osgSim::LineOfSight Member List

This is the complete list of members for osgSim::LineOfSight, including all inherited members.

_dcrcosgSim::LineOfSight [protected]
_intersectionVisitorosgSim::LineOfSight [protected]
_LOSListosgSim::LineOfSight [protected]
addLOS(const osg::Vec3d &start, const osg::Vec3d &end)osgSim::LineOfSight
clear()osgSim::LineOfSight
clearDatabaseCache()osgSim::LineOfSight [inline]
computeIntersections(osg::Node *scene, osg::Node::NodeMask traversalMask=0xffffffff)osgSim::LineOfSight
computeIntersections(osg::Node *scene, const osg::Vec3d &start, const osg::Vec3d &end, osg::Node::NodeMask traversalMask=0xffffffff)osgSim::LineOfSight [static]
getDatabaseCacheReadCallback()osgSim::LineOfSight [inline]
getEndPoint(unsigned int i) const osgSim::LineOfSight [inline]
getIntersections(unsigned int i) const osgSim::LineOfSight [inline]
getNumLOS() const osgSim::LineOfSight [inline]
getStartPoint(unsigned int i) const osgSim::LineOfSight [inline]
Intersections typedefosgSim::LineOfSight
LineOfSight()osgSim::LineOfSight
LOSList typedefosgSim::LineOfSight [protected]
setDatabaseCacheReadCallback(DatabaseCacheReadCallback *dcrc)osgSim::LineOfSight
setEndPoint(unsigned int i, const osg::Vec3d &end)osgSim::LineOfSight [inline]
setStartPoint(unsigned int i, const osg::Vec3d &start)osgSim::LineOfSight [inline]


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