Public Member Functions | |
DriveManipulator () | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator, automatically detaching any previously attached node. | |
virtual const osg::Node * | getNode () const |
Return const node if attached. | |
virtual osg::Node * | getNode () |
Return node if attached. | |
virtual void | computeHomePosition () |
Compute the home position. | |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Move the camera to the default position. | |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Start/restart the manipulator. | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. | |
void | setModelScale (double in_ms) |
double | getModelScale () const |
void | setVelocity (double in_vel) |
double | getVelocity () const |
void | setHeight (double in_h) |
double | getHeight () const |
Protected Types | |
enum | SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED } |
Protected Member Functions | |
virtual | ~DriveManipulator () |
void | flushMouseEventStack () |
Reset the internal GUIEvent stack. | |
void | addMouseEvent (const GUIEventAdapter &ea) |
Add the current mouse GUIEvent to internal stack. | |
void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
bool | calcMovement () |
For the give mouse movement calculate the movement of the camera. | |
Protected Attributes | |
osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
osg::ref_ptr< osg::Node > | _node |
double | _modelScale |
double | _velocity |
double | _height |
double | _buffer |
SpeedControlMode | _speedMode |
osg::Vec3d | _eye |
osg::Quat | _rotation |
double | _pitch |
double | _distance |
bool | _pitchUpKeyPressed |
bool | _pitchDownKeyPressed |
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
enum osgGA::DriveManipulator::SpeedControlMode [protected] |
osgGA::DriveManipulator::DriveManipulator | ( | ) |
virtual osgGA::DriveManipulator::~DriveManipulator | ( | ) | [protected, virtual] |
virtual const char* osgGA::DriveManipulator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::DriveManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | [virtual] |
virtual void osgGA::DriveManipulator::setByInverseMatrix | ( | const osg::Matrixd & | matrix | ) | [inline, virtual] |
virtual osg::Matrixd osgGA::DriveManipulator::getMatrix | ( | ) | const [virtual] |
virtual osg::Matrixd osgGA::DriveManipulator::getInverseMatrix | ( | ) | const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator.
virtual void osgGA::DriveManipulator::setNode | ( | osg::Node * | ) | [virtual] |
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::MatrixManipulator.
virtual const osg::Node* osgGA::DriveManipulator::getNode | ( | ) | const [virtual] |
virtual osg::Node* osgGA::DriveManipulator::getNode | ( | ) | [virtual] |
virtual void osgGA::DriveManipulator::computeHomePosition | ( | ) | [virtual] |
virtual void osgGA::DriveManipulator::home | ( | const GUIEventAdapter & | , | |
GUIActionAdapter & | ||||
) | [virtual] |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::DriveManipulator::init | ( | const GUIEventAdapter & | , | |
GUIActionAdapter & | ||||
) | [virtual] |
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::MatrixManipulator.
virtual bool osgGA::DriveManipulator::handle | ( | const GUIEventAdapter & | ea, | |
GUIActionAdapter & | us | |||
) | [virtual] |
Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::DriveManipulator::getUsage | ( | osg::ApplicationUsage & | usage | ) | const [virtual] |
void osgGA::DriveManipulator::setModelScale | ( | double | in_ms | ) | [inline] |
double osgGA::DriveManipulator::getModelScale | ( | ) | const [inline] |
void osgGA::DriveManipulator::setVelocity | ( | double | in_vel | ) | [inline] |
double osgGA::DriveManipulator::getVelocity | ( | ) | const [inline] |
void osgGA::DriveManipulator::setHeight | ( | double | in_h | ) | [inline] |
double osgGA::DriveManipulator::getHeight | ( | ) | const [inline] |
void osgGA::DriveManipulator::flushMouseEventStack | ( | ) | [protected] |
Reset the internal GUIEvent stack.
void osgGA::DriveManipulator::addMouseEvent | ( | const GUIEventAdapter & | ea | ) | [protected] |
Add the current mouse GUIEvent to internal stack.
void osgGA::DriveManipulator::computePosition | ( | const osg::Vec3d & | eye, | |
const osg::Vec3d & | lv, | |||
const osg::Vec3d & | up | |||
) | [protected] |
bool osgGA::DriveManipulator::calcMovement | ( | ) | [protected] |
For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
osg::ref_ptr<const GUIEventAdapter> osgGA::DriveManipulator::_ga_t1 [protected] |
osg::ref_ptr<const GUIEventAdapter> osgGA::DriveManipulator::_ga_t0 [protected] |
osg::ref_ptr<osg::Node> osgGA::DriveManipulator::_node [protected] |
double osgGA::DriveManipulator::_modelScale [protected] |
double osgGA::DriveManipulator::_velocity [protected] |
double osgGA::DriveManipulator::_height [protected] |
double osgGA::DriveManipulator::_buffer [protected] |
SpeedControlMode osgGA::DriveManipulator::_speedMode [protected] |
osg::Vec3d osgGA::DriveManipulator::_eye [protected] |
osg::Quat osgGA::DriveManipulator::_rotation [protected] |
double osgGA::DriveManipulator::_pitch [protected] |
double osgGA::DriveManipulator::_distance [protected] |
bool osgGA::DriveManipulator::_pitchUpKeyPressed [protected] |
bool osgGA::DriveManipulator::_pitchDownKeyPressed [protected] |