| _cosAngle | osgSim::AzimRange | [protected] |
| _cosAzim | osgSim::AzimRange | [protected] |
| _cosFadeAngle | osgSim::AzimRange | [protected] |
| _sinAzim | osgSim::AzimRange | [protected] |
| AzimRange() | osgSim::AzimRange | [inline] |
| azimSector(const osg::Vec3 &eyeLocal) const | osgSim::AzimRange | [inline] |
| getAzimuthRange(float &minAzimuth, float &maxAzimuth, float &fadeAngle) const | osgSim::AzimRange | |
| setAzimuthRange(float minAzimuth, float maxAzimuth, float fadeAngle=0.0f) | osgSim::AzimRange |