osg::Texture::TextureObject Member List

This is the complete list of members for osg::Texture::TextureObject, including all inherited members.

_allocatedosg::Texture::TextureObject
_borderosg::Texture::TextureObject
_depthosg::Texture::TextureObject
_heightosg::Texture::TextureObject
_idosg::Texture::TextureObject
_internalFormatosg::Texture::TextureObject
_numMipmapLevelsosg::Texture::TextureObject
_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_targetosg::Texture::TextureObject
_timeStamposg::Texture::TextureObject
_widthosg::Texture::TextureObject
addObserver(Observer *observer)osg::Referenced
bind()osg::Texture::TextureObject [inline]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
getDeleteHandler()osg::Referenced [static]
getRefMutex() const osg::Referenced [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
isAllocated() const osg::Texture::TextureObject [inline]
isReusable() const osg::Texture::TextureObject [inline]
match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)osg::Texture::TextureObject [inline]
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer)osg::Referenced
setAllocated(bool allocated=true)osg::Texture::TextureObject [inline]
setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)osg::Texture::TextureObject [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
TextureObject(GLuint id, GLenum target)osg::Texture::TextureObject [inline]
TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)osg::Texture::TextureObject [inline]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~Referenced()osg::Referenced [protected, virtual]


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