Public Types | |
| enum | { num_components = 4 } |
| Number of vector components. More... | |
| typedef unsigned char | value_type |
| Type of Vec class. | |
Public Member Functions | |
| Vec4ub () | |
| Vec4ub (value_type x, value_type y, value_type z, value_type w) | |
| bool | operator== (const Vec4ub &v) const |
| bool | operator!= (const Vec4ub &v) const |
| bool | operator< (const Vec4ub &v) const |
| unsigned char * | ptr () |
| const unsigned char * | ptr () const |
| void | set (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| unsigned char & | operator[] (unsigned int i) |
| unsigned char | operator[] (unsigned int i) const |
| unsigned char & | r () |
| unsigned char & | g () |
| unsigned char & | b () |
| unsigned char & | a () |
| unsigned char | r () const |
| unsigned char | g () const |
| unsigned char | b () const |
| unsigned char | a () const |
| Vec4ub | operator * (float rhs) const |
| Multiply by scalar. | |
| Vec4ub & | operator *= (float rhs) |
| Unary multiply by scalar. | |
| Vec4ub | operator/ (float rhs) const |
| Divide by scalar. | |
| Vec4ub & | operator/= (float rhs) |
| Unary divide by scalar. | |
| Vec4ub | operator+ (const Vec4ub &rhs) const |
| Binary vector add. | |
| Vec4ub & | operator+= (const Vec4ub &rhs) |
| Unary vector add. | |
| Vec4ub | operator- (const Vec4ub &rhs) const |
| Binary vector subtract. | |
| Vec4ub & | operator-= (const Vec4ub &rhs) |
| Unary vector subtract. | |
Public Attributes | |
| value_type | _v [4] |
| Vec member varaible. | |
Uses include representation of color coordinates. No support yet added for float * Vec4ub - is it necessary? Need to define a non-member non-friend operator* etc. Vec4ub * float is okay
| typedef unsigned char osg::Vec4ub::value_type |
Type of Vec class.
| osg::Vec4ub::Vec4ub | ( | ) | [inline] |
| osg::Vec4ub::Vec4ub | ( | value_type | x, | |
| value_type | y, | |||
| value_type | z, | |||
| value_type | w | |||
| ) | [inline] |
| bool osg::Vec4ub::operator== | ( | const Vec4ub & | v | ) | const [inline] |
| bool osg::Vec4ub::operator!= | ( | const Vec4ub & | v | ) | const [inline] |
| bool osg::Vec4ub::operator< | ( | const Vec4ub & | v | ) | const [inline] |
| unsigned char* osg::Vec4ub::ptr | ( | ) | [inline] |
| const unsigned char* osg::Vec4ub::ptr | ( | ) | const [inline] |
| void osg::Vec4ub::set | ( | unsigned char | r, | |
| unsigned char | g, | |||
| unsigned char | b, | |||
| unsigned char | a | |||
| ) | [inline] |
| unsigned char& osg::Vec4ub::operator[] | ( | unsigned int | i | ) | [inline] |
| unsigned char osg::Vec4ub::operator[] | ( | unsigned int | i | ) | const [inline] |
| unsigned char& osg::Vec4ub::r | ( | ) | [inline] |
| unsigned char& osg::Vec4ub::g | ( | ) | [inline] |
| unsigned char& osg::Vec4ub::b | ( | ) | [inline] |
| unsigned char& osg::Vec4ub::a | ( | ) | [inline] |
| unsigned char osg::Vec4ub::r | ( | ) | const [inline] |
| unsigned char osg::Vec4ub::g | ( | ) | const [inline] |
| unsigned char osg::Vec4ub::b | ( | ) | const [inline] |
| unsigned char osg::Vec4ub::a | ( | ) | const [inline] |
| Vec4ub osg::Vec4ub::operator * | ( | float | rhs | ) | const [inline] |
Multiply by scalar.
| Vec4ub& osg::Vec4ub::operator *= | ( | float | rhs | ) | [inline] |
Unary multiply by scalar.
| Vec4ub osg::Vec4ub::operator/ | ( | float | rhs | ) | const [inline] |
Divide by scalar.
| Vec4ub& osg::Vec4ub::operator/= | ( | float | rhs | ) | [inline] |
Unary divide by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
Vec member varaible.