Public Types | |
enum | LoopMode { LOOP, SWING } |
Interval modes. More... | |
enum | SequenceMode { START, STOP, PAUSE, RESUME } |
Sequence modes. More... | |
Public Member Functions | |
Sequence () | |
Sequence (const Sequence &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Node (osg, Sequence) | |
virtual void | traverse (NodeVisitor &nv) |
Traverse downwards : calls children's accept method with NodeVisitor. | |
virtual bool | addChild (Node *child) |
Add Node to Group. | |
virtual bool | addChild (Node *child, double t) |
virtual bool | insertChild (unsigned int index, Node *child) |
Insert Node to Group at specific location. | |
virtual bool | insertChild (unsigned int index, Node *child, double t) |
virtual bool | removeChild (Node *child) |
Remove Node from Group. | |
virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
Remove children from Group. | |
void | setValue (int value) |
value is which child node is to be displayed | |
int | getValue () const |
void | setTime (unsigned int frame, double t) |
Set time in seconds for child. | |
double | getTime (unsigned int frame) const |
Get time for child. | |
void | setDefaultTime (double t) |
Set default time in seconds for new child. | |
double | getDefaultTime (void) const |
Get default time in seconds for new child. | |
void | setLastFrameTime (double t) |
Set time of last frame of last loop, in seconds. | |
double | getLastFrameTime (void) const |
Get last frame time in seconds. | |
unsigned int | getNumFrames () const |
Get number of frames. | |
void | setInterval (LoopMode mode, int begin, int end) |
Set sequence mode & interval (range of children to be displayed). | |
void | getInterval (LoopMode &mode, int &begin, int &end) const |
Get sequence mode & interval. | |
void | setDuration (float speed, int nreps=-1) |
Set duration: speed-up & number of repeats. | |
void | getDuration (float &speed, int &nreps) const |
Get duration & number of repeats. | |
void | setMode (SequenceMode mode) |
Set sequence mode. | |
SequenceMode | getMode () const |
Get sequence mode. | |
void | setSync (bool sync) |
If false (default), frames will not be sync'd to frameTime. | |
void | getSync (bool &sync) const |
Get sync value. | |
void | setClearOnStop (bool clearOnStop) |
If true, show no child nodes after stopping. | |
void | getClearOnStop (bool &clearOnStop) const |
If true, show no child nodes after stopping. | |
Protected Member Functions | |
virtual | ~Sequence () |
int | _getNextValue (void) |
void | _update (void) |
Protected Attributes | |
int | _value |
double | _now |
double | _start |
std::vector< double > | _frameTime |
double | _totalTime |
bool | _resetTotalTime |
LoopMode | _loopMode |
int | _begin |
int | _end |
float | _speed |
int | _nreps |
int | _nrepsRemain |
double | _defaultTime |
double | _lastFrameTime |
double | _saveRealLastFrameTime |
unsigned int | _saveRealLastFrameValue |
SequenceMode | _mode |
bool | _sync |
bool | _clearOnStop |
osg::Sequence::Sequence | ( | ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Sequence::~Sequence | ( | ) | [inline, protected, virtual] |
osg::Sequence::META_Node | ( | osg | , | |
Sequence | ||||
) |
virtual void osg::Sequence::traverse | ( | NodeVisitor & | ) | [virtual] |
Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Group.
virtual bool osg::Sequence::addChild | ( | Node * | child | ) | [virtual] |
If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.
Reimplemented from osg::Group.
virtual bool osg::Sequence::addChild | ( | Node * | child, | |
double | t | |||
) | [virtual] |
virtual bool osg::Sequence::insertChild | ( | unsigned int | index, | |
Node * | child | |||
) | [virtual] |
Insert Node to Group at specific location.
The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.
Reimplemented from osg::Group.
virtual bool osg::Sequence::insertChild | ( | unsigned int | index, | |
Node * | child, | |||
double | t | |||
) | [virtual] |
virtual bool osg::Sequence::removeChild | ( | Node * | child | ) | [virtual] |
If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.
Reimplemented from osg::Group.
virtual bool osg::Sequence::removeChildren | ( | unsigned int | pos, | |
unsigned int | numChildrenToRemove | |||
) | [virtual] |
Remove children from Group.
Note, must be override by subclasses of Group which add per child attributes.
Reimplemented from osg::Group.
void osg::Sequence::setValue | ( | int | value | ) | [inline] |
value is which child node is to be displayed
int osg::Sequence::getValue | ( | ) | const [inline] |
void osg::Sequence::setTime | ( | unsigned int | frame, | |
double | t | |||
) |
Set time in seconds for child.
double osg::Sequence::getTime | ( | unsigned int | frame | ) | const |
Get time for child.
void osg::Sequence::setDefaultTime | ( | double | t | ) | [inline] |
Set default time in seconds for new child.
if t<0, t=0
double osg::Sequence::getDefaultTime | ( | void | ) | const [inline] |
Get default time in seconds for new child.
void osg::Sequence::setLastFrameTime | ( | double | t | ) | [inline] |
Set time of last frame of last loop, in seconds.
if t<= 0, then ignored
double osg::Sequence::getLastFrameTime | ( | void | ) | const [inline] |
Get last frame time in seconds.
unsigned int osg::Sequence::getNumFrames | ( | ) | const [inline] |
Get number of frames.
void osg::Sequence::setInterval | ( | LoopMode | mode, | |
int | begin, | |||
int | end | |||
) |
Set sequence mode & interval (range of children to be displayed).
void osg::Sequence::getInterval | ( | LoopMode & | mode, | |
int & | begin, | |||
int & | end | |||
) | const [inline] |
Get sequence mode & interval.
void osg::Sequence::setDuration | ( | float | speed, | |
int | nreps = -1 | |||
) |
Set duration: speed-up & number of repeats.
void osg::Sequence::getDuration | ( | float & | speed, | |
int & | nreps | |||
) | const [inline] |
Get duration & number of repeats.
void osg::Sequence::setMode | ( | SequenceMode | mode | ) |
Set sequence mode.
Start/stop & pause/resume.
SequenceMode osg::Sequence::getMode | ( | ) | const [inline] |
Get sequence mode.
void osg::Sequence::setSync | ( | bool | sync | ) | [inline] |
If false (default), frames will not be sync'd to frameTime.
If true, frames will be sync'd to frameTime.
void osg::Sequence::getSync | ( | bool & | sync | ) | const [inline] |
Get sync value.
void osg::Sequence::setClearOnStop | ( | bool | clearOnStop | ) | [inline] |
If true, show no child nodes after stopping.
void osg::Sequence::getClearOnStop | ( | bool & | clearOnStop | ) | const [inline] |
If true, show no child nodes after stopping.
int osg::Sequence::_getNextValue | ( | void | ) | [protected] |
void osg::Sequence::_update | ( | void | ) | [protected] |
int osg::Sequence::_value [protected] |
double osg::Sequence::_now [protected] |
double osg::Sequence::_start [protected] |
std::vector<double> osg::Sequence::_frameTime [protected] |
double osg::Sequence::_totalTime [protected] |
bool osg::Sequence::_resetTotalTime [protected] |
LoopMode osg::Sequence::_loopMode [protected] |
int osg::Sequence::_begin [protected] |
int osg::Sequence::_end [protected] |
float osg::Sequence::_speed [protected] |
int osg::Sequence::_nreps [protected] |
int osg::Sequence::_nrepsRemain [protected] |
double osg::Sequence::_defaultTime [protected] |
double osg::Sequence::_lastFrameTime [protected] |
double osg::Sequence::_saveRealLastFrameTime [protected] |
unsigned int osg::Sequence::_saveRealLastFrameValue [protected] |
SequenceMode osg::Sequence::_mode [protected] |
bool osg::Sequence::_sync [protected] |
bool osg::Sequence::_clearOnStop [protected] |