Public Types | |
enum | WrapParameter { WRAP_S, WRAP_T, WRAP_R } |
enum | WrapMode { CLAMP = GL_CLAMP, CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB, REPEAT = GL_REPEAT, MIRROR = GL_MIRRORED_REPEAT_IBM } |
enum | FilterParameter { MIN_FILTER, MAG_FILTER } |
enum | FilterMode { LINEAR = GL_LINEAR, LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST, NEAREST = GL_NEAREST, NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST } |
enum | InternalFormatMode { USE_IMAGE_DATA_FORMAT, USE_USER_DEFINED_FORMAT, USE_ARB_COMPRESSION, USE_S3TC_DXT1_COMPRESSION, USE_S3TC_DXT3_COMPRESSION, USE_S3TC_DXT5_COMPRESSION } |
enum | InternalFormatType { NORMALIZED = 0x0, FLOAT = 0x1, SIGNED_INTEGER = 0x2, UNSIGNED_INTEGER = 0x4 } |
Texture type determined by the internal texture format. More... | |
enum | ShadowCompareFunc { LEQUAL = GL_LEQUAL, GEQUAL = GL_GEQUAL } |
enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE, INTENSITY = GL_INTENSITY, ALPHA = GL_ALPHA } |
typedef std::list < ref_ptr < TextureObject > > | TextureObjectList |
typedef osg::buffered_object < TextureObjectList > | TextureObjectListMap |
Public Member Functions | |
Texture () | |
Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
virtual osg::Object * | cloneType () const =0 |
Clone the type of an attribute, with Object* return type. | |
virtual osg::Object * | clone (const CopyOp ©op) const =0 |
Clone an attribute, with Object* return type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
Return true if this and obj are of the same kind of object. | |
virtual const char * | libraryName () const |
Return the name of the attribute's library. | |
virtual const char * | className () const |
Return the name of the attribute's class type. | |
virtual Type | getType () const |
Return the Type identifier of the attribute's class type. | |
virtual bool | isTextureAttribute () const |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. | |
virtual GLenum | getTextureTarget () const =0 |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
Return the modes associated with this StateAttribute. | |
virtual int | getTextureWidth () const |
virtual int | getTextureHeight () const |
virtual int | getTextureDepth () const |
void | setWrap (WrapParameter which, WrapMode wrap) |
Sets the texture wrap mode. | |
WrapMode | getWrap (WrapParameter which) const |
Gets the texture wrap mode. | |
void | setBorderColor (const Vec4d &color) |
Sets the border color. | |
const Vec4d & | getBorderColor () const |
Gets the border color. | |
void | setBorderWidth (GLint width) |
Sets the border width. | |
GLint | getBorderWidth () const |
void | setFilter (FilterParameter which, FilterMode filter) |
Sets the texture filter mode. | |
FilterMode | getFilter (FilterParameter which) const |
Gets the texture filter mode. | |
void | setMaxAnisotropy (float anis) |
Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering. | |
float | getMaxAnisotropy () const |
Gets the maximum anisotropy value. | |
void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
Sets the hardware mipmap generation hint. | |
bool | getUseHardwareMipMapGeneration () const |
Gets the hardware mipmap generation hint. | |
void | setUnRefImageDataAfterApply (bool flag) |
Sets whether or not the apply() function will unreference the image data. | |
bool | getUnRefImageDataAfterApply () const |
Gets whether or not apply() unreferences image data. | |
void | setClientStorageHint (bool flag) |
Sets whether to use client storage for the texture, if supported by the graphics system. | |
bool | getClientStorageHint () const |
Gets whether to use client storage for the texture. | |
void | setResizeNonPowerOfTwoHint (bool flag) |
Sets whether to force the texture to resize images that have dimensions that are not a power of two. | |
bool | getResizeNonPowerOfTwoHint () const |
Gets whether texture will force non power to two images to be resized. | |
void | setInternalFormatMode (InternalFormatMode mode) |
Sets the internal texture format mode. | |
InternalFormatMode | getInternalFormatMode () const |
Gets the internal texture format mode. | |
void | setInternalFormat (GLint internalFormat) |
Sets the internal texture format. | |
GLint | getInternalFormat () const |
Gets the internal texture format. | |
bool | isCompressedInternalFormat () const |
Return true if the internal format is one of the compressed formats. | |
void | setSourceFormat (GLenum sourceFormat) |
Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. | |
GLenum | getSourceFormat () const |
Gets the external source image format. | |
void | setSourceType (GLenum sourceType) |
Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format. | |
GLenum | getSourceType () const |
Gets the external source data type. | |
InternalFormatType | getInternalFormatType () const |
Get the internal texture format type. | |
TextureObject * | getTextureObject (unsigned int contextID) const |
Returns a pointer to the texture object for the current context. | |
void | dirtyTextureObject () |
Forces a recompile on next apply() of associated OpenGL texture objects. | |
bool | areAllTextureObjectsLoaded () const |
Returns true if the texture objects for all the required graphics contexts are loaded. | |
unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
Gets the dirty flag for the current contextID. | |
void | dirtyTextureParameters () |
Force a reset on next apply() of associated OpenGL texture parameters. | |
void | allocateMipmapLevels () |
Force a manual allocation of the mipmap levels on the next apply() call. | |
void | setShadowComparison (bool flag) |
Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. | |
void | setShadowCompareFunc (ShadowCompareFunc func) |
Sets shadow texture comparison function. | |
ShadowCompareFunc | getShadowCompareFunc () const |
void | setShadowTextureMode (ShadowTextureMode mode) |
Sets shadow texture mode after comparison. | |
ShadowTextureMode | getShadowTextureMode () const |
void | setShadowAmbient (float shadow_ambient) |
Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. | |
float | getShadowAmbient () const |
virtual void | setImage (unsigned int face, Image *image)=0 |
Sets the texture image for the specified face. | |
virtual Image * | getImage (unsigned int face)=0 |
Gets the texture image for the specified face. | |
virtual const Image * | getImage (unsigned int face) const =0 |
Gets the const texture image for specified face. | |
virtual unsigned int | getNumImages () const =0 |
Gets the number of images that can be assigned to this Texture. | |
void | setReadPBuffer (GraphicsContext *context) |
Set the PBuffer graphis context to read from when using PBuffers for RenderToTexture. | |
GraphicsContext * | getReadPBuffer () |
Get the PBuffer graphis context to read from when using PBuffers for RenderToTexture. | |
const GraphicsContext * | getReadPBuffer () const |
Get the const PBuffer graphis context to read from when using PBuffers for RenderToTexture. | |
virtual void | apply (State &state) const =0 |
Texture is a pure virtual base class, apply must be overriden. | |
virtual void | compileGLObjects (State &state) const |
Calls apply(state) to compile the texture. | |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
Resize any per context GLObject buffers to specified size. | |
virtual void | releaseGLObjects (State *state=0) const |
If State is non-zero, this function releases OpenGL objects for the specified graphics context. | |
void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
Helper method. | |
void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
Helper method. | |
void | takeTextureObjects (TextureObjectListMap &toblm) |
Takes the active texture objects from the Texture and places them in the specified TextureObjectListMap. | |
Static Public Member Functions | |
static Extensions * | getExtensions (unsigned int contextID, bool createIfNotInitalized) |
Gets the extension for the specified context. | |
static void | setExtensions (unsigned int contextID, Extensions *extensions) |
Overrides Extensions objects across graphics contexts. | |
static bool | isCompressedInternalFormat (GLint internalFormat) |
Determine whether the given internalFormat is a compressed image format. | |
static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image. | |
static TextureObject * | generateTextureObject (unsigned int contextID, GLenum target) |
static TextureObject * | generateTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
static void | setMinimumNumberOfTextureObjectsToRetainInCache (unsigned int minimum) |
Set the minimum number of texture objects to retain in the deleted display list cache. | |
static unsigned int | getMinimumNumberOfTextureObjectsToRetainInCache () |
Get the minimum number of display lists to retain in the deleted display list cache. | |
static void | flushAllDeletedTextureObjects (unsigned int contextID) |
static void | flushDeletedTextureObjects (unsigned int contextID, double currentTime, double &availableTime) |
Static Public Attributes | |
static unsigned int | s_numberTextureReusedLastInLastFrame |
static unsigned int | s_numberNewTextureInLastFrame |
static unsigned int | s_numberDeletedTextureInLastFrame |
Protected Types | |
typedef buffered_value < unsigned int > | TexParameterDirtyList |
typedef buffered_object < ref_ptr < TextureObject > > | TextureObjectBuffer |
Protected Member Functions | |
virtual | ~Texture () |
virtual void | computeInternalFormat () const =0 |
void | computeInternalFormatWithImage (const osg::Image &image) const |
void | computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const |
void | computeInternalFormatType () const |
void | applyTexParameters (GLenum target, State &state) const |
Helper method. | |
void | generateMipmap (State &state) const |
Helper method to generate empty mipmap levels by calling of glGenerateMipmapEXT. | |
virtual void | allocateMipmap (State &state) const =0 |
Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. | |
int | compareTexture (const Texture &rhs) const |
Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
int | compareTextureObjects (const Texture &rhs) const |
Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
Protected Attributes | |
TexParameterDirtyList | _texParametersDirtyList |
TexParameterDirtyList | _texMipmapGenerationDirtyList |
WrapMode | _wrap_s |
WrapMode | _wrap_t |
WrapMode | _wrap_r |
FilterMode | _min_filter |
FilterMode | _mag_filter |
float | _maxAnisotropy |
bool | _useHardwareMipMapGeneration |
bool | _unrefImageDataAfterApply |
bool | _clientStorageHint |
bool | _resizeNonPowerOfTwoHint |
Vec4d | _borderColor |
GLint | _borderWidth |
InternalFormatMode | _internalFormatMode |
InternalFormatType | _internalFormatType |
GLint | _internalFormat |
GLenum | _sourceFormat |
GLenum | _sourceType |
bool | _use_shadow_comparison |
ShadowCompareFunc | _shadow_compare_func |
ShadowTextureMode | _shadow_texture_mode |
float | _shadow_ambient |
TextureObjectBuffer | _textureObjectBuffer |
ref_ptr < GraphicsContext > | _readPBuffer |
Classes | |
class | Extensions |
Encapsulates queries of extension availability, obtains extension function pointers, and provides convinience wrappers for calling extension functions. More... | |
class | TextureObject |
typedef buffered_value<unsigned int> osg::Texture::TexParameterDirtyList [protected] |
typedef std::list< ref_ptr<TextureObject> > osg::Texture::TextureObjectList |
typedef buffered_object< ref_ptr<TextureObject> > osg::Texture::TextureObjectBuffer [protected] |
Texture type determined by the internal texture format.
NORMALIZED | default OpenGL format (clamped values to [0,1) or [0,255]) |
FLOAT | float values, Shader Model 3.0 (see ARB_texture_float) |
SIGNED_INTEGER | Signed integer values (see EXT_texture_integer). |
UNSIGNED_INTEGER | Unsigned integer value (see EXT_texture_integer). |
osg::Texture::Texture | ( | ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Texture::~Texture | ( | ) | [protected, virtual] |
virtual osg::Object* osg::Texture::cloneType | ( | ) | const [pure virtual] |
Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.
Implements osg::StateAttribute.
virtual osg::Object* osg::Texture::clone | ( | const CopyOp & | ) | const [pure virtual] |
Clone an attribute, with Object* return type.
Must be defined by derived classes.
Implements osg::StateAttribute.
virtual bool osg::Texture::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
virtual const char* osg::Texture::libraryName | ( | ) | const [inline, virtual] |
virtual const char* osg::Texture::className | ( | ) | const [inline, virtual] |
Return the name of the attribute's class type.
Reimplemented from osg::StateAttribute.
Reimplemented in osgText::Font::GlyphTexture.
virtual Type osg::Texture::getType | ( | ) | const [inline, virtual] |
virtual bool osg::Texture::isTextureAttribute | ( | ) | const [inline, virtual] |
Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.
Reimplemented from osg::StateAttribute.
virtual GLenum osg::Texture::getTextureTarget | ( | ) | const [pure virtual] |
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual bool osg::Texture::getModeUsage | ( | StateAttribute::ModeUsage & | ) | const [inline, virtual] |
virtual int osg::Texture::getTextureWidth | ( | ) | const [inline, virtual] |
Reimplemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual int osg::Texture::getTextureHeight | ( | ) | const [inline, virtual] |
Reimplemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual int osg::Texture::getTextureDepth | ( | ) | const [inline, virtual] |
Reimplemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
void osg::Texture::setWrap | ( | WrapParameter | which, | |
WrapMode | wrap | |||
) |
Sets the texture wrap mode.
WrapMode osg::Texture::getWrap | ( | WrapParameter | which | ) | const |
Gets the texture wrap mode.
void osg::Texture::setBorderColor | ( | const Vec4d & | color | ) | [inline] |
Sets the border color.
Only used when wrap mode is CLAMP_TO_BORDER. The border color will be casted to the appropriate type to match the internal pixel format of the texture.
const Vec4d& osg::Texture::getBorderColor | ( | ) | const [inline] |
Gets the border color.
void osg::Texture::setBorderWidth | ( | GLint | width | ) | [inline] |
Sets the border width.
GLint osg::Texture::getBorderWidth | ( | ) | const [inline] |
void osg::Texture::setFilter | ( | FilterParameter | which, | |
FilterMode | filter | |||
) |
Sets the texture filter mode.
FilterMode osg::Texture::getFilter | ( | FilterParameter | which | ) | const |
Gets the texture filter mode.
void osg::Texture::setMaxAnisotropy | ( | float | anis | ) |
Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering.
If hardware does not support anisotropic filtering, use normal filtering (equivilant to a max anisotropy value of 1.0. Valid range is 1.0f upwards. The maximum value depends on the graphics system.
float osg::Texture::getMaxAnisotropy | ( | ) | const [inline] |
Gets the maximum anisotropy value.
void osg::Texture::setUseHardwareMipMapGeneration | ( | bool | useHardwareMipMapGeneration | ) | [inline] |
Sets the hardware mipmap generation hint.
If enabled, it will only be used if supported in the graphics system.
bool osg::Texture::getUseHardwareMipMapGeneration | ( | ) | const [inline] |
Gets the hardware mipmap generation hint.
void osg::Texture::setUnRefImageDataAfterApply | ( | bool | flag | ) | [inline] |
bool osg::Texture::getUnRefImageDataAfterApply | ( | ) | const [inline] |
Gets whether or not apply() unreferences image data.
void osg::Texture::setClientStorageHint | ( | bool | flag | ) | [inline] |
Sets whether to use client storage for the texture, if supported by the graphics system.
Note: If enabled, and the graphics system supports it, the osg::Image(s) associated with this texture cannot be deleted, so the UnRefImageDataAfterApply flag would be ignored.
bool osg::Texture::getClientStorageHint | ( | ) | const [inline] |
Gets whether to use client storage for the texture.
void osg::Texture::setResizeNonPowerOfTwoHint | ( | bool | flag | ) | [inline] |
Sets whether to force the texture to resize images that have dimensions that are not a power of two.
If enabled, NPOT images will be resized, whether or not NPOT textures are supported by the hardware. If disabled, NPOT images will not be resized if supported by hardware.
bool osg::Texture::getResizeNonPowerOfTwoHint | ( | ) | const [inline] |
Gets whether texture will force non power to two images to be resized.
void osg::Texture::setInternalFormatMode | ( | InternalFormatMode | mode | ) | [inline] |
Sets the internal texture format mode.
Note: If the texture format is USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, or USE_S3TC_COMPRESSION, the internal format mode is set automatically and will overwrite the previous _internalFormat.
InternalFormatMode osg::Texture::getInternalFormatMode | ( | ) | const [inline] |
Gets the internal texture format mode.
void osg::Texture::setInternalFormat | ( | GLint | internalFormat | ) | [inline] |
Sets the internal texture format.
Implicitly sets the internalFormatMode to USE_USER_DEFINED_FORMAT. The corresponding internal format type will be computed.
GLint osg::Texture::getInternalFormat | ( | ) | const [inline] |
Gets the internal texture format.
bool osg::Texture::isCompressedInternalFormat | ( | ) | const |
Return true if the internal format is one of the compressed formats.
void osg::Texture::setSourceFormat | ( | GLenum | sourceFormat | ) | [inline] |
Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format.
GLenum osg::Texture::getSourceFormat | ( | ) | const [inline] |
Gets the external source image format.
void osg::Texture::setSourceType | ( | GLenum | sourceType | ) | [inline] |
Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.
GLenum osg::Texture::getSourceType | ( | ) | const [inline] |
Gets the external source data type.
InternalFormatType osg::Texture::getInternalFormatType | ( | ) | const [inline] |
Get the internal texture format type.
TextureObject* osg::Texture::getTextureObject | ( | unsigned int | contextID | ) | const [inline] |
Returns a pointer to the texture object for the current context.
void osg::Texture::dirtyTextureObject | ( | ) |
Forces a recompile on next apply() of associated OpenGL texture objects.
bool osg::Texture::areAllTextureObjectsLoaded | ( | ) | const |
Returns true if the texture objects for all the required graphics contexts are loaded.
unsigned int& osg::Texture::getTextureParameterDirty | ( | unsigned int | contextID | ) | const [inline] |
Gets the dirty flag for the current contextID.
void osg::Texture::dirtyTextureParameters | ( | ) |
Force a reset on next apply() of associated OpenGL texture parameters.
void osg::Texture::allocateMipmapLevels | ( | ) |
Force a manual allocation of the mipmap levels on the next apply() call.
User is responsible for filling the mipmap levels with valid data. The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels. If glGenerateMipmapEXT is not supported or texture's internal format is not supported by the glGenerateMipmapEXT, then empty mipmap levels will be allocated manualy. The mipmap levels are also allocated if a non-mipmapped min filter is used.
void osg::Texture::setShadowComparison | ( | bool | flag | ) | [inline] |
Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt.
void osg::Texture::setShadowCompareFunc | ( | ShadowCompareFunc | func | ) | [inline] |
Sets shadow texture comparison function.
ShadowCompareFunc osg::Texture::getShadowCompareFunc | ( | ) | const [inline] |
void osg::Texture::setShadowTextureMode | ( | ShadowTextureMode | mode | ) | [inline] |
Sets shadow texture mode after comparison.
ShadowTextureMode osg::Texture::getShadowTextureMode | ( | ) | const [inline] |
void osg::Texture::setShadowAmbient | ( | float | shadow_ambient | ) | [inline] |
Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter.
See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt.
float osg::Texture::getShadowAmbient | ( | ) | const [inline] |
virtual void osg::Texture::setImage | ( | unsigned int | face, | |
Image * | image | |||
) | [pure virtual] |
Sets the texture image for the specified face.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual Image* osg::Texture::getImage | ( | unsigned int | face | ) | [pure virtual] |
Gets the texture image for the specified face.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual const Image* osg::Texture::getImage | ( | unsigned int | face | ) | const [pure virtual] |
Gets the const texture image for specified face.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
virtual unsigned int osg::Texture::getNumImages | ( | ) | const [pure virtual] |
Gets the number of images that can be assigned to this Texture.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
void osg::Texture::setReadPBuffer | ( | GraphicsContext * | context | ) | [inline] |
Set the PBuffer graphis context to read from when using PBuffers for RenderToTexture.
GraphicsContext* osg::Texture::getReadPBuffer | ( | ) | [inline] |
Get the PBuffer graphis context to read from when using PBuffers for RenderToTexture.
const GraphicsContext* osg::Texture::getReadPBuffer | ( | ) | const [inline] |
Get the const PBuffer graphis context to read from when using PBuffers for RenderToTexture.
virtual void osg::Texture::apply | ( | State & | state | ) | const [pure virtual] |
Texture is a pure virtual base class, apply must be overriden.
Reimplemented from osg::StateAttribute.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, osg::TextureRectangle, and osgText::Font::GlyphTexture.
virtual void osg::Texture::compileGLObjects | ( | State & | state | ) | const [virtual] |
virtual void osg::Texture::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) | [virtual] |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::StateAttribute.
Reimplemented in osgText::Font::GlyphTexture.
virtual void osg::Texture::releaseGLObjects | ( | State * | state = 0 |
) | const [virtual] |
If State is non-zero, this function releases OpenGL objects for the specified graphics context.
Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osg::StateAttribute.
static Extensions* osg::Texture::getExtensions | ( | unsigned int | contextID, | |
bool | createIfNotInitalized | |||
) | [static] |
Gets the extension for the specified context.
Creates the Extensions object for that context if it doesn't exist. Returns NULL if the Extensions object for the context doesn't exist and the createIfNotInitalized flag is false.
Reimplemented in osg::Texture2DArray, osg::Texture3D, and osg::TextureCubeMap.
static void osg::Texture::setExtensions | ( | unsigned int | contextID, | |
Extensions * | extensions | |||
) | [static] |
Overrides Extensions objects across graphics contexts.
Typically used to ensure the same lowest common denominator of extensions on sustems with different graphics pipes.
static bool osg::Texture::isCompressedInternalFormat | ( | GLint | internalFormat | ) | [static] |
Determine whether the given internalFormat is a compressed image format.
static void osg::Texture::getCompressedSize | ( | GLenum | internalFormat, | |
GLint | width, | |||
GLint | height, | |||
GLint | depth, | |||
GLint & | blockSize, | |||
GLint & | size | |||
) | [static] |
Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image.
The block size and the size are output parameters.
void osg::Texture::applyTexImage2D_load | ( | State & | state, | |
GLenum | target, | |||
const Image * | image, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLsizei | numMipmapLevels | |||
) | const |
Helper method.
Creates the texture, but doesn't set or use a texture binding. Note: Don't call this method directly unless you're implementing a subload callback.
void osg::Texture::applyTexImage2D_subload | ( | State & | state, | |
GLenum | target, | |||
const Image * | image, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLint | inInternalFormat, | |||
GLsizei | numMipmapLevels | |||
) | const |
Helper method.
Subloads images into the texture, but doesn't set or use a texture binding. Note: Don't call this method directly unless you're implementing a subload callback.
virtual void osg::Texture::computeInternalFormat | ( | ) | const [protected, pure virtual] |
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
void osg::Texture::computeInternalFormatWithImage | ( | const osg::Image & | image | ) | const [protected] |
void osg::Texture::computeRequiredTextureDimensions | ( | State & | state, | |
const osg::Image & | image, | |||
GLsizei & | width, | |||
GLsizei & | height, | |||
GLsizei & | numMipmapLevels | |||
) | const [protected] |
void osg::Texture::computeInternalFormatType | ( | ) | const [protected] |
void osg::Texture::applyTexParameters | ( | GLenum | target, | |
State & | state | |||
) | const [protected] |
void osg::Texture::generateMipmap | ( | State & | state | ) | const [protected] |
Helper method to generate empty mipmap levels by calling of glGenerateMipmapEXT.
If it is not supported, then call the virtual allocateMipmap() method
virtual void osg::Texture::allocateMipmap | ( | State & | state | ) | const [protected, pure virtual] |
Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.
Implemented in osg::Texture1D, osg::Texture2D, osg::Texture2DArray, osg::Texture3D, osg::TextureCubeMap, and osg::TextureRectangle.
int osg::Texture::compareTexture | ( | const Texture & | rhs | ) | const [protected] |
Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int osg::Texture::compareTextureObjects | ( | const Texture & | rhs | ) | const [protected] |
Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
void osg::Texture::takeTextureObjects | ( | TextureObjectListMap & | toblm | ) |
Takes the active texture objects from the Texture and places them in the specified TextureObjectListMap.
static TextureObject* osg::Texture::generateTextureObject | ( | unsigned int | contextID, | |
GLenum | target | |||
) | [static] |
static TextureObject* osg::Texture::generateTextureObject | ( | unsigned int | contextID, | |
GLenum | target, | |||
GLint | numMipmapLevels, | |||
GLenum | internalFormat, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLsizei | depth, | |||
GLint | border | |||
) | [static] |
static void osg::Texture::setMinimumNumberOfTextureObjectsToRetainInCache | ( | unsigned int | minimum | ) | [static] |
Set the minimum number of texture objects to retain in the deleted display list cache.
static unsigned int osg::Texture::getMinimumNumberOfTextureObjectsToRetainInCache | ( | ) | [static] |
Get the minimum number of display lists to retain in the deleted display list cache.
static void osg::Texture::flushAllDeletedTextureObjects | ( | unsigned int | contextID | ) | [static] |
static void osg::Texture::flushDeletedTextureObjects | ( | unsigned int | contextID, | |
double | currentTime, | |||
double & | availableTime | |||
) | [static] |
unsigned int osg::Texture::s_numberTextureReusedLastInLastFrame [static] |
unsigned int osg::Texture::s_numberNewTextureInLastFrame [static] |
unsigned int osg::Texture::s_numberDeletedTextureInLastFrame [static] |
TexParameterDirtyList osg::Texture::_texParametersDirtyList [mutable, protected] |
TexParameterDirtyList osg::Texture::_texMipmapGenerationDirtyList [mutable, protected] |
WrapMode osg::Texture::_wrap_s [protected] |
WrapMode osg::Texture::_wrap_t [protected] |
WrapMode osg::Texture::_wrap_r [protected] |
FilterMode osg::Texture::_min_filter [protected] |
FilterMode osg::Texture::_mag_filter [protected] |
float osg::Texture::_maxAnisotropy [protected] |
bool osg::Texture::_useHardwareMipMapGeneration [protected] |
bool osg::Texture::_unrefImageDataAfterApply [protected] |
bool osg::Texture::_clientStorageHint [protected] |
bool osg::Texture::_resizeNonPowerOfTwoHint [protected] |
Vec4d osg::Texture::_borderColor [protected] |
GLint osg::Texture::_borderWidth [protected] |
InternalFormatMode osg::Texture::_internalFormatMode [protected] |
InternalFormatType osg::Texture::_internalFormatType [mutable, protected] |
GLint osg::Texture::_internalFormat [mutable, protected] |
GLenum osg::Texture::_sourceFormat [mutable, protected] |
GLenum osg::Texture::_sourceType [mutable, protected] |
bool osg::Texture::_use_shadow_comparison [protected] |
ShadowCompareFunc osg::Texture::_shadow_compare_func [protected] |
ShadowTextureMode osg::Texture::_shadow_texture_mode [protected] |
float osg::Texture::_shadow_ambient [protected] |
TextureObjectBuffer osg::Texture::_textureObjectBuffer [mutable, protected] |
ref_ptr<GraphicsContext> osg::Texture::_readPBuffer [mutable, protected] |