osg::Drawable
.
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Public Member Functions | |
TriangleFunctor () | |
virtual | ~TriangleFunctor () |
void | setTreatVertexDataAsTemporary (bool treatVertexDataAsTemporary) |
bool | getTreatVertexDataAsTemporary () const |
virtual void | setVertexArray (unsigned int, const Vec2 *) |
Sets the array of vertices used to describe the primitives. | |
virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
Sets the array of vertices used to describe the primitives. | |
virtual void | setVertexArray (unsigned int, const Vec4 *) |
Sets the array of vertices used to describe the primitives. | |
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
Mimics the OpenGL glDrawArrays() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | begin (GLenum mode) |
Note: begin(. | |
virtual void | vertex (const Vec2 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (const Vec3 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (const Vec4 &vert) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (float x, float y) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (float x, float y, float z) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (float x, float y, float z, float w) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | end () |
Mimics the OpenGL glEnd() function. | |
Protected Attributes | |
unsigned int | _vertexArraySize |
const Vec3 * | _vertexArrayPtr |
GLenum | _modeCache |
std::vector< Vec3 > | _vertexCache |
bool | _treatVertexDataAsTemporary |
osg::Drawable
.
If the Drawable
is not composed of triangles, the TriangleFunctor
will convert the primitives to triangles whenever possible.
Notice that TriangleFunctor
is a class template, and that it inherits from its template parameter T
. This template parameter must implement T::operator() (const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool treatVertexDataAsTemporary)
, which will be called for every triangle when the functor is applied to a Drawable
. Parameters v1
, v2
, and v3
are the triangle vertices. The fourth parameter, treatVertexDataAsTemporary
, indicates whether these vertices are coming from a "real" vertex array, or from a temporary vertex array, created by the TriangleFunctor
from some other geometry representation.
PrimitiveFunctor
for general usage hints. osg::TriangleFunctor< T >::TriangleFunctor | ( | ) | [inline] |
virtual osg::TriangleFunctor< T >::~TriangleFunctor | ( | ) | [inline, virtual] |
void osg::TriangleFunctor< T >::setTreatVertexDataAsTemporary | ( | bool | treatVertexDataAsTemporary | ) | [inline] |
bool osg::TriangleFunctor< T >::getTreatVertexDataAsTemporary | ( | ) | const [inline] |
virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned | count, | |
const Vec2 * | vertices | |||
) | [inline, virtual] |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned int | count, | |
const Vec3 * | vertices | |||
) | [inline, virtual] |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
virtual void osg::TriangleFunctor< T >::setVertexArray | ( | unsigned | count, | |
const Vec4 * | vertices | |||
) | [inline, virtual] |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
virtual void osg::TriangleFunctor< T >::drawArrays | ( | GLenum | mode, | |
GLint | first, | |||
GLsizei | count | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
GLsizei | count, | |||
const GLubyte * | indices | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
GLsizei | count, | |||
const GLushort * | indices | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::drawElements | ( | GLenum | mode, | |
GLsizei | count, | |||
const GLuint * | indices | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::begin | ( | GLenum | mode | ) | [inline, virtual] |
Note: begin(.
.),vertex(..) & end() are convenience methods for adapting non vertex array primitives to vertex array based primitives. This is done to simplify the implementation of primtive functor subclasses - users only need override drawArray and drawElements.
Implements osg::PrimitiveFunctor.
virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec2 & | vert | ) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec3 & | vert | ) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::vertex | ( | const Vec4 & | vert | ) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
float | y | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
float | y, | |||
float | z | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::vertex | ( | float | x, | |
float | y, | |||
float | z, | |||
float | w | |||
) | [inline, virtual] |
virtual void osg::TriangleFunctor< T >::end | ( | ) | [inline, virtual] |
unsigned int osg::TriangleFunctor< T >::_vertexArraySize [protected] |
const Vec3* osg::TriangleFunctor< T >::_vertexArrayPtr [protected] |
GLenum osg::TriangleFunctor< T >::_modeCache [protected] |
std::vector<Vec3> osg::TriangleFunctor< T >::_vertexCache [protected] |
bool osg::TriangleFunctor< T >::_treatVertexDataAsTemporary [protected] |