begin(GLenum mode)=0 | osg::PrimitiveFunctor | [pure virtual] |
drawArrays(GLenum mode, GLint first, GLsizei count)=0 | osg::PrimitiveFunctor | [pure virtual] |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
drawElements(GLenum mode, GLsizei count, const GLushort *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
drawElements(GLenum mode, GLsizei count, const GLuint *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
end()=0 | osg::PrimitiveFunctor | [pure virtual] |
setVertexArray(unsigned int count, const Vec2 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
setVertexArray(unsigned int count, const Vec3 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
setVertexArray(unsigned int count, const Vec4 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(const Vec2 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(const Vec3 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(const Vec4 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(float x, float y)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(float x, float y, float z)=0 | osg::PrimitiveFunctor | [pure virtual] |
vertex(float x, float y, float z, float w)=0 | osg::PrimitiveFunctor | [pure virtual] |
~PrimitiveFunctor() | osg::PrimitiveFunctor | [inline, virtual] |