_allocated | osg::Texture::TextureObject | |
_border | osg::Texture::TextureObject | |
_depth | osg::Texture::TextureObject | |
_height | osg::Texture::TextureObject | |
_id | osg::Texture::TextureObject | |
_internalFormat | osg::Texture::TextureObject | |
_numMipmapLevels | osg::Texture::TextureObject | |
_observers | osg::Referenced | [protected] |
_refCount | osg::Referenced | [mutable, protected] |
_refMutex | osg::Referenced | [mutable, protected] |
_target | osg::Texture::TextureObject | |
_timeStamp | osg::Texture::TextureObject | |
_width | osg::Texture::TextureObject | |
addObserver(Observer *observer) | osg::Referenced | |
bind() | osg::Texture::TextureObject | [inline] |
DeleteHandler class | osg::Referenced | [friend] |
deleteUsingDeleteHandler() const | osg::Referenced | [protected] |
getDeleteHandler() | osg::Referenced | [static] |
getRefMutex() const | osg::Referenced | [inline] |
getThreadSafeReferenceCounting() | osg::Referenced | [static] |
getThreadSafeRefUnref() const | osg::Referenced | [inline] |
isAllocated() const | osg::Texture::TextureObject | [inline] |
isReusable() const | osg::Texture::TextureObject | [inline] |
match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) | osg::Texture::TextureObject | [inline] |
operator=(const Referenced &) | osg::Referenced | [inline] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | |
Referenced(bool threadSafeRefUnref) | osg::Referenced | [explicit] |
Referenced(const Referenced &) | osg::Referenced | |
removeObserver(Observer *observer) | osg::Referenced | |
setAllocated(bool allocated=true) | osg::Texture::TextureObject | [inline] |
setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) | osg::Texture::TextureObject | [inline] |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | [static] |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | [static] |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | [virtual] |
TextureObject(GLuint id, GLenum target) | osg::Texture::TextureObject | [inline] |
TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) | osg::Texture::TextureObject | [inline] |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | |
~Referenced() | osg::Referenced | [protected, virtual] |