_modeCache | osg::TriangleFunctor< T > | [protected] |
_treatVertexDataAsTemporary | osg::TriangleFunctor< T > | [protected] |
_vertexArrayPtr | osg::TriangleFunctor< T > | [protected] |
_vertexArraySize | osg::TriangleFunctor< T > | [protected] |
_vertexCache | osg::TriangleFunctor< T > | [protected] |
begin(GLenum mode) | osg::TriangleFunctor< T > | [inline, virtual] |
drawArrays(GLenum mode, GLint first, GLsizei count) | osg::TriangleFunctor< T > | [inline, virtual] |
drawElements(GLenum mode, GLsizei count, const GLubyte *indices) | osg::TriangleFunctor< T > | [inline, virtual] |
drawElements(GLenum mode, GLsizei count, const GLushort *indices) | osg::TriangleFunctor< T > | [inline, virtual] |
drawElements(GLenum mode, GLsizei count, const GLuint *indices) | osg::TriangleFunctor< T > | [inline, virtual] |
end() | osg::TriangleFunctor< T > | [inline, virtual] |
getTreatVertexDataAsTemporary() const | osg::TriangleFunctor< T > | [inline] |
setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) | osg::TriangleFunctor< T > | [inline] |
setVertexArray(unsigned int, const Vec2 *) | osg::TriangleFunctor< T > | [inline, virtual] |
setVertexArray(unsigned int count, const Vec3 *vertices) | osg::TriangleFunctor< T > | [inline, virtual] |
setVertexArray(unsigned int, const Vec4 *) | osg::TriangleFunctor< T > | [inline, virtual] |
TriangleFunctor() | osg::TriangleFunctor< T > | [inline] |
vertex(const Vec2 &vert) | osg::TriangleFunctor< T > | [inline, virtual] |
vertex(const Vec3 &vert) | osg::TriangleFunctor< T > | [inline, virtual] |
vertex(const Vec4 &vert) | osg::TriangleFunctor< T > | [inline, virtual] |
vertex(float x, float y) | osg::TriangleFunctor< T > | [inline, virtual] |
vertex(float x, float y, float z) | osg::TriangleFunctor< T > | [inline, virtual] |
vertex(float x, float y, float z, float w) | osg::TriangleFunctor< T > | [inline, virtual] |
~PrimitiveFunctor() | osg::PrimitiveFunctor | [inline, virtual] |
~TriangleFunctor() | osg::TriangleFunctor< T > | [inline, virtual] |