Public Member Functions | |
Rotate3DCommand () | |
virtual bool | execute () |
Execute the command. | |
virtual bool | unexecute () |
Undo the command. | |
virtual void | applyConstraint (const Constraint *) |
Apply a constraint to the command. | |
void | setRotation (const osg::Quat &rotation) |
const osg::Quat & | getRotation () const |
virtual osg::Matrix | getMotionMatrix () const |
Gets the matrix for transforming the Selection. | |
Protected Member Functions | |
virtual | ~Rotate3DCommand () |
osgManipulator::Rotate3DCommand::Rotate3DCommand | ( | ) |
virtual osgManipulator::Rotate3DCommand::~Rotate3DCommand | ( | ) | [protected, virtual] |
virtual bool osgManipulator::Rotate3DCommand::execute | ( | ) | [virtual] |
virtual bool osgManipulator::Rotate3DCommand::unexecute | ( | ) | [virtual] |
Undo the command.
The inverse of this command is executed.
Implements osgManipulator::MotionCommand.
virtual void osgManipulator::Rotate3DCommand::applyConstraint | ( | const Constraint * | ) | [virtual] |
void osgManipulator::Rotate3DCommand::setRotation | ( | const osg::Quat & | rotation | ) | [inline] |
const osg::Quat& osgManipulator::Rotate3DCommand::getRotation | ( | ) | const [inline] |
virtual osg::Matrix osgManipulator::Rotate3DCommand::getMotionMatrix | ( | ) | const [inline, virtual] |
Gets the matrix for transforming the Selection.
This matrix is in the command's coordinate systems.
Implements osgManipulator::MotionCommand.