_cosAngle | osgSim::AzimRange | [protected] |
_cosAzim | osgSim::AzimRange | [protected] |
_cosFadeAngle | osgSim::AzimRange | [protected] |
_sinAzim | osgSim::AzimRange | [protected] |
AzimRange() | osgSim::AzimRange | [inline] |
azimSector(const osg::Vec3 &eyeLocal) const | osgSim::AzimRange | [inline] |
getAzimuthRange(float &minAzimuth, float &maxAzimuth, float &fadeAngle) const | osgSim::AzimRange | |
setAzimuthRange(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f) | osgSim::AzimRange |