module Core_model: sig
.. end
Core Model class that creates a templated core object.
In order to create an animated model, a cal3d core model has to
be created. Given this core model it is possible to instantiate it
by creating a model which is in fact the real animated model and
object which can be inserted into an osg graph.
type
t
osgCal::CoreModel
holder
val load : ?mesh_parameters_selector:OsgCal.Mesh_parameters.selector ->
string -> t
val animation_names : t -> string array
val animation_durations : t -> float array