg::StateSet* osg::Node::getStateSet (  )  [inline]

Return the node's StateSet.

returns NULL if a stateset is not attached.

const osg::StateSet* osg::Node::getStateSet (  )  const [inline]

Return the node's const StateSet.

Returns NULL if a stateset is not attached.

void osg::Node::setInitialBound ( const osg::BoundingSphere bsphere  )  [inline]

Set the intial bounding volume to use when computing the overall bounding volume.

const BoundingSphere& osg::Node::getInitialBound (  )  const [inline]

Set the intial bounding volume to use when computing the overall bounding volume.

void osg::Node::dirtyBound (  ) 

Mark this node's bounding sphere dirty.

Forcing it to be computed on the next call to getBound().

const BoundingSphere& osg::Node::getBound (  )  const [inline]

Get the bounding sphere of node.

Using lazy evaluation computes the bounding sphere if it is 'dirty'.

virtual BoundingSphere osg::Node::computeBound (  )  const [virtual]

Compute the bounding sphere around Node's geometry or children.

This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented in osg::AutoTransform, osg::Billboard, osg::ClipNode, osg::Geode, osg::Group, osg::LightSource, osg::LOD, osg::OccluderNode, osg::ProxyNode, osg::Switch, osg::Transform, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, osgSim::Impostor, osgSim::LightPointNode, and osgTerrain::Terrain.

void osg::Node::setComputeBoundingSphereCallback ( ComputeBoundingSphereCallback callback  )  [inline]

Set the compute bound callback to override the default computeBound.

ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback (  )  [inline]

Get the compute bound callback.

const ComputeBoundingSphereCallback* osg::Node::getComputeBoundingSphereCallback (  )  const [inline]

Get the const compute bound callback.

virtual void osg::Node::setThreadSafeRefUnref ( bool  threadSafe  )  [virtual]

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Referenced.

Reimplemented in osg::Geode, osg::Group, osg::LightSource, osg::TexGenNode, and osgSim::OverlayNode.

virtual void osg::Node::resizeGLObjectBuffers ( unsigned  int  )  [virtual]

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Reimplemented in osg::Camera, osg::Geode, osg::Group, and osgSim::OverlayNode.

virtual void osg::Node::releaseGLObjects ( osg::State = 0  )  const [virtual]

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osg::Camera, osg::Geode, osg::Group, and osgSim::OverlayNode.

void osg::Node::addParent ( osg::Group node  )  [protected]

void osg::Node::removeParent ( osg::Group node  )  [protected]

void osg::Node::setNumChildrenRequiringUpdateTraversal ( unsigned int  num  )  [protected]

void osg::Node::setNumChildrenRequiringEventTraversal ( unsigned int  num  )  [protected]

void osg::Node::setNumChildrenWithCullingDisabled ( unsigned int  num  )  [protected]

void osg::Node::setNumChildrenWithOccluderNodes ( unsigned int  num  )  [protected]


Friends And Related Function Documentation

friend class osg::Group [friend]

friend class osg::Drawable [friend]

friend class osg::StateSet [friend]


Member Data Documentation

BoundingSphere osg::Node::_initialBound [protected]

ref_ptr<ComputeBoundingSphereCallback> osg::Node::_computeBoundCallback [protected]

BoundingSphere osg::Node::_boundingSphere [mutable, protected]

bool osg::Node::_boundingSphereComputed [mutable, protected]

ParentList osg::Node::_parents [protected]

ref_ptr<NodeCallback> osg::Node::_updateCallback [protected]

unsigned int osg::Node::_numChildrenRequiringUpdateTraversal [protected]

ref_ptr<NodeCallback> osg::Node::_eventCallback [protected]

unsigned int osg::Node::_numChildrenRequiringEventTraversal [protected]

ref_ptr<NodeCallback> osg::Node::_cullCallback [protected]

bool osg::Node::_cullingActive [protected]

unsigned int osg::Node::_numChildrenWithCullingDisabled [protected]

unsigned int osg::Node::_numChildrenWithOccluderNodes [protected]

NodeMask osg::Node::_nodeMask [protected]

DescriptionList osg::Node::_descriptions [protected]

ref_ptr<StateSet> osg::Node::_stateset [protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:11 2007 for the OpenSceneGraph by doxygen 1.5.3.