#include <osgSim/Export>Defines | |
| #define | OSGSIM_VERSION 1 |
Functions | |
| OSGSIM_EXPORT const char * | osgSimGetVersion () |
| osgSimGetVersion() returns the library version number. | |
| OSGSIM_EXPORT const char * | osgSimGetLibraryName () |
| osgSimGetLibraryName() returns the library name in human friendly form. | |
| #define OSGSIM_VERSION 1 |
| OSGSIM_EXPORT const char* osgSimGetLibraryName | ( | ) |
osgSimGetLibraryName() returns the library name in human friendly form.
| OSGSIM_EXPORT const char* osgSimGetVersion | ( | ) |
osgSimGetVersion() returns the library version number.
Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgSimGetVersion.
This C function can be also used to check for the existence of the OpenSceneGraph library using autoconf and its m4 macro AC_CHECK_LIB.
Here is the code to add to your configure.in:
#
# Check for the OpenSceneGraph (OSG) Sim library
#
AC_CHECK_LIB(osg, osgSimGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph Sim library not found. See http://www.openscenegraph.org)],)