GL2Extensions File Reference

#include <osg/Referenced>
#include <osg/GL>
#include <string>

Namespaces

namespace  osg

Classes

class  osg::GL2Extensions

Defines

#define OSG_GL2EXTENSIONS   1
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
#define GL_VERSION_2_0   1
#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_MAX_DRAW_BUFFERS   0x8824
#define GL_DRAW_BUFFER0   0x8825
#define GL_DRAW_BUFFER1   0x8826
#define GL_DRAW_BUFFER2   0x8827
#define GL_DRAW_BUFFER3   0x8828
#define GL_DRAW_BUFFER4   0x8829
#define GL_DRAW_BUFFER5   0x882A
#define GL_DRAW_BUFFER6   0x882B
#define GL_DRAW_BUFFER7   0x882C
#define GL_DRAW_BUFFER8   0x882D
#define GL_DRAW_BUFFER9   0x882E
#define GL_DRAW_BUFFER10   0x882F
#define GL_DRAW_BUFFER11   0x8830
#define GL_DRAW_BUFFER12   0x8831
#define GL_DRAW_BUFFER13   0x8832
#define GL_DRAW_BUFFER14   0x8833
#define GL_DRAW_BUFFER15   0x8834
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_POINT_SPRITE   0x8861
#define GL_COORD_REPLACE   0x8862
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_MAX_TEXTURE_COORDS   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_VERTEX_SHADER   0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
#define GL_MAX_VARYING_FLOATS   0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_SHADER_TYPE   0x8B4F
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT4   0x8B5C
#define GL_SAMPLER_1D   0x8B5D
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_3D   0x8B5F
#define GL_SAMPLER_CUBE   0x8B60
#define GL_SAMPLER_1D_SHADOW   0x8B61
#define GL_SAMPLER_2D_SHADOW   0x8B62
#define GL_DELETE_STATUS   0x8B80
#define GL_COMPILE_STATUS   0x8B81
#define GL_LINK_STATUS   0x8B82
#define GL_VALIDATE_STATUS   0x8B83
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
#define GL_LOWER_LEFT   0x8CA1
#define GL_UPPER_LEFT   0x8CA2
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

Typedefs

typedef char GLchar

Define Documentation

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

#define GL_ACTIVE_ATTRIBUTES   0x8B89

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

#define GL_ACTIVE_UNIFORMS   0x8B86

#define GL_ATTACHED_SHADERS   0x8B85

#define GL_BLEND_EQUATION_ALPHA   0x883D

#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION

#define GL_BOOL   0x8B56

#define GL_BOOL_VEC2   0x8B57

#define GL_BOOL_VEC3   0x8B58

#define GL_BOOL_VEC4   0x8B59

#define GL_COMPILE_STATUS   0x8B81

#define GL_COORD_REPLACE   0x8862

#define GL_CURRENT_PROGRAM   0x8B8D

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

#define GL_DELETE_STATUS   0x8B80

#define GL_DRAW_BUFFER0   0x8825

#define GL_DRAW_BUFFER1   0x8826

#define GL_DRAW_BUFFER10   0x882F

#define GL_DRAW_BUFFER11   0x8830

#define GL_DRAW_BUFFER12   0x8831

#define GL_DRAW_BUFFER13   0x8832

#define GL_DRAW_BUFFER14   0x8833

#define GL_DRAW_BUFFER15   0x8834

#define GL_DRAW_BUFFER2   0x8827

#define GL_DRAW_BUFFER3   0x8828

#define GL_DRAW_BUFFER4   0x8829

#define GL_DRAW_BUFFER5   0x882A

#define GL_DRAW_BUFFER6   0x882B

#define GL_DRAW_BUFFER7   0x882C

#define GL_DRAW_BUFFER8   0x882D

#define GL_DRAW_BUFFER9   0x882E

#define GL_FLOAT_MAT2   0x8B5A

#define GL_FLOAT_MAT3   0x8B5B

#define GL_FLOAT_MAT4   0x8B5C

#define GL_FLOAT_VEC2   0x8B50

#define GL_FLOAT_VEC3   0x8B51

#define GL_FLOAT_VEC4   0x8B52

#define GL_FRAGMENT_SHADER   0x8B30

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

#define GL_INFO_LOG_LENGTH   0x8B84

#define GL_INT_VEC2   0x8B53

#define GL_INT_VEC3   0x8B54

#define GL_INT_VEC4   0x8B55

#define GL_LINK_STATUS   0x8B82

#define GL_LOWER_LEFT   0x8CA1

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

#define GL_MAX_DRAW_BUFFERS   0x8824

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

#define GL_MAX_TEXTURE_COORDS   0x8871

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

#define GL_MAX_VARYING_FLOATS   0x8B4B

#define GL_MAX_VERTEX_ATTRIBS   0x8869

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

#define GL_POINT_SPRITE   0x8861

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

#define GL_SAMPLER_1D   0x8B5D

#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3

#define GL_SAMPLER_1D_SHADOW   0x8B61

#define GL_SAMPLER_2D   0x8B5E

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

#define GL_SAMPLER_2D_SHADOW   0x8B62

#define GL_SAMPLER_3D   0x8B5F

#define GL_SAMPLER_CUBE   0x8B60

#define GL_SHADER_SOURCE_LENGTH   0x8B88

#define GL_SHADER_TYPE   0x8B4F

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

#define GL_STENCIL_BACK_FAIL   0x8801

#define GL_STENCIL_BACK_FUNC   0x8800

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

#define GL_STENCIL_BACK_REF   0x8CA3

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

#define GL_UPPER_LEFT   0x8CA2

#define GL_VALIDATE_STATUS   0x8B83

#define GL_VERSION_2_0   1

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643

#define GL_VERTEX_SHADER   0x8B31

#define OSG_GL2EXTENSIONS   1


Typedef Documentation

typedef char GLchar


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