_position | osg::AnimationPath::ControlPoint | [protected] |
_rotation | osg::AnimationPath::ControlPoint | [protected] |
_scale | osg::AnimationPath::ControlPoint | [protected] |
ControlPoint() | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3d &position, const osg::Quat &rotation, const osg::Vec3d &scale) | osg::AnimationPath::ControlPoint | [inline] |
getInverse(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getInverse(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getMatrix(Matrixf &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getMatrix(Matrixd &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getPosition() const | osg::AnimationPath::ControlPoint | [inline] |
getRotation() const | osg::AnimationPath::ControlPoint | [inline] |
getScale() const | osg::AnimationPath::ControlPoint | [inline] |
interpolate(float ratio, const ControlPoint &first, const ControlPoint &second) | osg::AnimationPath::ControlPoint | [inline] |
interpolate(double ratio, const ControlPoint &first, const ControlPoint &second) | osg::AnimationPath::ControlPoint | [inline] |
setPosition(const osg::Vec3d &position) | osg::AnimationPath::ControlPoint | [inline] |
setRotation(const osg::Quat &rotation) | osg::AnimationPath::ControlPoint | [inline] |
setScale(const osg::Vec3d &scale) | osg::AnimationPath::ControlPoint | [inline] |