module Animation_path:sig
..end
Osg.Animation_path
encapsulates a time varying transformation pathway.
Can be used for updating camera position and model object
position. Animation_path_callback
can be attached directly to
Osg.Transform.t
nodes to move subgraphs around the scene.
type
t
module Control_point:sig
..end
type
loop_mode =
| |
SWING |
| |
LOOP |
| |
NO_LOOPING |
val create' : unit -> t
val insert : t -> float -> Control_point.t -> unit
val set_loop_mode : t -> loop_mode -> unit
val get_interpolated_control_point : t -> float -> Control_point.t
val create : ?loop_mode:loop_mode ->
control_points:(float * Control_point.t) list ->
t