osg::Texture3D Class Reference

Encapsulates OpenGl 2D texture functionality. More...

Inheritance diagram for osg::Texture3D:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 Texture3D ()
 Texture3D (const Texture3D &text, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_StateAttribute (osg, Texture3D, TEXTURE)
virtual int compare (const StateAttribute &rhs) const
 Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
virtual GLenum getTextureTarget () const
void setImage (Image *image)
 Sets the texture image.
ImagegetImage ()
 Gets the texture image.
const ImagegetImage () const
 Gets the const texture image.
unsigned int & getModifiedCount (unsigned int contextID) const
virtual void setImage (unsigned int, Image *image)
 Sets the texture image, ignoring face.
virtual ImagegetImage (unsigned int)
 Gets the texture image, ignoring face.
virtual const ImagegetImage (unsigned int) const
 Gets the const texture image, ignoring face.
virtual unsigned int getNumImages () const
 Gets the number of images that can be assigned to the Texture.
void setTextureSize (int width, int height, int depth) const
 Sets the texture width, height, and depth.
void getTextureSize (int &width, int &height, int &depth) const
 Gets the texture subload width.
void setTextureWidth (int width)
void setTextureHeight (int height)
void setTextureDepth (int depth)
virtual int getTextureWidth () const
virtual int getTextureHeight () const
virtual int getTextureDepth () const
void setSubloadCallback (SubloadCallback *cb)
SubloadCallbackgetSubloadCallback ()
const SubloadCallbackgetSubloadCallback () const
void setNumMipmapLevels (unsigned int num) const
 Helper function.
unsigned int getNumMipmapLevels () const
 Gets the number of mipmap levels created.
void copyTexSubImage3D (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
 Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D.
virtual void apply (State &state) const
 Bind the texture object.

Static Public Member Functions

static ExtensionsgetExtensions (unsigned int contextID, bool createIfNotInitalized)
 Encapsulates queries of extension availability, obtains extension function pointers, and provides convinience wrappers for calling extension functions.
static void setExtensions (unsigned int contextID, Extensions *extensions)
 Overrides Extensions objects across graphics contexts.

Protected Types

typedef
buffered_value
< unsigned int > 
ImageModifiedCount

Protected Member Functions

virtual ~Texture3D ()
void computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &depth, GLsizei &numMipmapLevels) const
virtual void computeInternalFormat () const
void allocateMipmap (State &state) const
 Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.
void applyTexImage3D (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight, GLsizei &indepth, GLsizei &numMipmapLevels) const

Protected Attributes

ref_ptr< Image_image
 It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.
GLsizei _textureWidth
 Subloaded images can have different texture and image sizes.
GLsizei _textureHeight
GLsizei _textureDepth
GLsizei _numMipmapLevels
 Number of mip map levels the the texture has been created with,.
ref_ptr
< SubloadCallback
_subloadCallback
ImageModifiedCount _modifiedCount

Classes

class  Extensions
 Encapsulates queries of extension availability, obtains extension function pointers, and provides convinience wrappers for calling extension functions. More...
class  SubloadCallback


Detailed Description

Encapsulates OpenGl 2D texture functionality.

Doesn't support cube maps, so ignore face parameters.


Member Typedef Documentation

typedef buffered_value<unsigned int> osg::Texture3D::ImageModifiedCount [protected]


Constructor & Destructor Documentation

osg::Texture3D::Texture3D (  ) 

osg::Texture3D::Texture3D ( const Texture3D text,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Texture3D::~Texture3D (  )  [protected, virtual]


Member Function Documentation

osg::Texture3D::META_StateAttribute ( osg  ,
Texture3D  ,
TEXTURE   
)

virtual int osg::Texture3D::compare ( const StateAttribute rhs  )  const [virtual]

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

virtual GLenum osg::Texture3D::getTextureTarget (  )  const [inline, virtual]

Implements osg::Texture.

void osg::Texture3D::setImage ( Image image  ) 

Sets the texture image.

Image* osg::Texture3D::getImage (  )  [inline]

Gets the texture image.

const Image* osg::Texture3D::getImage (  )  const [inline]

Gets the const texture image.

unsigned int& osg::Texture3D::getModifiedCount ( unsigned int  contextID  )  const [inline]

virtual void osg::Texture3D::setImage ( unsigned int  ,
Image image 
) [inline, virtual]

Sets the texture image, ignoring face.

Implements osg::Texture.

virtual Image* osg::Texture3D::getImage ( unsigned int   )  [inline, virtual]

Gets the texture image, ignoring face.

Implements osg::Texture.

virtual const Image* osg::Texture3D::getImage ( unsigned int   )  const [inline, virtual]

Gets the const texture image, ignoring face.

Implements osg::Texture.

virtual unsigned int osg::Texture3D::getNumImages (  )  const [inline, virtual]

Gets the number of images that can be assigned to the Texture.

Implements osg::Texture.

void osg::Texture3D::setTextureSize ( int  width,
int  height,
int  depth 
) const [inline]

Sets the texture width, height, and depth.

If width, height, or depth are zero, calculate the respective value from the source image size.

void osg::Texture3D::getTextureSize ( int &  width,
int &  height,
int &  depth 
) const [inline]

Gets the texture subload width.

void osg::Texture3D::setTextureWidth ( int  width  )  [inline]

void osg::Texture3D::setTextureHeight ( int  height  )  [inline]

void osg::Texture3D::setTextureDepth ( int  depth  )  [inline]

virtual int osg::Texture3D::getTextureWidth (  )  const [inline, virtual]

Reimplemented from osg::Texture.

virtual int osg::Texture3D::getTextureHeight (  )  const [inline, virtual]

Reimplemented from osg::Texture.

virtual int osg::Texture3D::getTextureDepth (  )  const [inline, virtual]

Reimplemented from osg::Texture.

void osg::Texture3D::setSubloadCallback ( SubloadCallback cb  )  [inline]

SubloadCallback* osg::Texture3D::getSubloadCallback (  )  [inline]

const SubloadCallback* osg::Texture3D::getSubloadCallback (  )  const [inline]

void osg::Texture3D::setNumMipmapLevels ( unsigned int  num  )  const [inline]

Helper function.

Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load.

unsigned int osg::Texture3D::getNumMipmapLevels (  )  const [inline]

Gets the number of mipmap levels created.

void osg::Texture3D::copyTexSubImage3D ( State state,
int  xoffset,
int  yoffset,
int  zoffset,
int  x,
int  y,
int  width,
int  height 
)

Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D.

Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset, yoffset, and zoffset. width and height must be powers of two.

virtual void osg::Texture3D::apply ( State state  )  const [virtual]

Bind the texture object.

If the texture object hasn't already been compiled, create the texture mipmap levels.

Implements osg::Texture.

static Extensions* osg::Texture3D::getExtensions ( unsigned int  contextID,
bool  createIfNotInitalized 
) [static]

Encapsulates queries of extension availability, obtains extension function pointers, and provides convinience wrappers for calling extension functions.

Reimplemented from osg::Texture.

static void osg::Texture3D::setExtensions ( unsigned int  contextID,
Extensions extensions 
) [static]

Overrides Extensions objects across graphics contexts.

Typically used to ensure the same lowest common denominator of extensions on sustems with different graphics pipes.

void osg::Texture3D::computeRequiredTextureDimensions ( State state,
const osg::Image image,
GLsizei &  width,
GLsizei &  height,
GLsizei &  depth,
GLsizei &  numMipmapLevels 
) const [protected]

virtual void osg::Texture3D::computeInternalFormat (  )  const [protected, virtual]

Implements osg::Texture.

void osg::Texture3D::allocateMipmap ( State state  )  const [protected, virtual]

Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.

Implements osg::Texture.

void osg::Texture3D::applyTexImage3D ( GLenum  target,
Image image,
State state,
GLsizei &  inwidth,
GLsizei &  inheight,
GLsizei &  indepth,
GLsizei &  numMipmapLevels 
) const [protected]


Member Data Documentation

ref_ptr<Image> osg::Texture3D::_image [mutable, protected]

It's not ideal that _image is mutable, but it's required since Image::ensureDimensionsArePowerOfTwo() can only be called in a valid OpenGL context, and therefore within Texture::apply, which is const.

GLsizei osg::Texture3D::_textureWidth [mutable, protected]

Subloaded images can have different texture and image sizes.

GLsizei osg::Texture3D::_textureHeight [mutable, protected]

GLsizei osg::Texture3D::_textureDepth [mutable, protected]

GLsizei osg::Texture3D::_numMipmapLevels [mutable, protected]

Number of mip map levels the the texture has been created with,.

ref_ptr<SubloadCallback> osg::Texture3D::_subloadCallback [protected]

ImageModifiedCount osg::Texture3D::_modifiedCount [mutable, protected]


The documentation for this class was generated from the following file:
Generated at Sun Oct 14 02:12:18 2007 for the OpenSceneGraph by doxygen 1.5.3.