#include <osg/ref_ptr>#include <osg/Array>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osg/Matrix>#include <osg/GL2Extensions>#include <string>#include <vector>Namespaces | |
| namespace | osg |
Classes | |
| class | osg::Matrix2 |
| class | osg::Matrix3 |
| class | osg::Uniform |
| Uniform encapsulates glUniform values. More... | |
| struct | osg::Uniform::Callback |
Defines | |
| #define | OSG_UNIFORM 1 |
| #define OSG_UNIFORM 1 |