module Gui_event_handler:Gui_event_handler provides a basic interface for any class which wants to handle a GUI Events.sig
..end
The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the
handle method is supplied by a OsgGA.Gui_action_adapter
, which allows the Gui_event_handler
to ask the GUI to take some action in response to an incoming event.
For example, consider a Trackball Viewer class which takes mouse events and
manipulates a scene camera in response. The Trackball Viewer is a Gui_event_handler,
and receives the events via the handle method. If the user 'throws' the model,
the Trackball Viewer class can detect this via the incoming events, and
request that the GUI set up a timer callback to continually redraw the view.
This request is made via the OsgGA.Gui_action_adapter
class.
type
t
OsgViewer.Viewer.add_event_handler
.val create : (OsgGA.Gui_event_adapter.t ->
OsgGA.Gui_action_adapter.t -> Osg.Object.t -> Osg.Node_visitor.t -> bool) ->
t
val create2 : (OsgGA.Gui_event_adapter.t -> OsgGA.Gui_action_adapter.t -> bool) ->
t