#include <osg/Object>
#include <osg/StateAttribute>
#include <osg/ref_ptr>
#include <osg/Uniform>
#include <osg/Program>
#include <map>
#include <vector>
#include <string>
Namespaces | |
namespace | osg |
Classes | |
class | osg::StateSet |
Stores a set of modes and attributes which respresent a set of OpenGL state. More... | |
struct | osg::StateSet::Callback |
Defines | |
#define | OSG_STATESET 1 |
#define | GL_RESCALE_NORMAL 0x803A |
Functions | |
OSG_EXPORT bool | osg::isTextureMode (StateAttribute::GLMode mode) |
#define GL_RESCALE_NORMAL 0x803A |
#define OSG_STATESET 1 |