osgTerrain::TerrainTechnique Member List

This is the complete list of members for osgTerrain::TerrainTechnique, including all inherited members.

_dataVarianceosg::Object [protected]
_dirtyosgTerrain::TerrainTechnique [protected]
_nameosg::Object [protected]
_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_terrainosgTerrain::TerrainTechnique [protected]
_userDataosg::Object [protected]
addObserver(Observer *observer)osg::Referenced
className() const =0osg::Object [pure virtual]
cleanSceneGraph()osgTerrain::TerrainTechnique [virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
cull(osgUtil::CullVisitor *nv)osgTerrain::TerrainTechnique [virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgTerrain::TerrainTechnique [virtual]
DYNAMIC enum valueosg::Object
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getName() const osg::Object [inline]
getRefMutex() const osg::Referenced [inline]
getTerrain()osgTerrain::TerrainTechnique [inline]
getTerrain() const osgTerrain::TerrainTechnique [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [inline]
getUserData() const osg::Object [inline]
init()osgTerrain::TerrainTechnique [virtual]
isDirty() const osgTerrain::TerrainTechnique [inline, virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
META_Object(osgTerrain, TerrainTechnique)osgTerrain::TerrainTechnique
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
osgTerrain::Terrain classosgTerrain::TerrainTechnique [friend]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeObserver(Observer *observer)osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setName(const std::string &name)osg::Object [inline]
setName(const char *name)osg::Object [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setUserData(Referenced *obj)osg::Object [inline]
STATIC enum valueosg::Object
TerrainTechnique()osgTerrain::TerrainTechnique
TerrainTechnique(const TerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgTerrain::TerrainTechnique
traverse(osg::NodeVisitor &nv)osgTerrain::TerrainTechnique [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osgUtil::UpdateVisitor *nv)osgTerrain::TerrainTechnique [virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~TerrainTechnique()osgTerrain::TerrainTechnique [protected, virtual]


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