#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/GL2Extensions>
#include <string>
#include <vector>
Namespaces | |
namespace | osg |
Classes | |
class | osg::Matrix2 |
class | osg::Matrix3 |
class | osg::Uniform |
Uniform encapsulates glUniform values. More... | |
struct | osg::Uniform::Callback |
Defines | |
#define | OSG_UNIFORM 1 |
#define OSG_UNIFORM 1 |