sig
type t
external clone : Osg.State_set.t -> Osg.State_set.t = "state_set_clone"
external set_attribute_internal :
Osg.State_set.t -> Osg.State_attribute.t -> int -> unit
= "state_set_set_attribute"
external set_attribute_and_modes_internal :
Osg.State_set.t -> Osg.State_attribute.t -> int -> unit
= "state_set_set_attribute_and_modes"
external set_texture_attribute_and_modes_internal :
Osg.State_set.t -> int -> Osg.State_attribute.t -> int -> unit
= "state_set_set_texture_attribute_and_modes"
external set_mode_internal : Osg.State_set.t -> int -> int -> unit
= "state_set_set_mode"
external add_uniform_internal :
Osg.State_set.t -> 'a Osg.Uniform.t -> int -> unit
= "state_set_add_uniform"
val set_attribute :
Osg.State_set.t ->
Osg.State_attribute.t -> Osg.State_attribute.values list -> unit
val set_attribute_and_modes :
Osg.State_set.t ->
Osg.State_attribute.t -> Osg.State_attribute.values list -> unit
val set_texture_attribute_and_modes :
Osg.State_set.t ->
int -> Osg.State_attribute.t -> Osg.State_attribute.values list -> unit
val add_uniform :
Osg.State_set.t ->
'a Osg.Uniform.t -> Osg.State_attribute.values list -> unit
external remove_uniform : Osg.State_set.t -> 'a Osg.Uniform.t -> unit
= "state_set_remove_uniform"
val gl_LIGHTING : int
val gl_POLYGON_OFFSET_POINT : int
val gl_POLYGON_OFFSET_LINE : int
val gl_POLYGON_OFFSET_FILL : int
val set_mode :
Osg.State_set.t -> int -> Osg.State_attribute.values list -> unit
external set_render_bin_details : Osg.State_set.t -> int -> string -> unit
= "state_set_set_render_bin_details"
end