_dataVariance | osg::Object | [protected] |
_mat | osg::Matrixd | [protected] |
_name | osg::Object | [protected] |
_observers | osg::Referenced | [protected] |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
_userData | osg::Object | [protected] |
addObserver(Observer *observer) | osg::Referenced | |
className() const | osg::RefMatrixd | [inline, virtual] |
clone(const CopyOp &) const | osg::RefMatrixd | [inline, virtual] |
cloneType() const | osg::RefMatrixd | [inline, virtual] |
compare(const Matrixd &m) const | osg::Matrixd | |
computeDataVariance() | osg::Object | [inline, virtual] |
DataVariance enum name | osg::Object | |
decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const | osg::Matrixd | |
decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const | osg::Matrixd | |
DeleteHandler class | osg::Referenced | [friend] |
deleteUsingDeleteHandler() const | osg::Referenced | [protected] |
DYNAMIC enum value | osg::Object | |
frustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | [inline, static] |
getDataVariance() const | osg::Object | [inline] |
getDeleteHandler() | osg::Referenced | [static] |
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
getLookAt(Vec3f &eye, Vec3f ¢er, Vec3f &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
getLookAt(Vec3d &eye, Vec3d ¢er, Vec3d &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
getName() const | osg::Object | [inline] |
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const | osg::Matrixd | |
getRefMutex() const | osg::Referenced | [inline] |
getRotate() const | osg::Matrixd | |
getScale() const | osg::Matrixd | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getThreadSafeRefUnref() const | osg::Referenced | [inline] |
getTrans() const | osg::Matrixd | [inline] |
getUserData() | osg::Object | [inline] |
getUserData() const | osg::Object | [inline] |
identity(void) | osg::Matrixd | [inline, static] |
inverse(const Matrixd &matrix) | osg::Matrixd | [inline, static] |
invert(const Matrixd &rhs) | osg::Matrixd | [inline] |
invert_4x3(const Matrixd &rhs) | osg::Matrixd | |
invert_4x4(const Matrixd &rhs) | osg::Matrixd | |
isIdentity() const | osg::Matrixd | [inline] |
isNaN() const | osg::Matrixd | [inline] |
isSameKindAs(const Object *obj) const | osg::RefMatrixd | [inline, virtual] |
libraryName() const | osg::RefMatrixd | [inline, virtual] |
lookAt(const Vec3f &eye, const Vec3f ¢er, const Vec3f &up) | osg::Matrixd | [inline, static] |
lookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | [inline, static] |
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
makeIdentity() | osg::Matrixd | |
makeLookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | |
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
makeOrtho2D(double left, double right, double bottom, double top) | osg::Matrixd | [inline] |
makePerspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | |
makeRotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | |
makeRotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | |
makeRotate(value_type angle, const Vec3f &axis) | osg::Matrixd | |
makeRotate(value_type angle, const Vec3d &axis) | osg::Matrixd | |
makeRotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | |
makeRotate(const Quat &) | osg::Matrixd | |
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | |
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | |
makeScale(const Vec3f &) | osg::Matrixd | |
makeScale(const Vec3d &) | osg::Matrixd | |
makeScale(value_type, value_type, value_type) | osg::Matrixd | |
makeTranslate(const Vec3f &) | osg::Matrixd | |
makeTranslate(const Vec3d &) | osg::Matrixd | |
makeTranslate(value_type, value_type, value_type) | osg::Matrixd | |
Matrixd() | osg::Matrixd | [inline] |
Matrixd(const Matrixd &mat) | osg::Matrixd | [inline] |
Matrixd(const Matrixf &mat) | osg::Matrixd | |
Matrixd(float const *const ptr) | osg::Matrixd | [inline, explicit] |
Matrixd(double const *const ptr) | osg::Matrixd | [inline, explicit] |
Matrixd(const Quat &quat) | osg::Matrixd | [inline, explicit] |
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
mult(const Matrixd &, const Matrixd &) | osg::Matrixd | |
Object() | osg::Object | [inline] |
Object(bool threadSafeRefUnref) | osg::Object | [inline, explicit] |
Object(const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | osg::Object | |
operator *(const Vec3f &v) const | osg::Matrixd | [inline] |
operator *(const Vec3d &v) const | osg::Matrixd | [inline] |
operator *(const Vec4f &v) const | osg::Matrixd | [inline] |
operator *(const Vec4d &v) const | osg::Matrixd | [inline] |
operator *(const Matrixd &m) const | osg::Matrixd | [inline] |
operator *=(const Matrixd &other) | osg::Matrixd | [inline] |
operator!=(const Matrixd &m) const | osg::Matrixd | [inline] |
operator()(int row, int col) | osg::Matrixd | [inline] |
operator()(int row, int col) const | osg::Matrixd | [inline] |
operator<(const Matrixd &m) const | osg::Matrixd | [inline] |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | [inline] |
osg::Matrixd::operator=(const Matrixd &rhs) | osg::Matrixd | [inline] |
osg::Matrixd::operator=(const Matrixf &other) | osg::Matrixd | |
operator==(const Matrixd &m) const | osg::Matrixd | [inline] |
ortho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | [inline, static] |
ortho2D(double left, double right, double bottom, double top) | osg::Matrixd | [inline, static] |
orthoNormal(const Matrixd &matrix) | osg::Matrixd | [inline, static] |
orthoNormalize(const Matrixd &rhs) | osg::Matrixd | |
perspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | [inline, static] |
postMult(const Vec3f &v) const | osg::Matrixd | [inline] |
postMult(const Vec3d &v) const | osg::Matrixd | [inline] |
postMult(const Vec4f &v) const | osg::Matrixd | [inline] |
postMult(const Vec4d &v) const | osg::Matrixd | [inline] |
postMult(const Matrixd &) | osg::Matrixd | |
preMult(const Vec3f &v) const | osg::Matrixd | [inline] |
preMult(const Vec3d &v) const | osg::Matrixd | [inline] |
preMult(const Vec4f &v) const | osg::Matrixd | [inline] |
preMult(const Vec4d &v) const | osg::Matrixd | [inline] |
preMult(const Matrixd &) | osg::Matrixd | |
ptr() | osg::Matrixd | [inline] |
ptr() const | osg::Matrixd | [inline] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | [explicit] |
Referenced(const Referenced &) | osg::Referenced | |
RefMatrixd() | osg::RefMatrixd | [inline] |
RefMatrixd(const Matrixd &other) | osg::RefMatrixd | [inline] |
RefMatrixd(const Matrixf &other) | osg::RefMatrixd | [inline] |
RefMatrixd(const RefMatrixd &other) | osg::RefMatrixd | [inline] |
RefMatrixd(Matrixd::value_type const *const def) | osg::RefMatrixd | [inline, explicit] |
RefMatrixd(Matrixd::value_type a00, Matrixd::value_type a01, Matrixd::value_type a02, Matrixd::value_type a03, Matrixd::value_type a10, Matrixd::value_type a11, Matrixd::value_type a12, Matrixd::value_type a13, Matrixd::value_type a20, Matrixd::value_type a21, Matrixd::value_type a22, Matrixd::value_type a23, Matrixd::value_type a30, Matrixd::value_type a31, Matrixd::value_type a32, Matrixd::value_type a33) | osg::RefMatrixd | [inline] |
releaseGLObjects(osg::State *=0) const | osg::Object | [inline, virtual] |
removeObserver(Observer *observer) | osg::Referenced | |
resizeGLObjectBuffers(unsigned int) | osg::Object | [inline, virtual] |
rotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | [inline, static] |
rotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | [inline, static] |
rotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | [inline, static] |
rotate(value_type angle, const Vec3f &axis) | osg::Matrixd | [inline, static] |
rotate(value_type angle, const Vec3d &axis) | osg::Matrixd | [inline, static] |
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | [inline, static] |
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | [inline, static] |
rotate(const Quat &quat) | osg::Matrixd | [inline, static] |
scale(const Vec3f &sv) | osg::Matrixd | [inline, static] |
scale(const Vec3d &sv) | osg::Matrixd | [inline, static] |
scale(value_type sx, value_type sy, value_type sz) | osg::Matrixd | [inline, static] |
set(const Matrixd &rhs) | osg::Matrixd | [inline] |
set(const Matrixf &rhs) | osg::Matrixd | |
set(float const *const ptr) | osg::Matrixd | [inline] |
set(double const *const ptr) | osg::Matrixd | [inline] |
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
setDataVariance(DataVariance dv) | osg::Object | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setName(const std::string &name) | osg::Object | [inline] |
setName(const char *name) | osg::Object | [inline] |
setRotate(const Quat &q) | osg::Matrixd | |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | [virtual] |
setTrans(value_type tx, value_type ty, value_type tz) | osg::Matrixd | |
setTrans(const Vec3f &v) | osg::Matrixd | |
setTrans(const Vec3d &v) | osg::Matrixd | |
setUserData(Referenced *obj) | osg::Object | [inline] |
STATIC enum value | osg::Object | |
transform3x3(const Vec3f &v, const Matrixd &m) | osg::Matrixd | [inline, static] |
transform3x3(const Vec3d &v, const Matrixd &m) | osg::Matrixd | [inline, static] |
transform3x3(const Matrixd &m, const Vec3f &v) | osg::Matrixd | [inline, static] |
transform3x3(const Matrixd &m, const Vec3d &v) | osg::Matrixd | [inline, static] |
translate(const Vec3f &dv) | osg::Matrixd | [inline, static] |
translate(const Vec3d &dv) | osg::Matrixd | [inline, static] |
translate(value_type x, value_type y, value_type z) | osg::Matrixd | [inline, static] |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | |
UNSPECIFIED enum value | osg::Object | |
valid() const | osg::Matrixd | [inline] |
value_type typedef | osg::Matrixd | |
~Matrixd() | osg::Matrixd | [inline] |
~Object() | osg::Object | [inline, protected, virtual] |
~Referenced() | osg::Referenced | [protected, virtual] |
~RefMatrixd() | osg::RefMatrixd | [inline, protected, virtual] |