osgManipulator::Rotate3DCommand Member List

This is the complete list of members for osgManipulator::Rotate3DCommand, including all inherited members.

_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
addObserver(Observer *observer)osg::Referenced
addSelection(Selection *)osgManipulator::MotionCommand
applyConstraint(const Constraint *)osgManipulator::Rotate3DCommand [virtual]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
execute()osgManipulator::Rotate3DCommand [virtual]
FINISH enum valueosgManipulator::MotionCommand
getDeleteHandler()osg::Referenced [static]
getLocalToWorld() const osgManipulator::MotionCommand [inline]
getMotionMatrix() const osgManipulator::Rotate3DCommand [inline, virtual]
getRefMutex() const osg::Referenced [inline]
getRotation() const osgManipulator::Rotate3DCommand [inline]
getSelectionList()osgManipulator::MotionCommand [inline, protected]
getSelectionList() const osgManipulator::MotionCommand [inline, protected]
getStage() const osgManipulator::MotionCommand [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getWorldToLocal() const osgManipulator::MotionCommand [inline]
MotionCommand()osgManipulator::MotionCommand
MOVE enum valueosgManipulator::MotionCommand
NONE enum valueosgManipulator::MotionCommand
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer)osg::Referenced
removeSelection(Selection *)osgManipulator::MotionCommand
Rotate3DCommand()osgManipulator::Rotate3DCommand
SelectionList typedefosgManipulator::MotionCommand [protected]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setLocalToWorldAndWorldToLocal(const osg::Matrix &localToWorld, const osg::Matrix &worldToLocal)osgManipulator::MotionCommand [inline]
setRotation(const osg::Quat &rotation)osgManipulator::Rotate3DCommand [inline]
setStage(const Stage s)osgManipulator::MotionCommand [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
Stage enum nameosgManipulator::MotionCommand
START enum valueosgManipulator::MotionCommand
unexecute()osgManipulator::Rotate3DCommand [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~MotionCommand()osgManipulator::MotionCommand [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~Rotate3DCommand()osgManipulator::Rotate3DCommand [protected, virtual]


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