Public Member Functions | |
Texture2DArray () | |
Texture2DArray (const Texture2DArray &cm, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, Texture2DArray, TEXTURE) | |
virtual int | compare (const StateAttribute &rhs) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual GLenum | getTextureTarget () const |
virtual void | setImage (unsigned int layer, Image *image) |
Set the texture image for specified layer. | |
virtual Image * | getImage (unsigned int layer) |
Get the texture image for specified layer. | |
virtual const Image * | getImage (unsigned int layer) const |
Get the const texture image for specified layer. | |
virtual unsigned int | getNumImages () const |
Get the number of images that are assigned to the Texture. | |
unsigned int & | getModifiedCount (unsigned int layer, unsigned int contextID) const |
Check how often was a certain layer in the given context modified. | |
void | setTextureSize (int width, int height, int depth) |
Set the texture width and height. | |
void | setTextureWidth (int width) |
void | setTextureHeight (int height) |
void | setTextureDepth (int depth) |
virtual int | getTextureWidth () const |
virtual int | getTextureHeight () const |
virtual int | getTextureDepth () const |
void | setSubloadCallback (SubloadCallback *cb) |
SubloadCallback * | getSubloadCallback () |
const SubloadCallback * | getSubloadCallback () const |
void | setNumMipmapLevels (unsigned int num) const |
Set the number of mip map levels the the texture has been created with. | |
unsigned int | getNumMipmapLevels () const |
Get the number of mip map levels the the texture has been created with. | |
void | copyTexSubImage2DArray (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D. | |
virtual void | apply (State &state) const |
Bind the texture if already compiled. | |
Static Public Member Functions | |
static Extensions * | getExtensions (unsigned int contextID, bool createIfNotInitalized) |
Function to call to get the extension of a specified context. | |
static void | setExtensions (unsigned int contextID, Extensions *extensions) |
The setExtensions method allows users to override the extensions across graphics contexts. | |
Protected Types | |
typedef buffered_value < unsigned int > | ImageModifiedCount |
Protected Member Functions | |
virtual | ~Texture2DArray () |
bool | imagesValid () const |
virtual void | computeInternalFormat () const |
void | allocateMipmap (State &state) const |
Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. | |
void | applyTexImage2DArray_subload (State &state, Image *image, GLsizei &inwidth, GLsizei &inheight, GLsizei &indepth, GLsizei &numMipmapLevels) const |
Protected Attributes | |
std::vector< ref_ptr < Image > > | _images |
Use std::vector to encapsulate referenced pointers to images of different layers. | |
GLsizei | _textureWidth |
GLsizei | _textureHeight |
GLsizei | _textureDepth |
GLsizei | _numMipmapLevels |
ref_ptr < SubloadCallback > | _subloadCallback |
std::vector < ImageModifiedCount > | _modifiedCount |
Classes | |
class | Extensions |
Extensions class which encapsulates the querying of extensions and associated function pointers, and provides convinience wrappers to check for the extensions or use the associated functions. More... | |
class | SubloadCallback |
Texture arrays were introduced with Shader Model 4.0 hardware.
A 2D texture array does contain textures sharing the same properties (e.g. size, bitdepth,...) in a layered structure. See http://www.opengl.org/registry/specs/EXT/texture_array.txt for more info.
typedef buffered_value<unsigned int> osg::Texture2DArray::ImageModifiedCount [protected] |
osg::Texture2DArray::Texture2DArray | ( | ) |
osg::Texture2DArray::Texture2DArray | ( | const Texture2DArray & | cm, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Texture2DArray::~Texture2DArray | ( | ) | [protected, virtual] |
osg::Texture2DArray::META_StateAttribute | ( | osg | , | |
Texture2DArray | , | |||
TEXTURE | ||||
) |
virtual int osg::Texture2DArray::compare | ( | const StateAttribute & | rhs | ) | const [virtual] |
virtual GLenum osg::Texture2DArray::getTextureTarget | ( | ) | const [inline, virtual] |
Implements osg::Texture.
virtual void osg::Texture2DArray::setImage | ( | unsigned int | layer, | |
Image * | image | |||
) | [virtual] |
virtual Image* osg::Texture2DArray::getImage | ( | unsigned int | layer | ) | [virtual] |
virtual const Image* osg::Texture2DArray::getImage | ( | unsigned int | layer | ) | const [virtual] |
virtual unsigned int osg::Texture2DArray::getNumImages | ( | ) | const [inline, virtual] |
Get the number of images that are assigned to the Texture.
The number is equal to the texture depth. To get the maximum possible image/layer count, you have to use the extension subclass, since it provides graphic context dependent information.
Implements osg::Texture.
unsigned int& osg::Texture2DArray::getModifiedCount | ( | unsigned int | layer, | |
unsigned int | contextID | |||
) | const [inline] |
Check how often was a certain layer in the given context modified.
void osg::Texture2DArray::setTextureSize | ( | int | width, | |
int | height, | |||
int | depth | |||
) |
Set the texture width and height.
If width or height are zero then the repsective size value is calculated from the source image sizes. Depth parameter specifies the number of layers to be used.
void osg::Texture2DArray::setTextureWidth | ( | int | width | ) | [inline] |
void osg::Texture2DArray::setTextureHeight | ( | int | height | ) | [inline] |
void osg::Texture2DArray::setTextureDepth | ( | int | depth | ) |
virtual int osg::Texture2DArray::getTextureWidth | ( | ) | const [inline, virtual] |
Reimplemented from osg::Texture.
virtual int osg::Texture2DArray::getTextureHeight | ( | ) | const [inline, virtual] |
Reimplemented from osg::Texture.
virtual int osg::Texture2DArray::getTextureDepth | ( | ) | const [inline, virtual] |
Reimplemented from osg::Texture.
void osg::Texture2DArray::setSubloadCallback | ( | SubloadCallback * | cb | ) | [inline] |
SubloadCallback* osg::Texture2DArray::getSubloadCallback | ( | ) | [inline] |
const SubloadCallback* osg::Texture2DArray::getSubloadCallback | ( | ) | const [inline] |
void osg::Texture2DArray::setNumMipmapLevels | ( | unsigned int | num | ) | const [inline] |
Set the number of mip map levels the the texture has been created with.
Should only be called within an osg::Texuture::apply() and custom OpenGL texture load.
unsigned int osg::Texture2DArray::getNumMipmapLevels | ( | ) | const [inline] |
Get the number of mip map levels the the texture has been created with.
void osg::Texture2DArray::copyTexSubImage2DArray | ( | State & | state, | |
int | xoffset, | |||
int | yoffset, | |||
int | zoffset, | |||
int | x, | |||
int | y, | |||
int | width, | |||
int | height | |||
) |
Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D.
Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. zoffset specifies the layer of the texture array to which the result is copied.
virtual void osg::Texture2DArray::apply | ( | State & | state | ) | const [virtual] |
static Extensions* osg::Texture2DArray::getExtensions | ( | unsigned int | contextID, | |
bool | createIfNotInitalized | |||
) | [static] |
Function to call to get the extension of a specified context.
If the Exentsion object for that context has not yet been created and the 'createIfNotInitalized' flag been set to false then returns NULL. If 'createIfNotInitalized' is true then the Extensions object is automatically created. However, in this case the extension object will only be created with the graphics context associated with ContextID.
Reimplemented from osg::Texture.
static void osg::Texture2DArray::setExtensions | ( | unsigned int | contextID, | |
Extensions * | extensions | |||
) | [static] |
The setExtensions method allows users to override the extensions across graphics contexts.
Typically used when you have different extensions supported across graphics pipes but need to ensure that they all use the same low common denominator extensions.
bool osg::Texture2DArray::imagesValid | ( | ) | const [protected] |
virtual void osg::Texture2DArray::computeInternalFormat | ( | ) | const [protected, virtual] |
Implements osg::Texture.
void osg::Texture2DArray::allocateMipmap | ( | State & | state | ) | const [protected, virtual] |
Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.
Implements osg::Texture.
void osg::Texture2DArray::applyTexImage2DArray_subload | ( | State & | state, | |
Image * | image, | |||
GLsizei & | inwidth, | |||
GLsizei & | inheight, | |||
GLsizei & | indepth, | |||
GLsizei & | numMipmapLevels | |||
) | const [protected] |
std::vector<ref_ptr<Image> > osg::Texture2DArray::_images [protected] |
Use std::vector to encapsulate referenced pointers to images of different layers.
Vectors gives us a random access iterator. The overhead of non-used elements is negligeable
GLsizei osg::Texture2DArray::_textureWidth [mutable, protected] |
GLsizei osg::Texture2DArray::_textureHeight [mutable, protected] |
GLsizei osg::Texture2DArray::_textureDepth [mutable, protected] |
GLsizei osg::Texture2DArray::_numMipmapLevels [mutable, protected] |
ref_ptr<SubloadCallback> osg::Texture2DArray::_subloadCallback [protected] |
std::vector<ImageModifiedCount> osg::Texture2DArray::_modifiedCount [mutable, protected] |