_blendingMode | osgSim::LightPoint | |
_blinkSequence | osgSim::LightPoint | |
_color | osgSim::LightPoint | |
_intensity | osgSim::LightPoint | |
_on | osgSim::LightPoint | |
_position | osgSim::LightPoint | |
_radius | osgSim::LightPoint | |
_sector | osgSim::LightPoint | |
ADDITIVE enum value | osgSim::LightPoint | |
BLENDED enum value | osgSim::LightPoint | |
BlendingMode enum name | osgSim::LightPoint | |
LightPoint() | osgSim::LightPoint | |
LightPoint(const osg::Vec3 &position, const osg::Vec4 &color) | osgSim::LightPoint | |
LightPoint(bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED) | osgSim::LightPoint | |
LightPoint(const LightPoint &lp) | osgSim::LightPoint | |
operator=(const LightPoint &lp) | osgSim::LightPoint |