Public Types | |
enum | { num_components = 4 } |
Number of vector components. More... | |
typedef char | value_type |
Type of Vec class. | |
Public Member Functions | |
Vec4b () | |
Vec4b (value_type x, value_type y, value_type z, value_type w) | |
bool | operator== (const Vec4b &v) const |
bool | operator!= (const Vec4b &v) const |
bool | operator< (const Vec4b &v) const |
value_type * | ptr () |
const value_type * | ptr () const |
void | set (value_type x, value_type y, value_type z, value_type w) |
value_type & | operator[] (unsigned int i) |
value_type | operator[] (unsigned int i) const |
value_type & | x () |
value_type & | y () |
value_type & | z () |
value_type & | w () |
value_type | x () const |
value_type | y () const |
value_type | z () const |
value_type | w () const |
value_type & | r () |
value_type & | g () |
value_type & | b () |
value_type & | a () |
value_type | r () const |
value_type | g () const |
value_type | b () const |
value_type | a () const |
Vec4b | operator * (float rhs) const |
Multiply by scalar. | |
Vec4b & | operator *= (float rhs) |
Unary multiply by scalar. | |
Vec4b | operator/ (float rhs) const |
Divide by scalar. | |
Vec4b & | operator/= (float rhs) |
Unary divide by scalar. | |
Vec4b | operator+ (const Vec4b &rhs) const |
Binary vector add. | |
Vec4b & | operator+= (const Vec4b &rhs) |
Unary vector add. | |
Vec4b | operator- (const Vec4b &rhs) const |
Binary vector subtract. | |
Vec4b & | operator-= (const Vec4b &rhs) |
Unary vector subtract. | |
Public Attributes | |
value_type | _v [4] |
Vec member varaible. |
Uses include representation of color coordinates. No support yet added for float * Vec4b - is it necessary? Need to define a non-member non-friend operator* etc. Vec4b * float is okay
typedef char osg::Vec4b::value_type |
Type of Vec class.
osg::Vec4b::Vec4b | ( | ) | [inline] |
osg::Vec4b::Vec4b | ( | value_type | x, | |
value_type | y, | |||
value_type | z, | |||
value_type | w | |||
) | [inline] |
bool osg::Vec4b::operator== | ( | const Vec4b & | v | ) | const [inline] |
bool osg::Vec4b::operator!= | ( | const Vec4b & | v | ) | const [inline] |
bool osg::Vec4b::operator< | ( | const Vec4b & | v | ) | const [inline] |
value_type* osg::Vec4b::ptr | ( | ) | [inline] |
const value_type* osg::Vec4b::ptr | ( | ) | const [inline] |
void osg::Vec4b::set | ( | value_type | x, | |
value_type | y, | |||
value_type | z, | |||
value_type | w | |||
) | [inline] |
value_type& osg::Vec4b::operator[] | ( | unsigned int | i | ) | [inline] |
value_type osg::Vec4b::operator[] | ( | unsigned int | i | ) | const [inline] |
value_type& osg::Vec4b::x | ( | ) | [inline] |
value_type& osg::Vec4b::y | ( | ) | [inline] |
value_type& osg::Vec4b::z | ( | ) | [inline] |
value_type& osg::Vec4b::w | ( | ) | [inline] |
value_type osg::Vec4b::x | ( | ) | const [inline] |
value_type osg::Vec4b::y | ( | ) | const [inline] |
value_type osg::Vec4b::z | ( | ) | const [inline] |
value_type osg::Vec4b::w | ( | ) | const [inline] |
value_type& osg::Vec4b::r | ( | ) | [inline] |
value_type& osg::Vec4b::g | ( | ) | [inline] |
value_type& osg::Vec4b::b | ( | ) | [inline] |
value_type& osg::Vec4b::a | ( | ) | [inline] |
value_type osg::Vec4b::r | ( | ) | const [inline] |
value_type osg::Vec4b::g | ( | ) | const [inline] |
value_type osg::Vec4b::b | ( | ) | const [inline] |
value_type osg::Vec4b::a | ( | ) | const [inline] |
Vec4b osg::Vec4b::operator * | ( | float | rhs | ) | const [inline] |
Multiply by scalar.
Vec4b& osg::Vec4b::operator *= | ( | float | rhs | ) | [inline] |
Unary multiply by scalar.
Vec4b osg::Vec4b::operator/ | ( | float | rhs | ) | const [inline] |
Divide by scalar.
Vec4b& osg::Vec4b::operator/= | ( | float | rhs | ) | [inline] |
Unary divide by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
Vec member varaible.