Public Types | |
| enum | { num_components = 4 } |
| Number of vector components. More... | |
| typedef float | value_type |
| Type of Vec class. | |
Public Member Functions | |
| Vec4f () | |
| Vec4f (value_type x, value_type y, value_type z, value_type w) | |
| Vec4f (const Vec3f &v3, value_type w) | |
| bool | operator== (const Vec4f &v) const |
| bool | operator!= (const Vec4f &v) const |
| bool | operator< (const Vec4f &v) const |
| value_type * | ptr () |
| const value_type * | ptr () const |
| void | set (value_type x, value_type y, value_type z, value_type w) |
| value_type & | operator[] (unsigned int i) |
| value_type | operator[] (unsigned int i) const |
| value_type & | x () |
| value_type & | y () |
| value_type & | z () |
| value_type & | w () |
| value_type | x () const |
| value_type | y () const |
| value_type | z () const |
| value_type | w () const |
| value_type & | r () |
| value_type & | g () |
| value_type & | b () |
| value_type & | a () |
| value_type | r () const |
| value_type | g () const |
| value_type | b () const |
| value_type | a () const |
| unsigned int | asABGR () const |
| unsigned int | asRGBA () const |
| bool | valid () const |
| bool | isNaN () const |
| value_type | operator * (const Vec4f &rhs) const |
| Dot product. | |
| Vec4f | operator * (value_type rhs) const |
| Multiply by scalar. | |
| Vec4f & | operator *= (value_type rhs) |
| Unary multiply by scalar. | |
| Vec4f | operator/ (value_type rhs) const |
| Divide by scalar. | |
| Vec4f & | operator/= (value_type rhs) |
| Unary divide by scalar. | |
| Vec4f | operator+ (const Vec4f &rhs) const |
| Binary vector add. | |
| Vec4f & | operator+= (const Vec4f &rhs) |
| Unary vector add. | |
| Vec4f | operator- (const Vec4f &rhs) const |
| Binary vector subtract. | |
| Vec4f & | operator-= (const Vec4f &rhs) |
| Unary vector subtract. | |
| const Vec4f | operator- () const |
| Negation operator. | |
| value_type | length () const |
| Length of the vector = sqrt( vec . | |
| value_type | length2 () const |
| Length squared of the vector = vec . | |
| value_type | normalize () |
| Normalize the vector so that it has length unity. | |
Public Attributes | |
| value_type | _v [4] |
| Vec member varaible. | |
Uses include representation of color coordinates. No support yet added for float * Vec4f - is it necessary? Need to define a non-member non-friend operator* etc. Vec4f * float is okay
| typedef float osg::Vec4f::value_type |
Type of Vec class.
| osg::Vec4f::Vec4f | ( | ) | [inline] |
| osg::Vec4f::Vec4f | ( | value_type | x, | |
| value_type | y, | |||
| value_type | z, | |||
| value_type | w | |||
| ) | [inline] |
| osg::Vec4f::Vec4f | ( | const Vec3f & | v3, | |
| value_type | w | |||
| ) | [inline] |
| bool osg::Vec4f::operator== | ( | const Vec4f & | v | ) | const [inline] |
| bool osg::Vec4f::operator!= | ( | const Vec4f & | v | ) | const [inline] |
| bool osg::Vec4f::operator< | ( | const Vec4f & | v | ) | const [inline] |
| value_type* osg::Vec4f::ptr | ( | ) | [inline] |
| const value_type* osg::Vec4f::ptr | ( | ) | const [inline] |
| void osg::Vec4f::set | ( | value_type | x, | |
| value_type | y, | |||
| value_type | z, | |||
| value_type | w | |||
| ) | [inline] |
| value_type& osg::Vec4f::operator[] | ( | unsigned int | i | ) | [inline] |
| value_type osg::Vec4f::operator[] | ( | unsigned int | i | ) | const [inline] |
| value_type& osg::Vec4f::x | ( | ) | [inline] |
| value_type& osg::Vec4f::y | ( | ) | [inline] |
| value_type& osg::Vec4f::z | ( | ) | [inline] |
| value_type& osg::Vec4f::w | ( | ) | [inline] |
| value_type osg::Vec4f::x | ( | ) | const [inline] |
| value_type osg::Vec4f::y | ( | ) | const [inline] |
| value_type osg::Vec4f::z | ( | ) | const [inline] |
| value_type osg::Vec4f::w | ( | ) | const [inline] |
| value_type& osg::Vec4f::r | ( | ) | [inline] |
| value_type& osg::Vec4f::g | ( | ) | [inline] |
| value_type& osg::Vec4f::b | ( | ) | [inline] |
| value_type& osg::Vec4f::a | ( | ) | [inline] |
| value_type osg::Vec4f::r | ( | ) | const [inline] |
| value_type osg::Vec4f::g | ( | ) | const [inline] |
| value_type osg::Vec4f::b | ( | ) | const [inline] |
| value_type osg::Vec4f::a | ( | ) | const [inline] |
| unsigned int osg::Vec4f::asABGR | ( | ) | const [inline] |
| unsigned int osg::Vec4f::asRGBA | ( | ) | const [inline] |
| bool osg::Vec4f::valid | ( | ) | const [inline] |
| bool osg::Vec4f::isNaN | ( | ) | const [inline] |
| value_type osg::Vec4f::operator * | ( | const Vec4f & | rhs | ) | const [inline] |
Dot product.
| Vec4f osg::Vec4f::operator * | ( | value_type | rhs | ) | const [inline] |
Multiply by scalar.
| Vec4f& osg::Vec4f::operator *= | ( | value_type | rhs | ) | [inline] |
Unary multiply by scalar.
| Vec4f osg::Vec4f::operator/ | ( | value_type | rhs | ) | const [inline] |
Divide by scalar.
| Vec4f& osg::Vec4f::operator/= | ( | value_type | rhs | ) | [inline] |
Unary divide by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
| const Vec4f osg::Vec4f::operator- | ( | ) | const [inline] |
Negation operator.
Returns the negative of the Vec4f.
| value_type osg::Vec4f::length | ( | ) | const [inline] |
Length of the vector = sqrt( vec .
vec )
| value_type osg::Vec4f::length2 | ( | ) | const [inline] |
Length squared of the vector = vec .
vec
| value_type osg::Vec4f::normalize | ( | ) | [inline] |
Normalize the vector so that it has length unity.
Returns the previous length of the vector.
Vec member varaible.