osgShadow::ShadowMap Member List

This is the complete list of members for osgShadow::ShadowMap, including all inherited members.

_ambientBiasosgShadow::ShadowMap [protected]
_baseTextureUnitosgShadow::ShadowMap [protected]
_cameraosgShadow::ShadowMap [protected]
_dataVarianceosg::Object [protected]
_dirtyosgShadow::ShadowTechnique [protected]
_lightosgShadow::ShadowMap [protected]
_lsosgShadow::ShadowMap [protected]
_nameosg::Object [protected]
_observersosg::Referenced [protected]
_programosgShadow::ShadowMap [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_shaderListosgShadow::ShadowMap [protected]
_shadowedSceneosgShadow::ShadowTechnique [protected]
_shadowTextureUnitosgShadow::ShadowMap [protected]
_statesetosgShadow::ShadowMap [protected]
_texgenosgShadow::ShadowMap [protected]
_textureosgShadow::ShadowMap [protected]
_textureSizeosgShadow::ShadowMap [protected]
_uniformListosgShadow::ShadowMap [protected]
_userDataosg::Object [protected]
addObserver(Observer *observer)osg::Referenced
addShader(osg::Shader *shader)osgShadow::ShadowMap [inline]
className() const =0osg::Object [pure virtual]
cleanSceneGraph()osgShadow::ShadowMap [virtual]
clearShaderList()osgShadow::ShadowMap [inline]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
createShaders()osgShadow::ShadowMap [protected]
createUniforms()osgShadow::ShadowMap [protected]
cull(osgUtil::CullVisitor &cv)osgShadow::ShadowMap [virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgShadow::ShadowTechnique [inline, virtual]
DYNAMIC enum valueosg::Object
getAmbientBias() const osgShadow::ShadowMap [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getName() const osg::Object [inline]
getRefMutex() const osg::Referenced [inline]
getShadowedScene()osgShadow::ShadowTechnique [inline]
getTextureSize() const osgShadow::ShadowMap [inline]
getTextureUnit() const osgShadow::ShadowMap [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
init()osgShadow::ShadowMap [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
makeDebugHUD()osgShadow::ShadowMap
META_Object(osgShadow, ShadowMap)osgShadow::ShadowMap
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeObserver(Observer *observer)osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setAmbientBias(const osg::Vec2 &ambientBias)osgShadow::ShadowMap
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setLight(osg::Light *light)osgShadow::ShadowMap
setLight(osg::LightSource *ls)osgShadow::ShadowMap
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setTextureSize(const osg::Vec2s &textureSize)osgShadow::ShadowMap
setTextureUnit(unsigned int unit)osgShadow::ShadowMap
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setUserData(Referenced *obj)osg::Object [inline]
ShaderList typedefosgShadow::ShadowMap
ShadowedScene classosgShadow::ShadowTechnique [friend]
ShadowMap()osgShadow::ShadowMap
ShadowMap(const ShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowMap
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechnique [virtual]
UniformList typedefosgShadow::ShadowMap
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ShadowMap [virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~ShadowMap(void)osgShadow::ShadowMap [inline, protected, virtual]
~ShadowTechnique()osgShadow::ShadowTechnique [protected, virtual]


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