| _blendingMode | osgSim::LightPoint | |
| _blinkSequence | osgSim::LightPoint | |
| _color | osgSim::LightPoint | |
| _intensity | osgSim::LightPoint | |
| _on | osgSim::LightPoint | |
| _position | osgSim::LightPoint | |
| _radius | osgSim::LightPoint | |
| _sector | osgSim::LightPoint | |
| ADDITIVE enum value | osgSim::LightPoint | |
| BLENDED enum value | osgSim::LightPoint | |
| BlendingMode enum name | osgSim::LightPoint | |
| LightPoint() | osgSim::LightPoint | |
| LightPoint(const osg::Vec3 &position, const osg::Vec4 &color) | osgSim::LightPoint | |
| LightPoint(bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED) | osgSim::LightPoint | |
| LightPoint(const LightPoint &lp) | osgSim::LightPoint | |
| operator=(const LightPoint &lp) | osgSim::LightPoint |