Public Types | |
enum | RotationMode { ELEVATION_AZIM_ROLL, ELEVATION_AZIM } |
Public Member Functions | |
TerrainManipulator () | |
virtual const char * | className () const |
return the name of the object's class type. | |
void | setRotationMode (RotationMode mode) |
RotationMode | getRotationMode () const |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
Get the FusionDistanceMode. | |
virtual float | getFusionDistanceValue () const |
Get the FusionDistanceValue. | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator. | |
virtual const osg::Node * | getNode () const |
Return node if attached. | |
virtual osg::Node * | getNode () |
Return node if attached. | |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Move the camera to the default position. | |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Start/restart the manipulator. | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
handle events, return true if handled, false otherwise. | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. | |
Protected Member Functions | |
virtual | ~TerrainManipulator () |
void | flushMouseEventStack () |
Reset the internal GUIEvent stack. | |
void | addMouseEvent (const GUIEventAdapter &ea) |
Add the current mouse GUIEvent to internal stack. | |
void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
bool | calcMovement () |
For the give mouse movement calculate the movement of the camera. | |
void | trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y) |
double | tb_project_to_sphere (double r, double x, double y) |
bool | isMouseMoving () |
Check the speed at which the mouse is moving. | |
void | clampOrientation () |
Protected Attributes | |
osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
osg::ref_ptr< osg::Node > | _node |
RotationMode | _rotationMode |
bool | _thrown |
osg::Vec3d | _center |
osg::Quat | _rotation |
float | _distance |
osg::Vec3d | _previousUp |
osgGA::TerrainManipulator::TerrainManipulator | ( | ) |
virtual osgGA::TerrainManipulator::~TerrainManipulator | ( | ) | [protected, virtual] |
virtual const char* osgGA::TerrainManipulator::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::MatrixManipulator.
void osgGA::TerrainManipulator::setRotationMode | ( | RotationMode | mode | ) |
RotationMode osgGA::TerrainManipulator::getRotationMode | ( | ) | const [inline] |
virtual void osgGA::TerrainManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | [virtual] |
virtual void osgGA::TerrainManipulator::setByInverseMatrix | ( | const osg::Matrixd & | matrix | ) | [inline, virtual] |
virtual osg::Matrixd osgGA::TerrainManipulator::getMatrix | ( | ) | const [virtual] |
virtual osg::Matrixd osgGA::TerrainManipulator::getInverseMatrix | ( | ) | const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator.
virtual osgUtil::SceneView::FusionDistanceMode osgGA::TerrainManipulator::getFusionDistanceMode | ( | ) | const [inline, virtual] |
Get the FusionDistanceMode.
Used by SceneView for setting up setereo convergence.
Reimplemented from osgGA::MatrixManipulator.
virtual float osgGA::TerrainManipulator::getFusionDistanceValue | ( | ) | const [inline, virtual] |
Get the FusionDistanceValue.
Used by SceneView for setting up setereo convergence.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::TerrainManipulator::setNode | ( | osg::Node * | ) | [virtual] |
Attach a node to the manipulator.
Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::MatrixManipulator.
virtual const osg::Node* osgGA::TerrainManipulator::getNode | ( | ) | const [virtual] |
virtual osg::Node* osgGA::TerrainManipulator::getNode | ( | ) | [virtual] |
virtual void osgGA::TerrainManipulator::home | ( | const GUIEventAdapter & | ea, | |
GUIActionAdapter & | us | |||
) | [virtual] |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::TerrainManipulator::init | ( | const GUIEventAdapter & | ea, | |
GUIActionAdapter & | us | |||
) | [virtual] |
virtual bool osgGA::TerrainManipulator::handle | ( | const GUIEventAdapter & | ea, | |
GUIActionAdapter & | us | |||
) | [virtual] |
handle events, return true if handled, false otherwise.
Reimplemented from osgGA::MatrixManipulator.
virtual void osgGA::TerrainManipulator::getUsage | ( | osg::ApplicationUsage & | usage | ) | const [virtual] |
void osgGA::TerrainManipulator::flushMouseEventStack | ( | ) | [protected] |
Reset the internal GUIEvent stack.
void osgGA::TerrainManipulator::addMouseEvent | ( | const GUIEventAdapter & | ea | ) | [protected] |
Add the current mouse GUIEvent to internal stack.
void osgGA::TerrainManipulator::computePosition | ( | const osg::Vec3d & | eye, | |
const osg::Vec3d & | lv, | |||
const osg::Vec3d & | up | |||
) | [protected] |
bool osgGA::TerrainManipulator::calcMovement | ( | ) | [protected] |
For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
void osgGA::TerrainManipulator::trackball | ( | osg::Vec3 & | axis, | |
double & | angle, | |||
double | p1x, | |||
double | p1y, | |||
double | p2x, | |||
double | p2y | |||
) | [protected] |
double osgGA::TerrainManipulator::tb_project_to_sphere | ( | double | r, | |
double | x, | |||
double | y | |||
) | [protected] |
bool osgGA::TerrainManipulator::isMouseMoving | ( | ) | [protected] |
Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
void osgGA::TerrainManipulator::clampOrientation | ( | ) | [protected] |
osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t1 [protected] |
osg::ref_ptr<const GUIEventAdapter> osgGA::TerrainManipulator::_ga_t0 [protected] |
osg::ref_ptr<osg::Node> osgGA::TerrainManipulator::_node [protected] |
RotationMode osgGA::TerrainManipulator::_rotationMode [protected] |
bool osgGA::TerrainManipulator::_thrown [protected] |
osg::Vec3d osgGA::TerrainManipulator::_center [protected] |
osg::Quat osgGA::TerrainManipulator::_rotation [protected] |
float osgGA::TerrainManipulator::_distance [protected] |
osg::Vec3d osgGA::TerrainManipulator::_previousUp [protected] |