_depth | osgUtil::RenderLeaf | |
_drawable | osgUtil::RenderLeaf | |
_dynamic | osgUtil::RenderLeaf | |
_modelview | osgUtil::RenderLeaf | |
_observers | osg::Referenced | [protected] |
_parent | osgUtil::RenderLeaf | |
_projection | osgUtil::RenderLeaf | |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
addObserver(Observer *observer) | osg::Referenced | |
DeleteHandler class | osg::Referenced | [friend] |
deleteUsingDeleteHandler() const | osg::Referenced | [protected] |
getDeleteHandler() | osg::Referenced | [static] |
getDrawable() const | osgUtil::RenderLeaf | [inline] |
getRefMutex() const | osg::Referenced | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getThreadSafeRefUnref() const | osg::Referenced | [inline] |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | [inline] |
osgUtil::StateGraph class | osgUtil::RenderLeaf | [friend] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | [explicit] |
Referenced(const Referenced &) | osg::Referenced | |
removeObserver(Observer *observer) | osg::Referenced | |
render(osg::RenderInfo &renderInfo, RenderLeaf *previous) | osgUtil::RenderLeaf | [virtual] |
RenderLeaf(osg::Drawable *drawable, osg::RefMatrix *projection, osg::RefMatrix *modelview, float depth=0.0f) | osgUtil::RenderLeaf | [inline] |
reset() | osgUtil::RenderLeaf | [inline] |
set(osg::Drawable *drawable, osg::RefMatrix *projection, osg::RefMatrix *modelview, float depth=0.0f) | osgUtil::RenderLeaf | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | [virtual] |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | |
~Referenced() | osg::Referenced | [protected, virtual] |