_v | osg::Vec4d | |
a() | osg::Vec4d | [inline] |
a() const | osg::Vec4d | [inline] |
asABGR() const | osg::Vec4d | [inline] |
asRGBA() const | osg::Vec4d | [inline] |
b() | osg::Vec4d | [inline] |
b() const | osg::Vec4d | [inline] |
g() | osg::Vec4d | [inline] |
g() const | osg::Vec4d | [inline] |
isNaN() const | osg::Vec4d | [inline] |
length() const | osg::Vec4d | [inline] |
length2() const | osg::Vec4d | [inline] |
normalize() | osg::Vec4d | [inline] |
num_components enum value | osg::Vec4d | |
operator *(const Vec4d &rhs) const | osg::Vec4d | [inline] |
operator *(value_type rhs) const | osg::Vec4d | [inline] |
operator *=(value_type rhs) | osg::Vec4d | [inline] |
operator Vec4f() const | osg::Vec4d | [inline] |
operator!=(const Vec4d &v) const | osg::Vec4d | [inline] |
operator+(const Vec4d &rhs) const | osg::Vec4d | [inline] |
operator+=(const Vec4d &rhs) | osg::Vec4d | [inline] |
operator-(const Vec4d &rhs) const | osg::Vec4d | [inline] |
operator-() const | osg::Vec4d | [inline] |
operator-=(const Vec4d &rhs) | osg::Vec4d | [inline] |
operator/(value_type rhs) const | osg::Vec4d | [inline] |
operator/=(value_type rhs) | osg::Vec4d | [inline] |
operator<(const Vec4d &v) const | osg::Vec4d | [inline] |
operator==(const Vec4d &v) const | osg::Vec4d | [inline] |
operator[](unsigned int i) | osg::Vec4d | [inline] |
operator[](unsigned int i) const | osg::Vec4d | [inline] |
ptr() | osg::Vec4d | [inline] |
ptr() const | osg::Vec4d | [inline] |
r() | osg::Vec4d | [inline] |
r() const | osg::Vec4d | [inline] |
set(value_type x, value_type y, value_type z, value_type w) | osg::Vec4d | [inline] |
valid() const | osg::Vec4d | [inline] |
value_type typedef | osg::Vec4d | |
Vec4d() | osg::Vec4d | [inline] |
Vec4d(value_type x, value_type y, value_type z, value_type w) | osg::Vec4d | [inline] |
Vec4d(const Vec3d &v3, value_type w) | osg::Vec4d | [inline] |
Vec4d(const Vec4f &vec) | osg::Vec4d | [inline] |
w() | osg::Vec4d | [inline] |
w() const | osg::Vec4d | [inline] |
x() | osg::Vec4d | [inline] |
x() const | osg::Vec4d | [inline] |
y() | osg::Vec4d | [inline] |
y() const | osg::Vec4d | [inline] |
z() | osg::Vec4d | [inline] |
z() const | osg::Vec4d | [inline] |