| Public Types | |
| enum | { num_components = 3 } | 
| Number of vector components.  More... | |
| typedef char | value_type | 
| Type of Vec class. | |
| Public Member Functions | |
| Vec3b () | |
| Vec3b (value_type r, value_type g, value_type b) | |
| bool | operator== (const Vec3b &v) const | 
| bool | operator!= (const Vec3b &v) const | 
| bool | operator< (const Vec3b &v) const | 
| value_type * | ptr () | 
| const value_type * | ptr () const | 
| void | set (value_type r, value_type g, value_type b) | 
| void | set (const Vec3b &rhs) | 
| value_type & | operator[] (unsigned int i) | 
| value_type | operator[] (unsigned int i) const | 
| value_type & | x () | 
| value_type & | y () | 
| value_type & | z () | 
| value_type | x () const | 
| value_type | y () const | 
| value_type | z () const | 
| value_type & | r () | 
| value_type & | g () | 
| value_type & | b () | 
| value_type | r () const | 
| value_type | g () const | 
| value_type | b () const | 
| Vec3b | operator * (float rhs) const | 
| Multiply by scalar. | |
| Vec3b & | operator *= (float rhs) | 
| Unary multiply by scalar. | |
| Vec3b | operator/ (float rhs) const | 
| Divide by scalar. | |
| Vec3b & | operator/= (float rhs) | 
| Unary divide by scalar. | |
| Vec3b | operator+ (const Vec3b &rhs) const | 
| Binary vector add. | |
| Vec3b & | operator+= (const Vec3b &rhs) | 
| Unary vector add. | |
| Vec3b | operator- (const Vec3b &rhs) const | 
| Binary vector subtract. | |
| Vec3b & | operator-= (const Vec3b &rhs) | 
| Unary vector subtract. | |
| Public Attributes | |
| value_type | _v [3] | 
| Vec member varaible. | |
Uses include representation of color coordinates. No support yet added for float * Vec3b - is it necessary? Need to define a non-member non-friend operator* etc. Vec3b * float is okay
| typedef char osg::Vec3b::value_type | 
Type of Vec class.
| osg::Vec3b::Vec3b | ( | ) |  [inline] | 
| osg::Vec3b::Vec3b | ( | value_type | r, | |
| value_type | g, | |||
| value_type | b | |||
| ) |  [inline] | 
| bool osg::Vec3b::operator== | ( | const Vec3b & | v | ) | const  [inline] | 
| bool osg::Vec3b::operator!= | ( | const Vec3b & | v | ) | const  [inline] | 
| bool osg::Vec3b::operator< | ( | const Vec3b & | v | ) | const  [inline] | 
| value_type* osg::Vec3b::ptr | ( | ) |  [inline] | 
| const value_type* osg::Vec3b::ptr | ( | ) | const  [inline] | 
| void osg::Vec3b::set | ( | value_type | r, | |
| value_type | g, | |||
| value_type | b | |||
| ) |  [inline] | 
| void osg::Vec3b::set | ( | const Vec3b & | rhs | ) |  [inline] | 
| value_type& osg::Vec3b::operator[] | ( | unsigned int | i | ) |  [inline] | 
| value_type osg::Vec3b::operator[] | ( | unsigned int | i | ) | const  [inline] | 
| value_type& osg::Vec3b::x | ( | ) |  [inline] | 
| value_type& osg::Vec3b::y | ( | ) |  [inline] | 
| value_type& osg::Vec3b::z | ( | ) |  [inline] | 
| value_type osg::Vec3b::x | ( | ) | const  [inline] | 
| value_type osg::Vec3b::y | ( | ) | const  [inline] | 
| value_type osg::Vec3b::z | ( | ) | const  [inline] | 
| value_type& osg::Vec3b::r | ( | ) |  [inline] | 
| value_type& osg::Vec3b::g | ( | ) |  [inline] | 
| value_type& osg::Vec3b::b | ( | ) |  [inline] | 
| value_type osg::Vec3b::r | ( | ) | const  [inline] | 
| value_type osg::Vec3b::g | ( | ) | const  [inline] | 
| value_type osg::Vec3b::b | ( | ) | const  [inline] | 
| Vec3b osg::Vec3b::operator * | ( | float | rhs | ) | const  [inline] | 
Multiply by scalar.
| Vec3b& osg::Vec3b::operator *= | ( | float | rhs | ) |  [inline] | 
Unary multiply by scalar.
| Vec3b osg::Vec3b::operator/ | ( | float | rhs | ) | const  [inline] | 
Divide by scalar.
| Vec3b& osg::Vec3b::operator/= | ( | float | rhs | ) |  [inline] | 
Unary divide by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
Vec member varaible.