_mat | osg::Matrixd | [protected] |
compare(const Matrixd &m) const | osg::Matrixd | |
decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const | osg::Matrixd | |
decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const | osg::Matrixd | |
frustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | [inline, static] |
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
getLookAt(Vec3f &eye, Vec3f ¢er, Vec3f &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
getLookAt(Vec3d &eye, Vec3d ¢er, Vec3d &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const | osg::Matrixd | |
getRotate() const | osg::Matrixd | |
getScale() const | osg::Matrixd | [inline] |
getTrans() const | osg::Matrixd | [inline] |
identity(void) | osg::Matrixd | [inline, static] |
inverse(const Matrixd &matrix) | osg::Matrixd | [inline, static] |
invert(const Matrixd &rhs) | osg::Matrixd | [inline] |
invert_4x3(const Matrixd &rhs) | osg::Matrixd | |
invert_4x4(const Matrixd &rhs) | osg::Matrixd | |
isIdentity() const | osg::Matrixd | [inline] |
isNaN() const | osg::Matrixd | [inline] |
lookAt(const Vec3f &eye, const Vec3f ¢er, const Vec3f &up) | osg::Matrixd | [inline, static] |
lookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | [inline, static] |
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
makeIdentity() | osg::Matrixd | |
makeLookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | |
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
makeOrtho2D(double left, double right, double bottom, double top) | osg::Matrixd | [inline] |
makePerspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | |
makeRotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | |
makeRotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | |
makeRotate(value_type angle, const Vec3f &axis) | osg::Matrixd | |
makeRotate(value_type angle, const Vec3d &axis) | osg::Matrixd | |
makeRotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | |
makeRotate(const Quat &) | osg::Matrixd | |
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | |
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | |
makeScale(const Vec3f &) | osg::Matrixd | |
makeScale(const Vec3d &) | osg::Matrixd | |
makeScale(value_type, value_type, value_type) | osg::Matrixd | |
makeTranslate(const Vec3f &) | osg::Matrixd | |
makeTranslate(const Vec3d &) | osg::Matrixd | |
makeTranslate(value_type, value_type, value_type) | osg::Matrixd | |
Matrixd() | osg::Matrixd | [inline] |
Matrixd(const Matrixd &mat) | osg::Matrixd | [inline] |
Matrixd(const Matrixf &mat) | osg::Matrixd | |
Matrixd(float const *const ptr) | osg::Matrixd | [inline, explicit] |
Matrixd(double const *const ptr) | osg::Matrixd | [inline, explicit] |
Matrixd(const Quat &quat) | osg::Matrixd | [inline, explicit] |
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
mult(const Matrixd &, const Matrixd &) | osg::Matrixd | |
operator *(const Vec3f &v) const | osg::Matrixd | [inline] |
operator *(const Vec3d &v) const | osg::Matrixd | [inline] |
operator *(const Vec4f &v) const | osg::Matrixd | [inline] |
operator *(const Vec4d &v) const | osg::Matrixd | [inline] |
operator *(const Matrixd &m) const | osg::Matrixd | [inline] |
operator *=(const Matrixd &other) | osg::Matrixd | [inline] |
operator!=(const Matrixd &m) const | osg::Matrixd | [inline] |
operator()(int row, int col) | osg::Matrixd | [inline] |
operator()(int row, int col) const | osg::Matrixd | [inline] |
operator<(const Matrixd &m) const | osg::Matrixd | [inline] |
operator=(const Matrixd &rhs) | osg::Matrixd | [inline] |
operator=(const Matrixf &other) | osg::Matrixd | |
operator==(const Matrixd &m) const | osg::Matrixd | [inline] |
ortho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | [inline, static] |
ortho2D(double left, double right, double bottom, double top) | osg::Matrixd | [inline, static] |
orthoNormal(const Matrixd &matrix) | osg::Matrixd | [inline, static] |
orthoNormalize(const Matrixd &rhs) | osg::Matrixd | |
perspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | [inline, static] |
postMult(const Vec3f &v) const | osg::Matrixd | [inline] |
postMult(const Vec3d &v) const | osg::Matrixd | [inline] |
postMult(const Vec4f &v) const | osg::Matrixd | [inline] |
postMult(const Vec4d &v) const | osg::Matrixd | [inline] |
postMult(const Matrixd &) | osg::Matrixd | |
preMult(const Vec3f &v) const | osg::Matrixd | [inline] |
preMult(const Vec3d &v) const | osg::Matrixd | [inline] |
preMult(const Vec4f &v) const | osg::Matrixd | [inline] |
preMult(const Vec4d &v) const | osg::Matrixd | [inline] |
preMult(const Matrixd &) | osg::Matrixd | |
ptr() | osg::Matrixd | [inline] |
ptr() const | osg::Matrixd | [inline] |
rotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | [inline, static] |
rotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | [inline, static] |
rotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | [inline, static] |
rotate(value_type angle, const Vec3f &axis) | osg::Matrixd | [inline, static] |
rotate(value_type angle, const Vec3d &axis) | osg::Matrixd | [inline, static] |
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | [inline, static] |
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | [inline, static] |
rotate(const Quat &quat) | osg::Matrixd | [inline, static] |
scale(const Vec3f &sv) | osg::Matrixd | [inline, static] |
scale(const Vec3d &sv) | osg::Matrixd | [inline, static] |
scale(value_type sx, value_type sy, value_type sz) | osg::Matrixd | [inline, static] |
set(const Matrixd &rhs) | osg::Matrixd | [inline] |
set(const Matrixf &rhs) | osg::Matrixd | |
set(float const *const ptr) | osg::Matrixd | [inline] |
set(double const *const ptr) | osg::Matrixd | [inline] |
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
setRotate(const Quat &q) | osg::Matrixd | |
setTrans(value_type tx, value_type ty, value_type tz) | osg::Matrixd | |
setTrans(const Vec3f &v) | osg::Matrixd | |
setTrans(const Vec3d &v) | osg::Matrixd | |
transform3x3(const Vec3f &v, const Matrixd &m) | osg::Matrixd | [inline, static] |
transform3x3(const Vec3d &v, const Matrixd &m) | osg::Matrixd | [inline, static] |
transform3x3(const Matrixd &m, const Vec3f &v) | osg::Matrixd | [inline, static] |
transform3x3(const Matrixd &m, const Vec3d &v) | osg::Matrixd | [inline, static] |
translate(const Vec3f &dv) | osg::Matrixd | [inline, static] |
translate(const Vec3d &dv) | osg::Matrixd | [inline, static] |
translate(value_type x, value_type y, value_type z) | osg::Matrixd | [inline, static] |
valid() const | osg::Matrixd | [inline] |
value_type typedef | osg::Matrixd | |
~Matrixd() | osg::Matrixd | [inline] |