osg::Matrixd Member List

This is the complete list of members for osg::Matrixd, including all inherited members.

_matosg::Matrixd [protected]
compare(const Matrixd &m) const osg::Matrixd
decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const osg::Matrixd
decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const osg::Matrixd
frustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd [inline, static]
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getLookAt(Vec3f &eye, Vec3f &center, Vec3f &up, value_type lookDistance=1.0f) const osg::Matrixd
getLookAt(Vec3d &eye, Vec3d &center, Vec3d &up, value_type lookDistance=1.0f) const osg::Matrixd
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const osg::Matrixd
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const osg::Matrixd
getRotate() const osg::Matrixd
getScale() const osg::Matrixd [inline]
getTrans() const osg::Matrixd [inline]
identity(void)osg::Matrixd [inline, static]
inverse(const Matrixd &matrix)osg::Matrixd [inline, static]
invert(const Matrixd &rhs)osg::Matrixd [inline]
invert_4x3(const Matrixd &rhs)osg::Matrixd
invert_4x4(const Matrixd &rhs)osg::Matrixd
isIdentity() const osg::Matrixd [inline]
isNaN() const osg::Matrixd [inline]
lookAt(const Vec3f &eye, const Vec3f &center, const Vec3f &up)osg::Matrixd [inline, static]
lookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixd [inline, static]
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeIdentity()osg::Matrixd
makeLookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up)osg::Matrixd
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd
makeOrtho2D(double left, double right, double bottom, double top)osg::Matrixd [inline]
makePerspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixd
makeRotate(const Vec3f &from, const Vec3f &to)osg::Matrixd
makeRotate(const Vec3d &from, const Vec3d &to)osg::Matrixd
makeRotate(value_type angle, const Vec3f &axis)osg::Matrixd
makeRotate(value_type angle, const Vec3d &axis)osg::Matrixd
makeRotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixd
makeRotate(const Quat &)osg::Matrixd
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixd
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixd
makeScale(const Vec3f &)osg::Matrixd
makeScale(const Vec3d &)osg::Matrixd
makeScale(value_type, value_type, value_type)osg::Matrixd
makeTranslate(const Vec3f &)osg::Matrixd
makeTranslate(const Vec3d &)osg::Matrixd
makeTranslate(value_type, value_type, value_type)osg::Matrixd
Matrixd()osg::Matrixd [inline]
Matrixd(const Matrixd &mat)osg::Matrixd [inline]
Matrixd(const Matrixf &mat)osg::Matrixd
Matrixd(float const *const ptr)osg::Matrixd [inline, explicit]
Matrixd(double const *const ptr)osg::Matrixd [inline, explicit]
Matrixd(const Quat &quat)osg::Matrixd [inline, explicit]
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
mult(const Matrixd &, const Matrixd &)osg::Matrixd
operator *(const Vec3f &v) const osg::Matrixd [inline]
operator *(const Vec3d &v) const osg::Matrixd [inline]
operator *(const Vec4f &v) const osg::Matrixd [inline]
operator *(const Vec4d &v) const osg::Matrixd [inline]
operator *(const Matrixd &m) const osg::Matrixd [inline]
operator *=(const Matrixd &other)osg::Matrixd [inline]
operator!=(const Matrixd &m) const osg::Matrixd [inline]
operator()(int row, int col)osg::Matrixd [inline]
operator()(int row, int col) const osg::Matrixd [inline]
operator<(const Matrixd &m) const osg::Matrixd [inline]
operator=(const Matrixd &rhs)osg::Matrixd [inline]
operator=(const Matrixf &other)osg::Matrixd
operator==(const Matrixd &m) const osg::Matrixd [inline]
ortho(double left, double right, double bottom, double top, double zNear, double zFar)osg::Matrixd [inline, static]
ortho2D(double left, double right, double bottom, double top)osg::Matrixd [inline, static]
orthoNormal(const Matrixd &matrix)osg::Matrixd [inline, static]
orthoNormalize(const Matrixd &rhs)osg::Matrixd
perspective(double fovy, double aspectRatio, double zNear, double zFar)osg::Matrixd [inline, static]
postMult(const Vec3f &v) const osg::Matrixd [inline]
postMult(const Vec3d &v) const osg::Matrixd [inline]
postMult(const Vec4f &v) const osg::Matrixd [inline]
postMult(const Vec4d &v) const osg::Matrixd [inline]
postMult(const Matrixd &)osg::Matrixd
preMult(const Vec3f &v) const osg::Matrixd [inline]
preMult(const Vec3d &v) const osg::Matrixd [inline]
preMult(const Vec4f &v) const osg::Matrixd [inline]
preMult(const Vec4d &v) const osg::Matrixd [inline]
preMult(const Matrixd &)osg::Matrixd
ptr()osg::Matrixd [inline]
ptr() const osg::Matrixd [inline]
rotate(const Vec3f &from, const Vec3f &to)osg::Matrixd [inline, static]
rotate(const Vec3d &from, const Vec3d &to)osg::Matrixd [inline, static]
rotate(value_type angle, value_type x, value_type y, value_type z)osg::Matrixd [inline, static]
rotate(value_type angle, const Vec3f &axis)osg::Matrixd [inline, static]
rotate(value_type angle, const Vec3d &axis)osg::Matrixd [inline, static]
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3)osg::Matrixd [inline, static]
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3)osg::Matrixd [inline, static]
rotate(const Quat &quat)osg::Matrixd [inline, static]
scale(const Vec3f &sv)osg::Matrixd [inline, static]
scale(const Vec3d &sv)osg::Matrixd [inline, static]
scale(value_type sx, value_type sy, value_type sz)osg::Matrixd [inline, static]
set(const Matrixd &rhs)osg::Matrixd [inline]
set(const Matrixf &rhs)osg::Matrixd
set(float const *const ptr)osg::Matrixd [inline]
set(double const *const ptr)osg::Matrixd [inline]
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33)osg::Matrixd
setRotate(const Quat &q)osg::Matrixd
setTrans(value_type tx, value_type ty, value_type tz)osg::Matrixd
setTrans(const Vec3f &v)osg::Matrixd
setTrans(const Vec3d &v)osg::Matrixd
transform3x3(const Vec3f &v, const Matrixd &m)osg::Matrixd [inline, static]
transform3x3(const Vec3d &v, const Matrixd &m)osg::Matrixd [inline, static]
transform3x3(const Matrixd &m, const Vec3f &v)osg::Matrixd [inline, static]
transform3x3(const Matrixd &m, const Vec3d &v)osg::Matrixd [inline, static]
translate(const Vec3f &dv)osg::Matrixd [inline, static]
translate(const Vec3d &dv)osg::Matrixd [inline, static]
translate(value_type x, value_type y, value_type z)osg::Matrixd [inline, static]
valid() const osg::Matrixd [inline]
value_type typedefosg::Matrixd
~Matrixd()osg::Matrixd [inline]


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