_center | osg::BoundingSphere | |
_radius | osg::BoundingSphere | |
BoundingSphere() | osg::BoundingSphere | [inline] |
BoundingSphere(const Vec3 ¢er, float radius) | osg::BoundingSphere | [inline] |
BoundingSphere(const BoundingSphere &bs) | osg::BoundingSphere | [inline] |
BoundingSphere(const BoundingBox &bb) | osg::BoundingSphere | [inline] |
center() | osg::BoundingSphere | [inline] |
center() const | osg::BoundingSphere | [inline] |
contains(const Vec3 &v) const | osg::BoundingSphere | [inline] |
expandBy(const Vec3 &v) | osg::BoundingSphere | |
expandBy(const BoundingSphere &sh) | osg::BoundingSphere | |
expandBy(const BoundingBox &bb) | osg::BoundingSphere | |
expandRadiusBy(const Vec3 &v) | osg::BoundingSphere | |
expandRadiusBy(const BoundingSphere &sh) | osg::BoundingSphere | |
expandRadiusBy(const BoundingBox &bb) | osg::BoundingSphere | |
init() | osg::BoundingSphere | [inline] |
intersects(const BoundingSphere &bs) const | osg::BoundingSphere | [inline] |
radius() | osg::BoundingSphere | [inline] |
radius() const | osg::BoundingSphere | [inline] |
radius2() const | osg::BoundingSphere | [inline] |
set(const Vec3 ¢er, float radius) | osg::BoundingSphere | [inline] |
valid() const | osg::BoundingSphere | [inline] |