Public Types | |
enum | Opcode { CLEAR = GL_CLEAR, SET = GL_SET, COPY = GL_COPY, COPY_INVERTED = GL_COPY_INVERTED, NOOP = GL_NOOP, INVERT = GL_INVERT, AND = GL_AND, NAND = GL_NAND, OR = GL_OR, NOR = GL_NOR, XOR = GL_XOR, EQUIV = GL_EQUIV, AND_REVERSE = GL_AND_REVERSE, AND_INVERTED = GL_AND_INVERTED, OR_REVERSE = GL_OR_REVERSE, OR_INVERTED = GL_OR_INVERTED } |
Public Member Functions | |
LogicOp () | |
LogicOp (Opcode opcode) | |
LogicOp (const LogicOp &trans, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_StateAttribute (osg, LogicOp, LOGICOP) | |
virtual int | compare (const StateAttribute &sa) const |
Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. | |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
Return the modes associated with this StateAttribute. | |
void | setOpcode (Opcode opcode) |
Opcode | getOpcode () const |
virtual void | apply (State &state) const |
apply the OpenGL state attributes. | |
Protected Member Functions | |
virtual | ~LogicOp () |
Protected Attributes | |
Opcode | _opcode |
enum osg::LogicOp::Opcode |
osg::LogicOp::LogicOp | ( | ) |
osg::LogicOp::LogicOp | ( | Opcode | opcode | ) |
osg::LogicOp::LogicOp | ( | const LogicOp & | trans, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::LogicOp::~LogicOp | ( | ) | [protected, virtual] |
osg::LogicOp::META_StateAttribute | ( | osg | , | |
LogicOp | , | |||
LOGICOP | ||||
) |
virtual int osg::LogicOp::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
virtual bool osg::LogicOp::getModeUsage | ( | StateAttribute::ModeUsage & | ) | const [inline, virtual] |
void osg::LogicOp::setOpcode | ( | Opcode | opcode | ) | [inline] |
Opcode osg::LogicOp::getOpcode | ( | ) | const [inline] |
virtual void osg::LogicOp::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes.
The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
Opcode osg::LogicOp::_opcode [protected] |