osg::GL2Extensions Member List

This is the complete list of members for osg::GL2Extensions, including all inherited members.

_glAttachShaderosg::GL2Extensions [protected]
_glBindAttribLocationosg::GL2Extensions [protected]
_glBindFragDataLocationosg::GL2Extensions [protected]
_glBlendEquationSeparateosg::GL2Extensions [protected]
_glCompileShaderosg::GL2Extensions [protected]
_glCreateProgramosg::GL2Extensions [protected]
_glCreateShaderosg::GL2Extensions [protected]
_glDeleteObjectARBosg::GL2Extensions [protected]
_glDeleteProgramosg::GL2Extensions [protected]
_glDeleteShaderosg::GL2Extensions [protected]
_glDetachShaderosg::GL2Extensions [protected]
_glDisableVertexAttribArrayosg::GL2Extensions [protected]
_glDrawBuffersosg::GL2Extensions [protected]
_glEnableVertexAttribArrayosg::GL2Extensions [protected]
_glGetActiveAttribosg::GL2Extensions [protected]
_glGetActiveUniformosg::GL2Extensions [protected]
_glGetAttachedShadersosg::GL2Extensions [protected]
_glGetAttribLocationosg::GL2Extensions [protected]
_glGetFragDataLocationosg::GL2Extensions [protected]
_glGetHandleARBosg::GL2Extensions [protected]
_glGetInfoLogARBosg::GL2Extensions [protected]
_glGetObjectParameterivARBosg::GL2Extensions [protected]
_glGetProgramInfoLogosg::GL2Extensions [protected]
_glGetProgramivosg::GL2Extensions [protected]
_glGetShaderInfoLogosg::GL2Extensions [protected]
_glGetShaderivosg::GL2Extensions [protected]
_glGetShaderSourceosg::GL2Extensions [protected]
_glGetUniformfvosg::GL2Extensions [protected]
_glGetUniformivosg::GL2Extensions [protected]
_glGetUniformLocationosg::GL2Extensions [protected]
_glGetVertexAttribdvosg::GL2Extensions [protected]
_glGetVertexAttribfvosg::GL2Extensions [protected]
_glGetVertexAttribivosg::GL2Extensions [protected]
_glGetVertexAttribPointervosg::GL2Extensions [protected]
_glIsProgramosg::GL2Extensions [protected]
_glIsShaderosg::GL2Extensions [protected]
_glLinkProgramosg::GL2Extensions [protected]
_glShaderSourceosg::GL2Extensions [protected]
_glslLanguageVersionosg::GL2Extensions [protected]
_glStencilFuncSeparateosg::GL2Extensions [protected]
_glStencilMaskSeparateosg::GL2Extensions [protected]
_glStencilOpSeparateosg::GL2Extensions [protected]
_glUniform1fosg::GL2Extensions [protected]
_glUniform1fvosg::GL2Extensions [protected]
_glUniform1iosg::GL2Extensions [protected]
_glUniform1ivosg::GL2Extensions [protected]
_glUniform2fosg::GL2Extensions [protected]
_glUniform2fvosg::GL2Extensions [protected]
_glUniform2iosg::GL2Extensions [protected]
_glUniform2ivosg::GL2Extensions [protected]
_glUniform3fosg::GL2Extensions [protected]
_glUniform3fvosg::GL2Extensions [protected]
_glUniform3iosg::GL2Extensions [protected]
_glUniform3ivosg::GL2Extensions [protected]
_glUniform4fosg::GL2Extensions [protected]
_glUniform4fvosg::GL2Extensions [protected]
_glUniform4iosg::GL2Extensions [protected]
_glUniform4ivosg::GL2Extensions [protected]
_glUniformMatrix2fvosg::GL2Extensions [protected]
_glUniformMatrix3fvosg::GL2Extensions [protected]
_glUniformMatrix4fvosg::GL2Extensions [protected]
_glUseProgramosg::GL2Extensions [protected]
_glValidateProgramosg::GL2Extensions [protected]
_glVersionosg::GL2Extensions [protected]
_glVertexAttrib1dosg::GL2Extensions [protected]
_glVertexAttrib1dvosg::GL2Extensions [protected]
_glVertexAttrib1fosg::GL2Extensions [protected]
_glVertexAttrib1fvosg::GL2Extensions [protected]
_glVertexAttrib1sosg::GL2Extensions [protected]
_glVertexAttrib1svosg::GL2Extensions [protected]
_glVertexAttrib2dosg::GL2Extensions [protected]
_glVertexAttrib2dvosg::GL2Extensions [protected]
_glVertexAttrib2fosg::GL2Extensions [protected]
_glVertexAttrib2fvosg::GL2Extensions [protected]
_glVertexAttrib2sosg::GL2Extensions [protected]
_glVertexAttrib2svosg::GL2Extensions [protected]
_glVertexAttrib3dosg::GL2Extensions [protected]
_glVertexAttrib3dvosg::GL2Extensions [protected]
_glVertexAttrib3fosg::GL2Extensions [protected]
_glVertexAttrib3fvosg::GL2Extensions [protected]
_glVertexAttrib3sosg::GL2Extensions [protected]
_glVertexAttrib3svosg::GL2Extensions [protected]
_glVertexAttrib4bvosg::GL2Extensions [protected]
_glVertexAttrib4dosg::GL2Extensions [protected]
_glVertexAttrib4dvosg::GL2Extensions [protected]
_glVertexAttrib4fosg::GL2Extensions [protected]
_glVertexAttrib4fvosg::GL2Extensions [protected]
_glVertexAttrib4ivosg::GL2Extensions [protected]
_glVertexAttrib4Nbvosg::GL2Extensions [protected]
_glVertexAttrib4Nivosg::GL2Extensions [protected]
_glVertexAttrib4Nsvosg::GL2Extensions [protected]
_glVertexAttrib4Nubosg::GL2Extensions [protected]
_glVertexAttrib4Nubvosg::GL2Extensions [protected]
_glVertexAttrib4Nuivosg::GL2Extensions [protected]
_glVertexAttrib4Nusvosg::GL2Extensions [protected]
_glVertexAttrib4sosg::GL2Extensions [protected]
_glVertexAttrib4svosg::GL2Extensions [protected]
_glVertexAttrib4ubvosg::GL2Extensions [protected]
_glVertexAttrib4uivosg::GL2Extensions [protected]
_glVertexAttrib4usvosg::GL2Extensions [protected]
_glVertexAttribPointerosg::GL2Extensions [protected]
_isFragmentShaderSupportedosg::GL2Extensions [protected]
_isLanguage100Supportedosg::GL2Extensions [protected]
_isShaderObjectsSupportedosg::GL2Extensions [protected]
_isVertexShaderSupportedosg::GL2Extensions [protected]
_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
addObserver(Observer *observer)osg::Referenced
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
Get(unsigned int contextID, bool createIfNotInitalized)osg::GL2Extensions [static]
getAttribLocation(const char *attribName, GLuint &slot) const osg::GL2Extensions
getCurrentProgram() const osg::GL2Extensions
getDeleteHandler()osg::Referenced [static]
getFragDataLocation(const char *fragDataName, GLuint &slot) const osg::GL2Extensions
getGlVersion() const osg::GL2Extensions [inline]
getLanguageVersion() const osg::GL2Extensions [inline]
getProgramInfoLog(GLuint program, std::string &result) const osg::GL2Extensions
getRefMutex() const osg::Referenced [inline]
getShaderInfoLog(GLuint shader, std::string &result) const osg::GL2Extensions
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
GL2Extensions(unsigned int contextID)osg::GL2Extensions
GL2Extensions(const GL2Extensions &rhs)osg::GL2Extensions
glAttachShader(GLuint program, GLuint shader) const osg::GL2Extensions
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) const osg::GL2Extensions
glBindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name) const osg::GL2Extensions
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) const osg::GL2Extensions
glCompileShader(GLuint shader) const osg::GL2Extensions
glCreateProgram(void) const osg::GL2Extensions
glCreateShader(GLenum type) const osg::GL2Extensions
glDeleteProgram(GLuint program) const osg::GL2Extensions
glDeleteShader(GLuint shader) const osg::GL2Extensions
glDetachShader(GLuint program, GLuint shader) const osg::GL2Extensions
glDisableVertexAttribArray(GLuint index) const osg::GL2Extensions
glDrawBuffers(GLsizei n, const GLenum *bufs) const osg::GL2Extensions
glEnableVertexAttribArray(GLuint index) const osg::GL2Extensions
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const osg::GL2Extensions
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const osg::GL2Extensions
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) const osg::GL2Extensions
glGetAttribLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetFragDataLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const osg::GL2Extensions
glGetProgramiv(GLuint program, GLenum pname, GLint *params) const osg::GL2Extensions
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const osg::GL2Extensions
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) const osg::GL2Extensions
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) const osg::GL2Extensions
glGetUniformfv(GLuint program, GLint location, GLfloat *params) const osg::GL2Extensions
glGetUniformiv(GLuint program, GLint location, GLint *params) const osg::GL2Extensions
glGetUniformLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) const osg::GL2Extensions
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) const osg::GL2Extensions
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) const osg::GL2Extensions
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) const osg::GL2Extensions
glIsProgram(GLuint program) const osg::GL2Extensions
glIsShader(GLuint shader) const osg::GL2Extensions
glLinkProgram(GLuint program) const osg::GL2Extensions
glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) const osg::GL2Extensions
glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const osg::GL2Extensions
glStencilMaskSeparate(GLenum face, GLuint mask) const osg::GL2Extensions
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const osg::GL2Extensions
glUniform1f(GLint location, GLfloat v0) const osg::GL2Extensions
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform1i(GLint location, GLint v0) const osg::GL2Extensions
glUniform1iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform2f(GLint location, GLfloat v0, GLfloat v1) const osg::GL2Extensions
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform2i(GLint location, GLint v0, GLint v1) const osg::GL2Extensions
glUniform2iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const osg::GL2Extensions
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const osg::GL2Extensions
glUniform3iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const osg::GL2Extensions
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const osg::GL2Extensions
glUniform4iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUseProgram(GLuint program) const osg::GL2Extensions
glValidateProgram(GLuint program) const osg::GL2Extensions
glVertexAttrib1d(GLuint index, GLdouble x) const osg::GL2Extensions
glVertexAttrib1dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib1f(GLuint index, GLfloat x) const osg::GL2Extensions
glVertexAttrib1fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib1s(GLuint index, GLshort x) const osg::GL2Extensions
glVertexAttrib1sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) const osg::GL2Extensions
glVertexAttrib2dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) const osg::GL2Extensions
glVertexAttrib2fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib2s(GLuint index, GLshort x, GLshort y) const osg::GL2Extensions
glVertexAttrib2sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) const osg::GL2Extensions
glVertexAttrib3dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) const osg::GL2Extensions
glVertexAttrib3fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) const osg::GL2Extensions
glVertexAttrib3sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4bv(GLuint index, const GLbyte *v) const osg::GL2Extensions
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) const osg::GL2Extensions
glVertexAttrib4dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) const osg::GL2Extensions
glVertexAttrib4fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib4iv(GLuint index, const GLint *v) const osg::GL2Extensions
glVertexAttrib4Nbv(GLuint index, const GLbyte *v) const osg::GL2Extensions
glVertexAttrib4Niv(GLuint index, const GLint *v) const osg::GL2Extensions
glVertexAttrib4Nsv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) const osg::GL2Extensions
glVertexAttrib4Nubv(GLuint index, const GLubyte *v) const osg::GL2Extensions
glVertexAttrib4Nuiv(GLuint index, const GLuint *v) const osg::GL2Extensions
glVertexAttrib4Nusv(GLuint index, const GLushort *v) const osg::GL2Extensions
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) const osg::GL2Extensions
glVertexAttrib4sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4ubv(GLuint index, const GLubyte *v) const osg::GL2Extensions
glVertexAttrib4uiv(GLuint index, const GLuint *v) const osg::GL2Extensions
glVertexAttrib4usv(GLuint index, const GLushort *v) const osg::GL2Extensions
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) const osg::GL2Extensions
isFragmentShaderSupported() const osg::GL2Extensions [inline]
isGlslSupported() const osg::GL2Extensions
isLanguage100Supported() const osg::GL2Extensions [inline]
isShaderObjectsSupported() const osg::GL2Extensions [inline]
isVertexShaderSupported() const osg::GL2Extensions [inline]
lowestCommonDenominator(const GL2Extensions &rhs)osg::GL2Extensions
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer)osg::Referenced
Set(unsigned int contextID, GL2Extensions *extensions)osg::GL2Extensions [static]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setFragmentShaderSupported(bool flag)osg::GL2Extensions [inline]
setLanguage100Supported(bool flag)osg::GL2Extensions [inline]
setShaderObjectsSupported(bool flag)osg::GL2Extensions [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setupGL2Extensions(unsigned int contextID)osg::GL2Extensions
setVertexShaderSupported(bool flag)osg::GL2Extensions [inline]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~GL2Extensions()osg::GL2Extensions [inline, protected]
~Referenced()osg::Referenced [protected, virtual]


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