osgManipulator::GridConstraint Member List

This is the complete list of members for osgManipulator::GridConstraint, including all inherited members.

_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
addObserver(Observer *observer)osg::Referenced
computeLocalToWorldAndWorldToLocal() const osgManipulator::Constraint [protected]
constrain(TranslateInLineCommand &command) const osgManipulator::GridConstraint [virtual]
constrain(TranslateInPlaneCommand &command) const osgManipulator::GridConstraint [virtual]
constrain(Scale1DCommand &command) const osgManipulator::GridConstraint [virtual]
constrain(Scale2DCommand &command) const osgManipulator::GridConstraint [virtual]
constrain(ScaleUniformCommand &command) const osgManipulator::GridConstraint [virtual]
osgManipulator::Constraint::constrain(MotionCommand &) const osgManipulator::Constraint [inline, virtual]
Constraint(osg::Node &refNode)osgManipulator::Constraint [inline, protected]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
getDeleteHandler()osg::Referenced [static]
getLocalToWorld() const osgManipulator::Constraint [inline, protected]
getReferenceNode()osgManipulator::Constraint [inline, protected]
getReferenceNode() const osgManipulator::Constraint [inline, protected]
getRefMutex() const osg::Referenced [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getWorldToLocal() const osgManipulator::Constraint [inline, protected]
GridConstraint(osg::Node &refNode, const osg::Vec3d &origin, const osg::Vec3d &spacing)osgManipulator::GridConstraint
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer)osg::Referenced
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setOrigin(const osg::Vec3d origin)osgManipulator::GridConstraint [inline]
setSpacing(const osg::Vec3d spacing)osgManipulator::GridConstraint [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~Constraint()osgManipulator::Constraint [inline, protected, virtual]
~GridConstraint()osgManipulator::GridConstraint [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]


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