| begin(GLenum mode)=0 | osg::PrimitiveFunctor | [pure virtual] |
| drawArrays(GLenum mode, GLint first, GLsizei count)=0 | osg::PrimitiveFunctor | [pure virtual] |
| drawElements(GLenum mode, GLsizei count, const GLubyte *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| drawElements(GLenum mode, GLsizei count, const GLushort *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| drawElements(GLenum mode, GLsizei count, const GLuint *indices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| end()=0 | osg::PrimitiveFunctor | [pure virtual] |
| setVertexArray(unsigned int count, const Vec2 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| setVertexArray(unsigned int count, const Vec3 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| setVertexArray(unsigned int count, const Vec4 *vertices)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(const Vec2 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(const Vec3 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(const Vec4 &vert)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(float x, float y)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(float x, float y, float z)=0 | osg::PrimitiveFunctor | [pure virtual] |
| vertex(float x, float y, float z, float w)=0 | osg::PrimitiveFunctor | [pure virtual] |
| ~PrimitiveFunctor() | osg::PrimitiveFunctor | [inline, virtual] |