Public Types | |
enum | Type { FLOAT = GL_FLOAT, FLOAT_VEC2 = GL_FLOAT_VEC2, FLOAT_VEC3 = GL_FLOAT_VEC3, FLOAT_VEC4 = GL_FLOAT_VEC4, INT = GL_INT, INT_VEC2 = GL_INT_VEC2, INT_VEC3 = GL_INT_VEC3, INT_VEC4 = GL_INT_VEC4, BOOL = GL_BOOL, BOOL_VEC2 = GL_BOOL_VEC2, BOOL_VEC3 = GL_BOOL_VEC3, BOOL_VEC4 = GL_BOOL_VEC4, FLOAT_MAT2 = GL_FLOAT_MAT2, FLOAT_MAT3 = GL_FLOAT_MAT3, FLOAT_MAT4 = GL_FLOAT_MAT4, SAMPLER_1D = GL_SAMPLER_1D, SAMPLER_2D = GL_SAMPLER_2D, SAMPLER_3D = GL_SAMPLER_3D, SAMPLER_CUBE = GL_SAMPLER_CUBE, SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW, SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW, SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT, SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT, SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT, SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT, UNDEFINED = 0x0 } |
typedef std::vector < StateSet * > | ParentList |
A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable. | |
Public Member Functions | |
Uniform () | |
Uniform (Type type, const std::string &name, int numElements=1) | |
Uniform (const Uniform &rhs, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Object (osg, Uniform) | |
bool | setType (Type t) |
Set the type of glUniform, ensuring it is only set once. | |
Type | getType () const |
Get the type of glUniform as enum. | |
void | setName (const std::string &name) |
Set the name of the glUniform, ensuring it is only set once. | |
void | setNumElements (unsigned int numElements) |
Set the length of a uniform, ensuring it is only set once (1==scalar). | |
unsigned int | getNumElements () const |
Get the number of GLSL elements of the osg::Uniform (1==scalar). | |
unsigned int | getInternalArrayNumElements () const |
Get the number of elements required for the internal data array. | |
Uniform (const char *name, float f) | |
convenient scalar (non-array) constructors w/ assignment | |
Uniform (const char *name, int i) | |
Uniform (const char *name, bool b) | |
Uniform (const char *name, const osg::Vec2 &v2) | |
Uniform (const char *name, const osg::Vec3 &v3) | |
Uniform (const char *name, const osg::Vec4 &v4) | |
Uniform (const char *name, const osg::Matrix2 &m2) | |
Uniform (const char *name, const osg::Matrix3 &m3) | |
Uniform (const char *name, const osg::Matrixf &m4) | |
Uniform (const char *name, const osg::Matrixd &m4) | |
Uniform (const char *name, int i0, int i1) | |
Uniform (const char *name, int i0, int i1, int i2) | |
Uniform (const char *name, int i0, int i1, int i2, int i3) | |
Uniform (const char *name, bool b0, bool b1) | |
Uniform (const char *name, bool b0, bool b1, bool b2) | |
Uniform (const char *name, bool b0, bool b1, bool b2, bool b3) | |
virtual int | compare (const Uniform &rhs) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual int | compareData (const Uniform &rhs) const |
bool | operator< (const Uniform &rhs) const |
bool | operator== (const Uniform &rhs) const |
bool | operator!= (const Uniform &rhs) const |
void | copyData (const Uniform &rhs) |
const ParentList & | getParents () const |
Get the parent list of this Uniform. | |
ParentList | getParents () |
Get the a copy of parent list of node. | |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
Get a single const parent of this Uniform. | |
unsigned int | getNumParents () const |
Get the number of parents of this Uniform. | |
bool | set (float f) |
convenient scalar (non-array) value assignment | |
bool | set (int i) |
bool | set (bool b) |
bool | set (const osg::Vec2 &v2) |
bool | set (const osg::Vec3 &v3) |
bool | set (const osg::Vec4 &v4) |
bool | set (const osg::Matrix2 &m2) |
bool | set (const osg::Matrix3 &m3) |
bool | set (const osg::Matrixf &m4) |
bool | set (const osg::Matrixd &m4) |
bool | set (int i0, int i1) |
bool | set (int i0, int i1, int i2) |
bool | set (int i0, int i1, int i2, int i3) |
bool | set (bool b0, bool b1) |
bool | set (bool b0, bool b1, bool b2) |
bool | set (bool b0, bool b1, bool b2, bool b3) |
bool | get (float &f) const |
convenient scalar (non-array) value query | |
bool | get (int &i) const |
bool | get (bool &b) const |
bool | get (osg::Vec2 &v2) const |
bool | get (osg::Vec3 &v3) const |
bool | get (osg::Vec4 &v4) const |
bool | get (osg::Matrix2 &m2) const |
bool | get (osg::Matrix3 &m3) const |
bool | get (osg::Matrixf &m4) const |
bool | get (osg::Matrixd &m4) const |
bool | get (int &i0, int &i1) const |
bool | get (int &i0, int &i1, int &i2) const |
bool | get (int &i0, int &i1, int &i2, int &i3) const |
bool | get (bool &b0, bool &b1) const |
bool | get (bool &b0, bool &b1, bool &b2) const |
bool | get (bool &b0, bool &b1, bool &b2, bool &b3) const |
bool | setElement (unsigned int index, float f) |
value assignment for array uniforms | |
bool | setElement (unsigned int index, int i) |
bool | setElement (unsigned int index, bool b) |
bool | setElement (unsigned int index, const osg::Vec2 &v2) |
bool | setElement (unsigned int index, const osg::Vec3 &v3) |
bool | setElement (unsigned int index, const osg::Vec4 &v4) |
bool | setElement (unsigned int index, const osg::Matrix2 &m2) |
bool | setElement (unsigned int index, const osg::Matrix3 &m3) |
bool | setElement (unsigned int index, const osg::Matrixf &m4) |
bool | setElement (unsigned int index, const osg::Matrixd &m4) |
bool | setElement (unsigned int index, int i0, int i1) |
bool | setElement (unsigned int index, int i0, int i1, int i2) |
bool | setElement (unsigned int index, int i0, int i1, int i2, int i3) |
bool | setElement (unsigned int index, bool b0, bool b1) |
bool | setElement (unsigned int index, bool b0, bool b1, bool b2) |
bool | setElement (unsigned int index, bool b0, bool b1, bool b2, bool b3) |
bool | getElement (unsigned int index, float &f) const |
value query for array uniforms | |
bool | getElement (unsigned int index, int &i) const |
bool | getElement (unsigned int index, bool &b) const |
bool | getElement (unsigned int index, osg::Vec2 &v2) const |
bool | getElement (unsigned int index, osg::Vec3 &v3) const |
bool | getElement (unsigned int index, osg::Vec4 &v4) const |
bool | getElement (unsigned int index, osg::Matrix2 &m2) const |
bool | getElement (unsigned int index, osg::Matrix3 &m3) const |
bool | getElement (unsigned int index, osg::Matrixf &m4) const |
bool | getElement (unsigned int index, osg::Matrixd &m4) const |
bool | getElement (unsigned int index, int &i0, int &i1) const |
bool | getElement (unsigned int index, int &i0, int &i1, int &i2) const |
bool | getElement (unsigned int index, int &i0, int &i1, int &i2, int &i3) const |
bool | getElement (unsigned int index, bool &b0, bool &b1) const |
bool | getElement (unsigned int index, bool &b0, bool &b1, bool &b2) const |
bool | getElement (unsigned int index, bool &b0, bool &b1, bool &b2, bool &b3) const |
void | setUpdateCallback (Callback *uc) |
Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. | |
Callback * | getUpdateCallback () |
Get the non const UpdateCallback. | |
const Callback * | getUpdateCallback () const |
Get the const UpdateCallback. | |
void | setEventCallback (Callback *ec) |
Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. | |
Callback * | getEventCallback () |
Get the non const EventCallback. | |
const Callback * | getEventCallback () const |
Get the const EventCallback. | |
void | dirty () |
Increment the modified count on the Uniform so Programs watching it know it update themselves. | |
bool | setArray (FloatArray *array) |
Set the internal data array for a osg::Uniform. | |
bool | setArray (IntArray *array) |
FloatArray * | getFloatArray () |
Get the internal data array for a float osg::Uniform. | |
const FloatArray * | getFloatArray () const |
IntArray * | getIntArray () |
Get the internal data array for an int osg::Uniform. | |
const IntArray * | getIntArray () const |
void | setModifiedCount (unsigned int mc) |
unsigned int | getModifiedCount () const |
void | apply (const GL2Extensions *ext, GLint location) const |
Static Public Member Functions | |
static const char * | getTypename (Type t) |
Return the name of a Type enum as string. | |
static int | getTypeNumComponents (Type t) |
Return the the number of components for a GLSL type. | |
static Uniform::Type | getTypeId (const std::string &tname) |
Return the Type enum of a Uniform typename string. | |
static Type | getGlApiType (Type t) |
Return the GL API type corresponding to a GLSL type. | |
static GLenum | getInternalArrayType (Type t) |
Return the internal data array type corresponding to a GLSL type. | |
Protected Member Functions | |
virtual | ~Uniform () |
Uniform & | operator= (const Uniform &) |
bool | isCompatibleType (Type t) const |
bool | isScalar () const |
void | allocateDataArray () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
Protected Attributes | |
ParentList | _parents |
Type | _type |
unsigned int | _numElements |
ref_ptr< FloatArray > | _floatArray |
ref_ptr< IntArray > | _intArray |
ref_ptr< Callback > | _updateCallback |
ref_ptr< Callback > | _eventCallback |
unsigned int | _modifiedCount |
Friends | |
class | osg::StateSet |
Classes | |
struct | Callback |
typedef std::vector<StateSet*> osg::Uniform::ParentList |
A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.
enum osg::Uniform::Type |
osg::Uniform::Uniform | ( | ) |
osg::Uniform::Uniform | ( | Type | type, | |
const std::string & | name, | |||
int | numElements = 1 | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
osg::Uniform::Uniform | ( | const char * | name, | |
float | f | |||
) | [explicit] |
convenient scalar (non-array) constructors w/ assignment
osg::Uniform::Uniform | ( | const char * | name, | |
int | i | |||
) | [explicit] |
osg::Uniform::Uniform | ( | const char * | name, | |
bool | b | |||
) | [explicit] |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Vec2 & | v2 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Vec3 & | v3 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Vec4 & | v4 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Matrix2 & | m2 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Matrix3 & | m3 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Matrixf & | m4 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
const osg::Matrixd & | m4 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
int | i0, | |||
int | i1 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
int | i0, | |||
int | i1, | |||
int | i2 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
int | i0, | |||
int | i1, | |||
int | i2, | |||
int | i3 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
bool | b0, | |||
bool | b1 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
bool | b0, | |||
bool | b1, | |||
bool | b2 | |||
) |
osg::Uniform::Uniform | ( | const char * | name, | |
bool | b0, | |||
bool | b1, | |||
bool | b2, | |||
bool | b3 | |||
) |
virtual osg::Uniform::~Uniform | ( | ) | [protected, virtual] |
osg::Uniform::META_Object | ( | osg | , | |
Uniform | ||||
) |
bool osg::Uniform::setType | ( | Type | t | ) |
Set the type of glUniform, ensuring it is only set once.
Type osg::Uniform::getType | ( | ) | const [inline] |
Get the type of glUniform as enum.
void osg::Uniform::setName | ( | const std::string & | name | ) |
void osg::Uniform::setNumElements | ( | unsigned int | numElements | ) |
Set the length of a uniform, ensuring it is only set once (1==scalar).
unsigned int osg::Uniform::getNumElements | ( | ) | const [inline] |
Get the number of GLSL elements of the osg::Uniform (1==scalar).
unsigned int osg::Uniform::getInternalArrayNumElements | ( | ) | const |
Get the number of elements required for the internal data array.
Returns 0 if the osg::Uniform is not properly configured.
static const char* osg::Uniform::getTypename | ( | Type | t | ) | [static] |
Return the name of a Type enum as string.
static int osg::Uniform::getTypeNumComponents | ( | Type | t | ) | [static] |
Return the the number of components for a GLSL type.
static Uniform::Type osg::Uniform::getTypeId | ( | const std::string & | tname | ) | [static] |
Return the Type enum of a Uniform typename string.
Return the GL API type corresponding to a GLSL type.
static GLenum osg::Uniform::getInternalArrayType | ( | Type | t | ) | [static] |
Return the internal data array type corresponding to a GLSL type.
virtual int osg::Uniform::compare | ( | const Uniform & | rhs | ) | const [virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
virtual int osg::Uniform::compareData | ( | const Uniform & | rhs | ) | const [virtual] |
bool osg::Uniform::operator< | ( | const Uniform & | rhs | ) | const [inline] |
bool osg::Uniform::operator== | ( | const Uniform & | rhs | ) | const [inline] |
bool osg::Uniform::operator!= | ( | const Uniform & | rhs | ) | const [inline] |
void osg::Uniform::copyData | ( | const Uniform & | rhs | ) |
const ParentList& osg::Uniform::getParents | ( | ) | const [inline] |
Get the parent list of this Uniform.
ParentList osg::Uniform::getParents | ( | ) | [inline] |
Get the a copy of parent list of node.
A copy is returned to prevent modification of the parent list.
StateSet* osg::Uniform::getParent | ( | unsigned int | i | ) | [inline] |
const StateSet* osg::Uniform::getParent | ( | unsigned int | i | ) | const [inline] |
Get a single const parent of this Uniform.
i | index of the parent to get. |
unsigned int osg::Uniform::getNumParents | ( | ) | const [inline] |
bool osg::Uniform::set | ( | float | f | ) |
convenient scalar (non-array) value assignment
bool osg::Uniform::set | ( | int | i | ) |
bool osg::Uniform::set | ( | bool | b | ) |
bool osg::Uniform::set | ( | const osg::Vec2 & | v2 | ) |
bool osg::Uniform::set | ( | const osg::Vec3 & | v3 | ) |
bool osg::Uniform::set | ( | const osg::Vec4 & | v4 | ) |
bool osg::Uniform::set | ( | const osg::Matrix2 & | m2 | ) |
bool osg::Uniform::set | ( | const osg::Matrix3 & | m3 | ) |
bool osg::Uniform::set | ( | const osg::Matrixf & | m4 | ) |
bool osg::Uniform::set | ( | const osg::Matrixd & | m4 | ) |
bool osg::Uniform::set | ( | int | i0, | |
int | i1 | |||
) |
bool osg::Uniform::set | ( | int | i0, | |
int | i1, | |||
int | i2 | |||
) |
bool osg::Uniform::set | ( | int | i0, | |
int | i1, | |||
int | i2, | |||
int | i3 | |||
) |
bool osg::Uniform::set | ( | bool | b0, | |
bool | b1 | |||
) |
bool osg::Uniform::set | ( | bool | b0, | |
bool | b1, | |||
bool | b2 | |||
) |
bool osg::Uniform::set | ( | bool | b0, | |
bool | b1, | |||
bool | b2, | |||
bool | b3 | |||
) |
bool osg::Uniform::get | ( | float & | f | ) | const |
convenient scalar (non-array) value query
bool osg::Uniform::get | ( | int & | i | ) | const |
bool osg::Uniform::get | ( | bool & | b | ) | const |
bool osg::Uniform::get | ( | osg::Vec2 & | v2 | ) | const |
bool osg::Uniform::get | ( | osg::Vec3 & | v3 | ) | const |
bool osg::Uniform::get | ( | osg::Vec4 & | v4 | ) | const |
bool osg::Uniform::get | ( | osg::Matrix2 & | m2 | ) | const |
bool osg::Uniform::get | ( | osg::Matrix3 & | m3 | ) | const |
bool osg::Uniform::get | ( | osg::Matrixf & | m4 | ) | const |
bool osg::Uniform::get | ( | osg::Matrixd & | m4 | ) | const |
bool osg::Uniform::get | ( | int & | i0, | |
int & | i1 | |||
) | const |
bool osg::Uniform::get | ( | int & | i0, | |
int & | i1, | |||
int & | i2 | |||
) | const |
bool osg::Uniform::get | ( | int & | i0, | |
int & | i1, | |||
int & | i2, | |||
int & | i3 | |||
) | const |
bool osg::Uniform::get | ( | bool & | b0, | |
bool & | b1 | |||
) | const |
bool osg::Uniform::get | ( | bool & | b0, | |
bool & | b1, | |||
bool & | b2 | |||
) | const |
bool osg::Uniform::get | ( | bool & | b0, | |
bool & | b1, | |||
bool & | b2, | |||
bool & | b3 | |||
) | const |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
float | f | |||
) |
value assignment for array uniforms
bool osg::Uniform::setElement | ( | unsigned int | index, | |
int | i | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
bool | b | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Vec2 & | v2 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Vec3 & | v3 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Vec4 & | v4 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Matrix2 & | m2 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Matrix3 & | m3 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Matrixf & | m4 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
const osg::Matrixd & | m4 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
int | i0, | |||
int | i1 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
int | i0, | |||
int | i1, | |||
int | i2 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
int | i0, | |||
int | i1, | |||
int | i2, | |||
int | i3 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
bool | b0, | |||
bool | b1 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
bool | b0, | |||
bool | b1, | |||
bool | b2 | |||
) |
bool osg::Uniform::setElement | ( | unsigned int | index, | |
bool | b0, | |||
bool | b1, | |||
bool | b2, | |||
bool | b3 | |||
) |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
float & | f | |||
) | const |
value query for array uniforms
bool osg::Uniform::getElement | ( | unsigned int | index, | |
int & | i | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
bool & | b | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Vec2 & | v2 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Vec3 & | v3 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Vec4 & | v4 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Matrix2 & | m2 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Matrix3 & | m3 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Matrixf & | m4 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
osg::Matrixd & | m4 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
int & | i0, | |||
int & | i1 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
int & | i0, | |||
int & | i1, | |||
int & | i2 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
int & | i0, | |||
int & | i1, | |||
int & | i2, | |||
int & | i3 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
bool & | b0, | |||
bool & | b1 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
bool & | b0, | |||
bool & | b1, | |||
bool & | b2 | |||
) | const |
bool osg::Uniform::getElement | ( | unsigned int | index, | |
bool & | b0, | |||
bool & | b1, | |||
bool & | b2, | |||
bool & | b3 | |||
) | const |
void osg::Uniform::setUpdateCallback | ( | Callback * | uc | ) |
Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.
Callback* osg::Uniform::getUpdateCallback | ( | ) | [inline] |
Get the non const UpdateCallback.
const Callback* osg::Uniform::getUpdateCallback | ( | ) | const [inline] |
Get the const UpdateCallback.
void osg::Uniform::setEventCallback | ( | Callback * | ec | ) |
Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.
Callback* osg::Uniform::getEventCallback | ( | ) | [inline] |
Get the non const EventCallback.
const Callback* osg::Uniform::getEventCallback | ( | ) | const [inline] |
Get the const EventCallback.
void osg::Uniform::dirty | ( | ) | [inline] |
Increment the modified count on the Uniform so Programs watching it know it update themselves.
NOTE: autotomatically called during osg::Uniform::set*(); you must call if modifying the internal data array directly.
bool osg::Uniform::setArray | ( | FloatArray * | array | ) |
Set the internal data array for a osg::Uniform.
bool osg::Uniform::setArray | ( | IntArray * | array | ) |
FloatArray* osg::Uniform::getFloatArray | ( | ) | [inline] |
Get the internal data array for a float osg::Uniform.
const FloatArray* osg::Uniform::getFloatArray | ( | ) | const [inline] |
IntArray* osg::Uniform::getIntArray | ( | ) | [inline] |
Get the internal data array for an int osg::Uniform.
const IntArray* osg::Uniform::getIntArray | ( | ) | const [inline] |
void osg::Uniform::setModifiedCount | ( | unsigned int | mc | ) | [inline] |
unsigned int osg::Uniform::getModifiedCount | ( | ) | const [inline] |
void osg::Uniform::apply | ( | const GL2Extensions * | ext, | |
GLint | location | |||
) | const |
bool osg::Uniform::isCompatibleType | ( | Type | t | ) | const [protected] |
bool osg::Uniform::isScalar | ( | ) | const [inline, protected] |
void osg::Uniform::allocateDataArray | ( | ) | [protected] |
void osg::Uniform::addParent | ( | osg::StateSet * | object | ) | [protected] |
void osg::Uniform::removeParent | ( | osg::StateSet * | object | ) | [protected] |
friend class osg::StateSet [friend] |
ParentList osg::Uniform::_parents [protected] |
Type osg::Uniform::_type [protected] |
unsigned int osg::Uniform::_numElements [protected] |
ref_ptr<FloatArray> osg::Uniform::_floatArray [protected] |
ref_ptr<IntArray> osg::Uniform::_intArray [protected] |
ref_ptr<Callback> osg::Uniform::_updateCallback [protected] |
ref_ptr<Callback> osg::Uniform::_eventCallback [protected] |
unsigned int osg::Uniform::_modifiedCount [protected] |