_dcrc | osgSim::LineOfSight | [protected] |
_intersectionVisitor | osgSim::LineOfSight | [protected] |
_LOSList | osgSim::LineOfSight | [protected] |
addLOS(const osg::Vec3d &start, const osg::Vec3d &end) | osgSim::LineOfSight | |
clear() | osgSim::LineOfSight | |
clearDatabaseCache() | osgSim::LineOfSight | [inline] |
computeIntersections(osg::Node *scene, osg::Node::NodeMask traversalMask=0xffffffff) | osgSim::LineOfSight | |
computeIntersections(osg::Node *scene, const osg::Vec3d &start, const osg::Vec3d &end, osg::Node::NodeMask traversalMask=0xffffffff) | osgSim::LineOfSight | [static] |
getDatabaseCacheReadCallback() | osgSim::LineOfSight | [inline] |
getEndPoint(unsigned int i) const | osgSim::LineOfSight | [inline] |
getIntersections(unsigned int i) const | osgSim::LineOfSight | [inline] |
getNumLOS() const | osgSim::LineOfSight | [inline] |
getStartPoint(unsigned int i) const | osgSim::LineOfSight | [inline] |
Intersections typedef | osgSim::LineOfSight | |
LineOfSight() | osgSim::LineOfSight | |
LOSList typedef | osgSim::LineOfSight | [protected] |
setDatabaseCacheReadCallback(DatabaseCacheReadCallback *dcrc) | osgSim::LineOfSight | |
setEndPoint(unsigned int i, const osg::Vec3d &end) | osgSim::LineOfSight | [inline] |
setStartPoint(unsigned int i, const osg::Vec3d &start) | osgSim::LineOfSight | [inline] |