module Drawable:Pure virtual base class for drawable geometry. In OSG, everything that can be rendered is implemented as a class derived from Drawable. The Drawable class contains no drawing primitives, since these are provided by subclasses such assig..end
Osg.Geometry.
Notice that a Drawable is not a Osg.Node, and therefore it cannot be
directly added to a scene graph. Instead, Drawables are attached to
Osg.Geodes, which are scene graph nodes.
The OpenGL state that must be used when rendering a Drawable is
represented by a Osg.State_set. Since a Drawable has a reference
(osg::ref_ptr) to a State_set, State_sets can be shared between
different Drawables. In fact, sharing State_sets is a good
way to improve performance, since this allows OSG to reduce the number of
expensive changes in the OpenGL state.
Finally, Drawables can also be shared between different
Geodes, so that the same geometry (loaded to memory just once) can
be used in different parts of the scene graph.
type t
val to_object : t -> Osg.Object.tval get_parents : t -> Osg.Node.t arrayval get_bound : t -> Osg.Bounding_box.tval get_or_create_state_set : t -> Osg.State_set.tval set_state_set : t -> Osg.State_set.t -> unit