#include <osg/OperationThread>
#include <osg/State>
Namespaces | |
namespace | osg |
Classes | |
class | osg::GraphicsThread |
GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext. More... | |
struct | osg::GraphicsOperation |
struct | osg::SwapBuffersOperation |
SwapBufferOperation calls swap buffers on the GraphicsContext. More... | |
struct | osg::BarrierOperation |
BarrierOperation allows one to syncronize multiple GraphicsThreads with each other. More... | |
struct | osg::ReleaseContext_Block_MakeCurrentOperation |
ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire, then blocks waiting for context to be released, once the block is release the context is re-aqquired. More... | |
struct | osg::BlockAndFlushOperation |
struct | osg::FlushDeletedGLObjectsOperation |
class | osg::RunOperations |
class | osg::EndOfDynamicDrawBlock |
Defines | |
#define | OSG_GRAPHICSTHREAD 1 |
#define OSG_GRAPHICSTHREAD 1 |