Public Types | |
enum | Values { OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4, INHERIT = 0x8 } |
list values which can be used to set either GLModeValues or OverrideValues. More... | |
enum | Type { TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL, ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE, FOG, FRONTFACE, LIGHT, POINT, LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL, TEXENV, TEXENVFILTER, TEXGEN, TEXMAT, LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP, STENCIL, COLORMASK, DEPTH, VIEWPORT, SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE, COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE, PROGRAM, CLAMPCOLOR, HINT, VALIDATOR, VIEWMATRIXEXTRACTOR, OSGNV_PARAMETER_BLOCK, OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS, OSGNVCG_PROGRAM, OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER } |
Type identifier to differentiate between different state types. More... | |
typedef GLenum | GLMode |
GLMode is the value used in glEnable/glDisable(mode). | |
typedef unsigned int | GLModeValue |
GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF). | |
typedef unsigned int | OverrideValue |
Override is used to specify the override behavior of StateAttributes from parent to children. | |
typedef std::pair < Type, unsigned int > | TypeMemberPair |
Simple pairing between an attribute type and the member within that attribute type group. | |
typedef std::vector < StateSet * > | ParentList |
A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute. | |
Public Member Functions | |
StateAttribute () | |
StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
Clone the type of an attribute, with Object* return type. | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an attribute, with Object* return type. | |
virtual bool | isSameKindAs (const Object *obj) const |
Return true if this and obj are of the same kind of object. | |
virtual const char * | libraryName () const |
Return the name of the attribute's library. | |
virtual const char * | className () const |
Return the name of the attribute's class type. | |
virtual Type | getType () const =0 |
Return the Type identifier of the attribute's class type. | |
virtual unsigned int | getMember () const |
Return the member identifier within the attribute's class type. | |
TypeMemberPair | getTypeMemberPair () const |
Return the TypeMemberPair that uniquely identifies this type member. | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual int | compare (const StateAttribute &sa) const =0 |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
Get the parent list of this StateAttribute. | |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
Get a single const parent of this StateAttribute. | |
unsigned int | getNumParents () const |
Get the number of parents of this StateAttribute. | |
virtual bool | getModeUsage (ModeUsage &) const |
Return the modes associated with this StateAttribute. | |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid. | |
void | setUpdateCallback (Callback *uc) |
Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. | |
Callback * | getUpdateCallback () |
Get the non const UpdateCallback. | |
const Callback * | getUpdateCallback () const |
Get the const UpdateCallback. | |
void | setEventCallback (Callback *ec) |
Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. | |
Callback * | getEventCallback () |
Get the non const EventCallback. | |
const Callback * | getEventCallback () const |
Get the const EventCallback. | |
virtual void | apply (State &) const |
apply the OpenGL state attributes. | |
virtual void | compileGLObjects (State &) const |
Default to nothing to compile - all state is applied immediately. | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. | |
virtual void | releaseGLObjects (State *=0) const |
Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL. | |
Protected Member Functions | |
virtual | ~StateAttribute () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
Protected Attributes | |
ParentList | _parents |
ref_ptr< Callback > | _updateCallback |
ref_ptr< Callback > | _eventCallback |
Friends | |
class | osg::StateSet |
Classes | |
struct | Callback |
struct | ModeUsage |
typedef GLenum osg::StateAttribute::GLMode |
GLMode is the value used in glEnable/glDisable(mode).
typedef unsigned int osg::StateAttribute::GLModeValue |
GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
GLMoveValue is also used to specify the override behavior of modes from parent to children. See enum Value description for more details.
typedef unsigned int osg::StateAttribute::OverrideValue |
Override is used to specify the override behavior of StateAttributes from parent to children.
See enum Value description for more details.
typedef std::pair<Type,unsigned int> osg::StateAttribute::TypeMemberPair |
Simple pairing between an attribute type and the member within that attribute type group.
typedef std::vector<StateSet*> osg::StateAttribute::ParentList |
A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.
list values which can be used to set either GLModeValues or OverrideValues.
When using in conjunction with GLModeValues, all Values have meaning. When using in conjection with StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT are meaningful. However, they are useful when using GLModeValue and OverrideValue in conjunction with each other as when using StateSet::setAttributeAndModes(..).
OFF |
means that associated GLMode and Override is disabled.
|
ON |
means that associated GLMode is enabled and Override is disabled.
|
OVERRIDE |
Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.
|
PROTECTED |
Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.
|
INHERIT |
means that GLMode or StateAttribute should be inherited from above.
|
Type identifier to differentiate between different state types.
Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses. Each subclass defines its own value in the virtual Type getType() method. When extending the osg's StateAttribute's simply define your own Type value which is unique, using the StateAttribute::Type enum as a guide of what values to use. If your new subclass needs to override a standard StateAttriubte then simply use that type's value.
TEXTURE | |
POLYGONMODE | |
POLYGONOFFSET | |
MATERIAL | |
ALPHAFUNC | |
ANTIALIAS | |
COLORTABLE | |
CULLFACE | |
FOG | |
FRONTFACE | |
LIGHT | |
POINT | |
LINEWIDTH | |
LINESTIPPLE | |
POLYGONSTIPPLE | |
SHADEMODEL | |
TEXENV | |
TEXENVFILTER | |
TEXGEN | |
TEXMAT | |
LIGHTMODEL | |
BLENDFUNC | |
BLENDEQUATION | |
LOGICOP | |
STENCIL | |
COLORMASK | |
DEPTH | |
VIEWPORT | |
SCISSOR | |
BLENDCOLOR | |
MULTISAMPLE | |
CLIPPLANE | |
COLORMATRIX | |
VERTEXPROGRAM | |
FRAGMENTPROGRAM | |
POINTSPRITE | |
PROGRAM | |
CLAMPCOLOR | |
HINT | |
VALIDATOR | osgFX namespace |
VIEWMATRIXEXTRACTOR | |
OSGNV_PARAMETER_BLOCK | osgNV namespace |
OSGNVEXT_TEXTURE_SHADER | |
OSGNVEXT_VERTEX_PROGRAM | |
OSGNVEXT_REGISTER_COMBINERS | |
OSGNVCG_PROGRAM | osgNVCg namespace |
OSGNVSLANG_PROGRAM | |
OSGNVPARSE_PROGRAM_PARSER |
osg::StateAttribute::StateAttribute | ( | ) |
osg::StateAttribute::StateAttribute | ( | const StateAttribute & | sa, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
virtual osg::StateAttribute::~StateAttribute | ( | ) | [inline, protected, virtual] |
virtual Object* osg::StateAttribute::cloneType | ( | ) | const [pure virtual] |
Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
Implemented in osg::Texture.
Clone an attribute, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
Implemented in osg::Texture.
virtual bool osg::StateAttribute::isSameKindAs | ( | const Object * | obj | ) | const [inline, virtual] |
Return true if this and obj are of the same kind of object.
Reimplemented from osg::Object.
Reimplemented in osg::Texture.
virtual const char* osg::StateAttribute::libraryName | ( | ) | const [inline, virtual] |
virtual const char* osg::StateAttribute::className | ( | ) | const [inline, virtual] |
Return the name of the attribute's class type.
Implements osg::Object.
Reimplemented in osg::Texture, and osgText::Font::GlyphTexture.
virtual Type osg::StateAttribute::getType | ( | ) | const [pure virtual] |
virtual unsigned int osg::StateAttribute::getMember | ( | ) | const [inline, virtual] |
Return the member identifier within the attribute's class type.
Used for light number/clip plane number etc.
Reimplemented in osg::ClipPlane, osg::Hint, and osg::Light.
TypeMemberPair osg::StateAttribute::getTypeMemberPair | ( | ) | const [inline] |
Return the TypeMemberPair that uniquely identifies this type member.
virtual bool osg::StateAttribute::isTextureAttribute | ( | ) | const [inline, virtual] |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented in osg::PointSprite, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, and osg::Texture.
virtual int osg::StateAttribute::compare | ( | const StateAttribute & | sa | ) | const [pure virtual] |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClampColor, osg::ClipPlane, osg::ColorMask, osg::ColorMatrix, osg::CullFace, osg::Depth, osg::Fog, osg::FragmentProgram, osg::FrameBufferObject, osg::FrontFace, osg::Hint, osg::Light, osg::LightModel, osg::LineStipple, osg::LineWidth, osg::LogicOp, osg::Material, osg::Multisample, osg::Point, osg::PointSprite, osg::PolygonMode, osg::PolygonOffset, osg::PolygonStipple, osg::Program, osg::Scissor, osg::ShadeModel, osg::Stencil, osg::StencilTwoSided, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, osg::TextureRectangle, osg::VertexProgram, osg::Viewport, osgFX::Validator, and osgText::Font::GlyphTexture.
bool osg::StateAttribute::operator< | ( | const StateAttribute & | rhs | ) | const [inline] |
bool osg::StateAttribute::operator== | ( | const StateAttribute & | rhs | ) | const [inline] |
bool osg::StateAttribute::operator!= | ( | const StateAttribute & | rhs | ) | const [inline] |
const ParentList& osg::StateAttribute::getParents | ( | ) | const [inline] |
Get the parent list of this StateAttribute.
StateSet* osg::StateAttribute::getParent | ( | unsigned int | i | ) | [inline] |
const StateSet* osg::StateAttribute::getParent | ( | unsigned int | i | ) | const [inline] |
Get a single const parent of this StateAttribute.
i | index of the parent to get. |
unsigned int osg::StateAttribute::getNumParents | ( | ) | const [inline] |
Get the number of parents of this StateAttribute.
virtual bool osg::StateAttribute::getModeUsage | ( | ModeUsage & | ) | const [inline, virtual] |
Return the modes associated with this StateAttribute.
Reimplemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClipPlane, osg::CullFace, osg::Depth, osg::Fog, osg::FragmentProgram, osg::Light, osg::LineStipple, osg::LogicOp, osg::Material, osg::Point, osg::PointSprite, osg::PolygonOffset, osg::PolygonStipple, osg::Scissor, osg::Stencil, osg::StencilTwoSided, osg::TexGen, osg::Texture, and osg::VertexProgram.
virtual bool osg::StateAttribute::checkValidityOfAssociatedModes | ( | osg::State & | ) | const [inline, virtual] |
Check the modes associated with this StateAttribute are supported by current OpenGL drivers, and if not set the associated mode in osg::State to be black listed/invalid.
Return true if all associated modes are valid.
Reimplemented in osg::PointSprite.
void osg::StateAttribute::setUpdateCallback | ( | Callback * | uc | ) |
Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.
Callback* osg::StateAttribute::getUpdateCallback | ( | ) | [inline] |
Get the non const UpdateCallback.
const Callback* osg::StateAttribute::getUpdateCallback | ( | ) | const [inline] |
Get the const UpdateCallback.
void osg::StateAttribute::setEventCallback | ( | Callback * | ec | ) |
Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.
Callback* osg::StateAttribute::getEventCallback | ( | ) | [inline] |
Get the non const EventCallback.
const Callback* osg::StateAttribute::getEventCallback | ( | ) | const [inline] |
Get the const EventCallback.
virtual void osg::StateAttribute::apply | ( | State & | ) | const [inline, virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented in osg::AlphaFunc, osg::BlendColor, osg::BlendEquation, osg::BlendFunc, osg::ClampColor, osg::ClipPlane, osg::ColorMask, osg::ColorMatrix, osg::CullFace, osg::Depth, osg::Fog, osg::FragmentProgram, osg::FrameBufferObject, osg::FrontFace, osg::Hint, osg::Light, osg::LightModel, osg::LineStipple, osg::LineWidth, osg::LogicOp, osg::Material, osg::Multisample, osg::Point, osg::PointSprite, osg::PolygonMode, osg::PolygonOffset, osg::PolygonStipple, osg::Program, osg::Scissor, osg::ShadeModel, osg::Stencil, osg::StencilTwoSided, osg::TexEnv, osg::TexEnvCombine, osg::TexEnvFilter, osg::TexGen, osg::TexMat, osg::Texture, osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, osg::TextureRectangle, osg::VertexProgram, osg::Viewport, osgFX::Validator, and osgText::Font::GlyphTexture.
virtual void osg::StateAttribute::compileGLObjects | ( | State & | ) | const [inline, virtual] |
Default to nothing to compile - all state is applied immediately.
Reimplemented in osg::FragmentProgram, osg::Program, osg::Texture, osg::VertexProgram, and osgFX::Validator.
virtual void osg::StateAttribute::resizeGLObjectBuffers | ( | unsigned int | ) | [inline, virtual] |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::Object.
Reimplemented in osg::FragmentProgram, osg::Program, osg::Texture, osg::VertexProgram, and osgText::Font::GlyphTexture.
virtual void osg::StateAttribute::releaseGLObjects | ( | State * | = 0 |
) | const [inline, virtual] |
Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer NULL.
Reimplemented from osg::Object.
Reimplemented in osg::FragmentProgram, osg::Program, osg::Texture, and osg::VertexProgram.
void osg::StateAttribute::addParent | ( | osg::StateSet * | object | ) | [protected] |
void osg::StateAttribute::removeParent | ( | osg::StateSet * | object | ) | [protected] |
friend class osg::StateSet [friend] |
ParentList osg::StateAttribute::_parents [protected] |
ref_ptr<Callback> osg::StateAttribute::_updateCallback [protected] |
ref_ptr<Callback> osg::StateAttribute::_eventCallback [protected] |