Public Types | |
enum | Function { NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL, GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS } |
Public Member Functions | |
Depth (Function func=LESS, double zNear=0.0, double zFar=1.0, bool writeMask=true) | |
Depth (const Depth &dp, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, Depth, DEPTH) | |
virtual int | compare (const StateAttribute &sa) const |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
Return the modes associated with this StateAttribute. | |
void | setFunction (Function func) |
Function | getFunction () const |
void | setRange (double zNear, double zFar) |
void | setZNear (double zNear) |
double | getZNear () const |
void | setZFar (double zFar) |
double | getZFar () const |
void | setWriteMask (bool mask) |
bool | getWriteMask () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~Depth () |
Protected Attributes | |
Function | _func |
double | _zNear |
double | _zFar |
bool | _depthWriteMask |
enum osg::Depth::Function |
osg::Depth::Depth | ( | Function | func = LESS , |
|
double | zNear = 0.0 , |
|||
double | zFar = 1.0 , |
|||
bool | writeMask = true | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Depth::~Depth | ( | ) | [protected, virtual] |
osg::Depth::META_StateAttribute | ( | osg | , | |
Depth | , | |||
DEPTH | ||||
) |
virtual int osg::Depth::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
virtual bool osg::Depth::getModeUsage | ( | StateAttribute::ModeUsage & | ) | const [inline, virtual] |
void osg::Depth::setFunction | ( | Function | func | ) | [inline] |
Function osg::Depth::getFunction | ( | ) | const [inline] |
void osg::Depth::setRange | ( | double | zNear, | |
double | zFar | |||
) | [inline] |
void osg::Depth::setZNear | ( | double | zNear | ) | [inline] |
double osg::Depth::getZNear | ( | ) | const [inline] |
void osg::Depth::setZFar | ( | double | zFar | ) | [inline] |
double osg::Depth::getZFar | ( | ) | const [inline] |
void osg::Depth::setWriteMask | ( | bool | mask | ) | [inline] |
bool osg::Depth::getWriteMask | ( | ) | const [inline] |
virtual void osg::Depth::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
Function osg::Depth::_func [protected] |
double osg::Depth::_zNear [protected] |
double osg::Depth::_zFar [protected] |
bool osg::Depth::_depthWriteMask [protected] |