osgGA::MatrixManipulator Member List

This is the complete list of members for osgGA::MatrixManipulator, including all inherited members.

_autoComputeHomePositionosgGA::MatrixManipulator [protected]
_coordinateFrameCallbackosgGA::MatrixManipulator [protected]
_dataVarianceosg::Object [protected]
_homeCenterosgGA::MatrixManipulator [protected]
_homeEyeosgGA::MatrixManipulator [protected]
_homeUposgGA::MatrixManipulator [protected]
_ignoreHandledEventsMaskosgGA::GUIEventHandler [protected]
_intersectTraversalMaskosgGA::MatrixManipulator [protected]
_minimumDistanceosgGA::MatrixManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_userDataosg::Object [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
addObserver(Observer *observer)osg::Referenced
className() const osgGA::MatrixManipulator [inline, virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
computeHomePosition()osgGA::MatrixManipulator [inline, virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
getAutoComputeHomePosition() const osgGA::MatrixManipulator [inline]
getCoordinateFrame(const osg::Vec3d &position) const osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback()osgGA::MatrixManipulator [inline]
getCoordinateFrameCallback() const osgGA::MatrixManipulator [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getFusionDistanceMode() const osgGA::MatrixManipulator [inline, virtual]
getFusionDistanceValue() const osgGA::MatrixManipulator [inline, virtual]
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::MatrixManipulator [inline, virtual]
getIgnoreHandledEventsMask() const osgGA::GUIEventHandler [inline]
getIntersectTraversalMask() const osgGA::MatrixManipulator [inline]
getInverseMatrix() const =0osgGA::MatrixManipulator [pure virtual]
getMatrix() const =0osgGA::MatrixManipulator [pure virtual]
getMinimumDistance() const osgGA::MatrixManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getNode() const osgGA::MatrixManipulator [inline, virtual]
getNode()osgGA::MatrixManipulator [inline, virtual]
getRefMutex() const osg::Referenced [inline]
getSideVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUpVector(const osg::CoordinateFrame &cf) const osgGA::MatrixManipulator [inline]
getUsage(osg::ApplicationUsage &) const osgGA::GUIEventHandler [inline, virtual]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &)osgGA::GUIEventHandler [inline]
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::MatrixManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandler [inline]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandler [inline]
home(const GUIEventAdapter &, GUIActionAdapter &)osgGA::MatrixManipulator [inline, virtual]
home(double)osgGA::MatrixManipulator [inline, virtual]
init(const GUIEventAdapter &, GUIActionAdapter &)osgGA::MatrixManipulator [inline, virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
MatrixManipulator()osgGA::MatrixManipulator [protected]
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
removeObserver(Observer *observer)osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setAutoComputeHomePosition(bool flag)osgGA::MatrixManipulator [inline, virtual]
setByInverseMatrix(const osg::Matrixd &matrix)=0osgGA::MatrixManipulator [pure virtual]
setByMatrix(const osg::Matrixd &matrix)=0osgGA::MatrixManipulator [pure virtual]
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::MatrixManipulator [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::MatrixManipulator [inline, virtual]
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandler [inline]
setIntersectTraversalMask(unsigned int mask)osgGA::MatrixManipulator [inline]
setMinimumDistance(float minimumDistance)osgGA::MatrixManipulator [inline, virtual]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setNode(osg::Node *)osgGA::MatrixManipulator [inline, virtual]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setUserData(Referenced *obj)osg::Object [inline]
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~MatrixManipulator()osgGA::MatrixManipulator [protected, virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]


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