
Public Types | |
| enum | RotationMode { ELEVATION_AZIM_ROLL, ELEVATION_AZIM } |
Public Member Functions | |
| TerrainManipulator () | |
| virtual const char * | className () const |
| return the name of the object's class type. | |
| void | setRotationMode (RotationMode mode) |
| RotationMode | getRotationMode () const |
| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. | |
| virtual osg::Matrixd | getMatrix () const |
| get the position of the manipulator as 4x4 Matrix. | |
| virtual osg::Matrixd | getInverseMatrix () const |
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
| virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. | |
| virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. | |
| virtual void | setNode (osg::Node *) |
| Attach a node to the manipulator. | |
| virtual const osg::Node * | getNode () const |
| Return node if attached. | |
| virtual osg::Node * | getNode () |
| Return node if attached. | |
| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Move the camera to the default position. | |
| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Start/restart the manipulator. | |
| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| handle events, return true if handled, false otherwise. | |
| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the keyboard and mouse usage of this manipulator. | |
Protected Member Functions | |
| virtual | ~TerrainManipulator () |
| void | flushMouseEventStack () |
| Reset the internal GUIEvent stack. | |
| void | addMouseEvent (const GUIEventAdapter &ea) |
| Add the current mouse GUIEvent to internal stack. | |
| void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
| bool | calcMovement () |
| For the give mouse movement calculate the movement of the camera. | |
| void | trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y) |
| double | tb_project_to_sphere (double r, double x, double y) |
| bool | isMouseMoving () |
| Check the speed at which the mouse is moving. | |
| void | clampOrientation () |
Protected Attributes | |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
| osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
| osg::ref_ptr< osg::Node > | _node |
| RotationMode | _rotationMode |
| bool | _thrown |
| osg::Vec3d | _center |
| osg::Quat | _rotation |
| float | _distance |
| osg::Vec3d | _previousUp |
| osgGA::TerrainManipulator::TerrainManipulator | ( | ) |
| virtual osgGA::TerrainManipulator::~TerrainManipulator | ( | ) | [protected, virtual] |
| virtual const char* osgGA::TerrainManipulator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::MatrixManipulator.
| void osgGA::TerrainManipulator::setRotationMode | ( | RotationMode | mode | ) |
| RotationMode osgGA::TerrainManipulator::getRotationMode | ( | ) | const [inline] |
| virtual void osgGA::TerrainManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | [virtual] |
| virtual void osgGA::TerrainManipulator::setByInverseMatrix | ( | const osg::Matrixd & | matrix | ) | [inline, virtual] |
| virtual osg::Matrixd osgGA::TerrainManipulator::getMatrix | ( | ) | const [virtual] |
| virtual osg::Matrixd osgGA::TerrainManipulator::getInverseMatrix | ( | ) | const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator.
| virtual osgUtil::SceneView::FusionDistanceMode osgGA::TerrainManipulator::getFusionDistanceMode | ( | ) | const [inline, virtual] |
Get the FusionDistanceMode.
Used by SceneView for setting up setereo convergence.
Reimplemented from osgGA::MatrixManipulator.
| virtual float osgGA::TerrainManipulator::getFusionDistanceValue | ( | ) | const [inline, virtual] |
Get the FusionDistanceValue.
Used by SceneView for setting up setereo convergence.
Reimplemented from osgGA::MatrixManipulator.
| virtual void osgGA::TerrainManipulator::setNode | ( | osg::Node * | ) | [virtual] |
Attach a node to the manipulator.
Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::MatrixManipulator.
| virtual const osg::Node* osgGA::TerrainManipulator::getNode | ( | ) | const [virtual] |
| virtual osg::Node* osgGA::TerrainManipulator::getNode | ( | ) | [virtual] |
| virtual void osgGA::TerrainManipulator::home | ( | const GUIEventAdapter & | ea, | |
| GUIActionAdapter & | us | |||
| ) | [virtual] |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::MatrixManipulator.
| virtual void osgGA::TerrainManipulator::init | ( | const GUIEventAdapter & | ea, | |
| GUIActionAdapter & | us | |||
| ) | [virtual] |
| virtual bool osgGA::TerrainManipulator::handle | ( | const GUIEventAdapter & | ea, | |
| GUIActionAdapter & | us | |||
| ) | [virtual] |
handle events, return true if handled, false otherwise.
Reimplemented from osgGA::MatrixManipulator.
| virtual void osgGA::TerrainManipulator::getUsage | ( | osg::ApplicationUsage & | usage | ) | const [virtual] |
| void osgGA::TerrainManipulator::flushMouseEventStack | ( | ) | [protected] |
Reset the internal GUIEvent stack.
| void osgGA::TerrainManipulator::addMouseEvent | ( | const GUIEventAdapter & | ea | ) | [protected] |
Add the current mouse GUIEvent to internal stack.
| void osgGA::TerrainManipulator::computePosition | ( | const osg::Vec3d & | eye, | |
| const osg::Vec3d & | lv, | |||
| const osg::Vec3d & | up | |||
| ) | [protected] |
| bool osgGA::TerrainManipulator::calcMovement | ( | ) | [protected] |
For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
| void osgGA::TerrainManipulator::trackball | ( | osg::Vec3 & | axis, | |
| double & | angle, | |||
| double | p1x, | |||
| double | p1y, | |||
| double | p2x, | |||
| double | p2y | |||
| ) | [protected] |
| double osgGA::TerrainManipulator::tb_project_to_sphere | ( | double | r, | |
| double | x, | |||
| double | y | |||
| ) | [protected] |
| bool osgGA::TerrainManipulator::isMouseMoving | ( | ) | [protected] |
Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
| void osgGA::TerrainManipulator::clampOrientation | ( | ) | [protected] |
osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t1 [protected] |
osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t0 [protected] |
osg::ref_ptr<osg::Node> osgGA::TerrainManipulator::_node [protected] |
RotationMode osgGA::TerrainManipulator::_rotationMode [protected] |
bool osgGA::TerrainManipulator::_thrown [protected] |
osg::Vec3d osgGA::TerrainManipulator::_center [protected] |
osg::Quat osgGA::TerrainManipulator::_rotation [protected] |
float osgGA::TerrainManipulator::_distance [protected] |
osg::Vec3d osgGA::TerrainManipulator::_previousUp [protected] |