_autoComputeHomePosition | osgGA::MatrixManipulator | [protected] |
_center | osgGA::TerrainManipulator | [protected] |
_coordinateFrameCallback | osgGA::MatrixManipulator | [protected] |
_dataVariance | osg::Object | [protected] |
_distance | osgGA::TerrainManipulator | [protected] |
_ga_t0 | osgGA::TerrainManipulator | [protected] |
_ga_t1 | osgGA::TerrainManipulator | [protected] |
_homeCenter | osgGA::MatrixManipulator | [protected] |
_homeEye | osgGA::MatrixManipulator | [protected] |
_homeUp | osgGA::MatrixManipulator | [protected] |
_ignoreHandledEventsMask | osgGA::GUIEventHandler | [protected] |
_intersectTraversalMask | osgGA::MatrixManipulator | [protected] |
_minimumDistance | osgGA::MatrixManipulator | [protected] |
_name | osg::Object | [protected] |
_nestedCallback | osg::NodeCallback | |
_node | osgGA::TerrainManipulator | [protected] |
_observers | osg::Referenced | [protected] |
_previousUp | osgGA::TerrainManipulator | [protected] |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
_rotation | osgGA::TerrainManipulator | [protected] |
_rotationMode | osgGA::TerrainManipulator | [protected] |
_thrown | osgGA::TerrainManipulator | [protected] |
_userData | osg::Object | [protected] |
addMouseEvent(const GUIEventAdapter &ea) | osgGA::TerrainManipulator | [protected] |
addNestedCallback(NodeCallback *nc) | osg::NodeCallback | [inline] |
addObserver(Observer *observer) | osg::Referenced | |
calcMovement() | osgGA::TerrainManipulator | [protected] |
clampOrientation() | osgGA::TerrainManipulator | [protected] |
className() const | osgGA::TerrainManipulator | [inline, virtual] |
clone(const CopyOp &) const =0 | osg::Object | [pure virtual] |
cloneType() const =0 | osg::Object | [pure virtual] |
computeDataVariance() | osg::Object | [inline, virtual] |
computeHomePosition() | osgGA::MatrixManipulator | [inline, virtual] |
computePosition(const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) | osgGA::TerrainManipulator | [protected] |
DataVariance enum name | osg::Object | |
DeleteHandler class | osg::Referenced | [friend] |
deleteUsingDeleteHandler() const | osg::Referenced | [protected] |
DYNAMIC enum value | osg::Object | |
ELEVATION_AZIM enum value | osgGA::TerrainManipulator | |
ELEVATION_AZIM_ROLL enum value | osgGA::TerrainManipulator | |
event(osg::NodeVisitor *nv, osg::Drawable *drawable) | osgGA::GUIEventHandler | [virtual] |
EventCallback() | osg::Drawable::EventCallback | [inline] |
EventCallback(const EventCallback &, const CopyOp &) | osg::Drawable::EventCallback | [inline] |
flushMouseEventStack() | osgGA::TerrainManipulator | [protected] |
getAutoComputeHomePosition() const | osgGA::MatrixManipulator | [inline] |
getCoordinateFrame(const osg::Vec3d &position) const | osgGA::MatrixManipulator | [inline] |
getCoordinateFrameCallback() | osgGA::MatrixManipulator | [inline] |
getCoordinateFrameCallback() const | osgGA::MatrixManipulator | [inline] |
getDataVariance() const | osg::Object | [inline] |
getDeleteHandler() | osg::Referenced | [static] |
getFrontVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | [inline] |
getFusionDistanceMode() const | osgGA::TerrainManipulator | [inline, virtual] |
getFusionDistanceValue() const | osgGA::TerrainManipulator | [inline, virtual] |
getHomePosition(osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const | osgGA::MatrixManipulator | [inline, virtual] |
getIgnoreHandledEventsMask() const | osgGA::GUIEventHandler | [inline] |
getIntersectTraversalMask() const | osgGA::MatrixManipulator | [inline] |
getInverseMatrix() const | osgGA::TerrainManipulator | [virtual] |
getMatrix() const | osgGA::TerrainManipulator | [virtual] |
getMinimumDistance() const | osgGA::MatrixManipulator | [inline] |
getName() const | osg::Object | [inline] |
getNestedCallback() | osg::NodeCallback | [inline] |
getNestedCallback() const | osg::NodeCallback | [inline] |
getNode() const | osgGA::TerrainManipulator | [virtual] |
getNode() | osgGA::TerrainManipulator | [virtual] |
getRefMutex() const | osg::Referenced | [inline] |
getRotationMode() const | osgGA::TerrainManipulator | [inline] |
getSideVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getThreadSafeRefUnref() const | osg::Referenced | [inline] |
getUpVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | [inline] |
getUsage(osg::ApplicationUsage &usage) const | osgGA::TerrainManipulator | [virtual] |
getUserData() | osg::Object | [inline] |
getUserData() const | osg::Object | [inline] |
GUIEventHandler() | osgGA::GUIEventHandler | [inline] |
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &) | osgGA::GUIEventHandler | [inline] |
handle(const GUIEventAdapter &ea, GUIActionAdapter &us) | osgGA::TerrainManipulator | [virtual] |
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) | osgGA::GUIEventHandler | [inline, virtual] |
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv) | osgGA::GUIEventHandler | [inline] |
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa) | osgGA::GUIEventHandler | [inline] |
home(const GUIEventAdapter &ea, GUIActionAdapter &us) | osgGA::TerrainManipulator | [virtual] |
osgGA::MatrixManipulator::home(double) | osgGA::MatrixManipulator | [inline, virtual] |
init(const GUIEventAdapter &ea, GUIActionAdapter &us) | osgGA::TerrainManipulator | [virtual] |
isMouseMoving() | osgGA::TerrainManipulator | [protected] |
isSameKindAs(const Object *) const | osg::Object | [inline, virtual] |
libraryName() const =0 | osg::Object | [pure virtual] |
MatrixManipulator() | osgGA::MatrixManipulator | [protected] |
META_Object(osgGA, GUIEventHandler) | osgGA::GUIEventHandler | |
osg::NodeCallback::META_Object(osg, NodeCallback) | osg::NodeCallback | |
osg::Drawable::EventCallback::META_Object(osg, EventCallback) | osg::Drawable::EventCallback | |
NodeCallback() | osg::NodeCallback | [inline] |
NodeCallback(const NodeCallback &nc, const CopyOp &) | osg::NodeCallback | [inline] |
Object() | osg::Object | [inline] |
Object(bool threadSafeRefUnref) | osg::Object | [inline, explicit] |
Object(const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | osg::Object | |
operator()(osg::Node *node, osg::NodeVisitor *nv) | osgGA::GUIEventHandler | [virtual] |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | [inline] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | [explicit] |
Referenced(const Referenced &) | osg::Referenced | |
releaseGLObjects(osg::State *=0) const | osg::Object | [inline, virtual] |
removeNestedCallback(NodeCallback *nc) | osg::NodeCallback | [inline] |
removeObserver(Observer *observer) | osg::Referenced | |
resizeGLObjectBuffers(unsigned int) | osg::Object | [inline, virtual] |
RotationMode enum name | osgGA::TerrainManipulator | |
setAutoComputeHomePosition(bool flag) | osgGA::MatrixManipulator | [inline, virtual] |
setByInverseMatrix(const osg::Matrixd &matrix) | osgGA::TerrainManipulator | [inline, virtual] |
setByMatrix(const osg::Matrixd &matrix) | osgGA::TerrainManipulator | [virtual] |
setCoordinateFrameCallback(CoordinateFrameCallback *cb) | osgGA::MatrixManipulator | [inline, virtual] |
setDataVariance(DataVariance dv) | osg::Object | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) | osgGA::MatrixManipulator | [inline, virtual] |
setIgnoreHandledEventsMask(unsigned int mask) | osgGA::GUIEventHandler | [inline] |
setIntersectTraversalMask(unsigned int mask) | osgGA::MatrixManipulator | [inline] |
setMinimumDistance(float minimumDistance) | osgGA::MatrixManipulator | [inline, virtual] |
setName(const std::string &name) | osg::Object | [inline] |
setName(const char *name) | osg::Object | [inline] |
setNestedCallback(NodeCallback *nc) | osg::NodeCallback | [inline] |
setNode(osg::Node *) | osgGA::TerrainManipulator | [virtual] |
setRotationMode(RotationMode mode) | osgGA::TerrainManipulator | |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | [virtual] |
setUserData(Referenced *obj) | osg::Object | [inline] |
STATIC enum value | osg::Object | |
tb_project_to_sphere(double r, double x, double y) | osgGA::TerrainManipulator | [protected] |
TerrainManipulator() | osgGA::TerrainManipulator | |
trackball(osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y) | osgGA::TerrainManipulator | [protected] |
traverse(Node *node, NodeVisitor *nv) | osg::NodeCallback | |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | |
UNSPECIFIED enum value | osg::Object | |
~MatrixManipulator() | osgGA::MatrixManipulator | [protected, virtual] |
~NodeCallback() | osg::NodeCallback | [inline, protected, virtual] |
~Object() | osg::Object | [inline, protected, virtual] |
~Referenced() | osg::Referenced | [protected, virtual] |
~TerrainManipulator() | osgGA::TerrainManipulator | [protected, virtual] |