_dataVariance | osg::Object | [protected] |
_dirty | osgShadow::ShadowTechnique | [protected] |
_name | osg::Object | [protected] |
_observers | osg::Referenced | [protected] |
_PSSMShadowSplitTextureMap | osgShadow::ParallelSplitShadowMap | [protected] |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
_shadowedScene | osgShadow::ShadowTechnique | [protected] |
_userData | osg::Object | [protected] |
addObserver(Observer *observer) | osg::Referenced | |
className() const =0 | osg::Object | [pure virtual] |
cleanSceneGraph() | osgShadow::ParallelSplitShadowMap | [virtual] |
clone(const CopyOp &) const =0 | osg::Object | [pure virtual] |
cloneType() const =0 | osg::Object | [pure virtual] |
computeDataVariance() | osg::Object | [inline, virtual] |
cull(osgUtil::CullVisitor &cv) | osgShadow::ParallelSplitShadowMap | [virtual] |
DataVariance enum name | osg::Object | |
DeleteHandler class | osg::Referenced | [friend] |
deleteUsingDeleteHandler() const | osg::Referenced | [protected] |
dirty() | osgShadow::ShadowTechnique | [inline, virtual] |
DYNAMIC enum value | osg::Object | |
forceFrontCullFace() | osgShadow::ParallelSplitShadowMap | [inline] |
generateGLSL_FragmentShader_BaseTex(bool debug, unsigned int splitCount) | osgShadow::ParallelSplitShadowMap | [protected] |
getDataVariance() const | osg::Object | [inline] |
getDeleteHandler() | osg::Referenced | [static] |
getName() const | osg::Object | [inline] |
getPolygonOffset() | osgShadow::ParallelSplitShadowMap | [inline] |
getRefMutex() const | osg::Referenced | [inline] |
getShadowedScene() | osgShadow::ShadowTechnique | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getThreadSafeRefUnref() const | osg::Referenced | [inline] |
getUserData() | osg::Object | [inline] |
getUserData() const | osg::Object | [inline] |
init() | osgShadow::ParallelSplitShadowMap | [virtual] |
isSameKindAs(const Object *) const | osg::Object | [inline, virtual] |
libraryName() const =0 | osg::Object | [pure virtual] |
META_Object(osgShadow, ParallelSplitShadowMap) | osgShadow::ParallelSplitShadowMap | |
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique) | osgShadow::ShadowTechnique | |
Object() | osg::Object | [inline] |
Object(bool threadSafeRefUnref) | osg::Object | [inline, explicit] |
Object(const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | osg::Object | |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | [inline] |
ParallelSplitShadowMap(osg::Geode **debugGroup=NULL, int icountplanes=3) | osgShadow::ParallelSplitShadowMap | |
ParallelSplitShadowMap(const ParallelSplitShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osgShadow::ParallelSplitShadowMap | |
PSSMShadowSplitTextureMap typedef | osgShadow::ParallelSplitShadowMap | [protected] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | [explicit] |
Referenced(const Referenced &) | osg::Referenced | |
releaseGLObjects(osg::State *=0) const | osg::Object | [inline, virtual] |
removeObserver(Observer *observer) | osg::Referenced | |
resizeGLObjectBuffers(unsigned int) | osg::Object | [inline, virtual] |
setDataVariance(DataVariance dv) | osg::Object | [inline] |
setDebugColorOn() | osgShadow::ParallelSplitShadowMap | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setMaxFarDistance(double farDist) | osgShadow::ParallelSplitShadowMap | [inline] |
setMinNearDistanceForSplits(double nd) | osgShadow::ParallelSplitShadowMap | [inline] |
setMoveVCamBehindRCamFactor(double distFactor) | osgShadow::ParallelSplitShadowMap | [inline] |
setName(const std::string &name) | osg::Object | [inline] |
setName(const char *name) | osg::Object | [inline] |
setPolygonOffset(const osg::Vec2f &p) | osgShadow::ParallelSplitShadowMap | [inline] |
setTextureResolution(unsigned int resolution) | osgShadow::ParallelSplitShadowMap | [inline] |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | [virtual] |
setUserData(Referenced *obj) | osg::Object | [inline] |
ShadowedScene class | osgShadow::ShadowTechnique | [friend] |
ShadowTechnique() | osgShadow::ShadowTechnique | |
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | osgShadow::ShadowTechnique | |
STATIC enum value | osg::Object | |
traverse(osg::NodeVisitor &nv) | osgShadow::ShadowTechnique | [virtual] |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | |
UNSPECIFIED enum value | osg::Object | |
update(osg::NodeVisitor &nv) | osgShadow::ParallelSplitShadowMap | [virtual] |
useLinearSplit(bool flag) | osgShadow::ParallelSplitShadowMap | [inline] |
~Object() | osg::Object | [inline, protected, virtual] |
~ParallelSplitShadowMap() | osgShadow::ParallelSplitShadowMap | [inline, protected, virtual] |
~Referenced() | osg::Referenced | [protected, virtual] |
~ShadowTechnique() | osgShadow::ShadowTechnique | [protected, virtual] |