#include <osg/Export>#include <osg/StateSet>#include <osg/Matrix>#include <osg/Uniform>#include <osg/BufferObject>#include <osg/FrameStamp>#include <osg/DisplaySettings>#include <osg/Polytope>#include <osg/Viewport>#include <vector>#include <map>#include <set>#include <string>Namespaces | |
| namespace | osg |
Classes | |
| class | osg::State |
| Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings, implements lazy state updating and provides accessors for querrying the current state. More... | |
| struct | osg::State::DynamicObjectRenderingCompletedCallback |
| struct | osg::State::ModeStack |
| struct | osg::State::AttributeStack |
| struct | osg::State::UniformStack |
| struct | osg::State::EnabledArrayPair |
Defines | |
| #define | OSG_STATE 1 |
| #define | GL_TEXTURE0 0x84C0 |
| #define | GL_FOG_COORDINATE_ARRAY 0x8457 |
| #define | GL_SECONDARY_COLOR_ARRAY 0x845E |
| #define | OSG_GL_DEBUG(message) |
| macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages. | |
| #define GL_FOG_COORDINATE_ARRAY 0x8457 |
| #define GL_SECONDARY_COLOR_ARRAY 0x845E |
| #define GL_TEXTURE0 0x84C0 |
| #define OSG_GL_DEBUG | ( | message | ) |
Value:
if (state.getFineGrainedErrorDetection()) \ { \ GLenum errorNo = glGetError(); \ if (errorNo!=GL_NO_ERROR) \ { \ osg::notify(WARN)<<"Warning: detected OpenGL error '"<<gluErrorString(errorNo)<<" "<<message<<endl; \ }\ }
| #define OSG_STATE 1 |