_eyeDir | osgManipulator::PointerInfo | [protected] |
_farPoint | osgManipulator::PointerInfo | [protected] |
_hitIter | osgManipulator::PointerInfo | |
_hitList | osgManipulator::PointerInfo | |
_inverseMVPW | osgManipulator::PointerInfo | [protected] |
_MVPW | osgManipulator::PointerInfo | [protected] |
_nearPoint | osgManipulator::PointerInfo | [protected] |
addIntersection(const osg::NodePath &nodePath, osg::Vec3 intersectionPoint) | osgManipulator::PointerInfo | [inline] |
completed() const | osgManipulator::PointerInfo | [inline] |
contains(const osg::Node *node) const | osgManipulator::PointerInfo | |
getEyeDir() const | osgManipulator::PointerInfo | [inline] |
getLocalIntersectPoint() const | osgManipulator::PointerInfo | [inline] |
getNearFarPoints(osg::Vec3 &nearPoint, osg::Vec3 &farPoint) const | osgManipulator::PointerInfo | [inline] |
IntersectionList typedef | osgManipulator::PointerInfo | |
next() | osgManipulator::PointerInfo | [inline] |
NodePathIntersectionPair typedef | osgManipulator::PointerInfo | |
PointerInfo() | osgManipulator::PointerInfo | |
PointerInfo(const PointerInfo &rhs) | osgManipulator::PointerInfo | [inline] |
projectWindowXYIntoObject(const osg::Vec2 &windowCoord, osg::Vec3 &nearPoint, osg::Vec3 &farPoint) const | osgManipulator::PointerInfo | [protected] |
reset() | osgManipulator::PointerInfo | [inline] |
setCamera(osg::Camera *camera) | osgManipulator::PointerInfo | [inline] |
setMousePosition(float pixel_x, float pixel_y) | osgManipulator::PointerInfo | [inline] |
setNearFarPoints(osg::Vec3 nearPoint, osg::Vec3 farPoint) | osgManipulator::PointerInfo | [inline] |