osg::PolygonMode Class Reference

State Class for setting OpenGL's polygon culling mode. More...

Inheritance diagram for osg::PolygonMode:

Inheritance graph
[legend]

List of all members.

Public Types

enum  Mode { POINT = GL_POINT, LINE = GL_LINE, FILL = GL_FILL }
enum  Face { FRONT_AND_BACK, FRONT, BACK }

Public Member Functions

 PolygonMode ()
 PolygonMode (Face face, Mode mode)
 PolygonMode (const PolygonMode &pm, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_StateAttribute (osg, PolygonMode, POLYGONMODE)
virtual int compare (const StateAttribute &sa) const
 return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
void setMode (Face face, Mode mode)
Mode getMode (Face face) const
bool getFrontAndBack () const
virtual void apply (State &state) const
 apply the OpenGL state attributes.

Protected Member Functions

virtual ~PolygonMode ()

Protected Attributes

Mode _modeFront
Mode _modeBack


Detailed Description

State Class for setting OpenGL's polygon culling mode.

Member Enumeration Documentation

enum osg::PolygonMode::Mode

Enumerator:
POINT 
LINE 
FILL 

enum osg::PolygonMode::Face

Enumerator:
FRONT_AND_BACK 
FRONT 
BACK 


Constructor & Destructor Documentation

osg::PolygonMode::PolygonMode (  ) 

osg::PolygonMode::PolygonMode ( Face  face,
Mode  mode 
) [inline]

osg::PolygonMode::PolygonMode ( const PolygonMode pm,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::PolygonMode::~PolygonMode (  )  [protected, virtual]


Member Function Documentation

osg::PolygonMode::META_StateAttribute ( osg  ,
PolygonMode  ,
POLYGONMODE   
)

virtual int osg::PolygonMode::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

void osg::PolygonMode::setMode ( Face  face,
Mode  mode 
)

Mode osg::PolygonMode::getMode ( Face  face  )  const

bool osg::PolygonMode::getFrontAndBack (  )  const [inline]

virtual void osg::PolygonMode::apply ( State  )  const [virtual]

apply the OpenGL state attributes.

The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.


Member Data Documentation

Mode osg::PolygonMode::_modeFront [protected]

Mode osg::PolygonMode::_modeBack [protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:13 2007 for the OpenSceneGraph by doxygen 1.5.3.